Thank you, but this is not a case. I would like the whole X system to be HW 
accelerated. Chromium, players, everything. Like rowboat android.

On Thursday, February 26, 2015 at 2:15:31 AM UTC+2, davidcb wrote:
>
> If you mean having 3D rendered into a window under X11 then yes, this is 
> possible. Ogre3D does this although they say that their OpenGL ES support 
> is broken but they are working on it. I suggest checking out Ogre3D code to 
> see how it is done. It has been a long time since I worked on it but from 
> what I remember, there is a routine in EGL that will create a render 
> surface from a window. 
>
> David 
>
> -------------------------------------------- 
> On Wed, 2/25/15, Robert Nelson <robert...@gmail.com <javascript:>> wrote: 
>
>  Subject: Re: [beagleboard] BBB: SGX for X11 - is it possible? 
>  To: "Beagle Board" <beagl...@googlegroups.com <javascript:>> 
>  Date: Wednesday, February 25, 2015, 2:04 PM 
>   
>  On Wed, Feb 25, 2015 at 1:01 PM, 
>  Victor <victo...@gmail.com <javascript:>> 
>  wrote: 
>  > I am compiling last kernel from git (3.18.5-bone1) with 
>  SGX modules. SGX 
>  > acceleration seems to be working only for OpenGl demos 
>  from shell. When I 
>  > install lxde - it looks like X11 acceleration is 
>  disabled. 
>  > I tried to add SUPPORT_XORG=1 to sgx install script - 
>  the compilation stops 
>  > with errors. 
>  > Did anybody have success in implementing SGX in X11? 
>  > P.S. I followed http://elinux.org/BeagleBoardUbuntu : SGX - it didn't 
>  help. 
>   
>  Nope.. We get nothing for "X11"... 
>   
>  There are EGL bin's, so wayland is certainly possible.  
>  Someone just 
>  needs to figure it out and write up a doc. 
>   
>  Regards, 
>   
>  -- 
>  Robert Nelson 
>  http://www.rcn-ee.com/ 
>   
>  -- 
>  For more options, visit http://beagleboard.org/discuss 
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