Send Beginners mailing list submissions to
[email protected]
To subscribe or unsubscribe via the World Wide Web, visit
http://www.haskell.org/mailman/listinfo/beginners
or, via email, send a message with subject or body 'help' to
[email protected]
You can reach the person managing the list at
[email protected]
When replying, please edit your Subject line so it is more specific
than "Re: Contents of Beginners digest..."
Today's Topics:
1. Re: How to model this in haskell, get rid of my OO
thinking? (Stephen Tetley)
----------------------------------------------------------------------
Message: 1
Date: Tue, 18 May 2010 16:11:14 +0100
From: Stephen Tetley <[email protected]>
Subject: Re: [Haskell-beginners] How to model this in haskell, get rid
of my OO thinking?
Cc: Biginners Haskell Mailinglist <[email protected]>
Message-ID:
<[email protected]>
Content-Type: text/plain; charset=ISO-8859-1
On 18 May 2010 15:29, Nathan Huesken <[email protected]> wrote:
[SNIP]
> Yes, that makes sense. Still, how would the "World" object look?
Hi Nathan
I don't know how appropriate it would be for a game - but Malcolm
Wallace and colleagues presented a scene graph in this paper:
Huge Data but Small Programs: Visualization Design via Multiple Embedded DSLs
http://eprints.whiterose.ac.uk/5000/1/padl09.pdf
... see 5.2 Rendering and Interaction
It might make a concrete starting point. There is a different scene
graph on Hackage, but it has a somewhat more complicated
implementation.
Best wishes
Stephen
------------------------------
_______________________________________________
Beginners mailing list
[email protected]
http://www.haskell.org/mailman/listinfo/beginners
End of Beginners Digest, Vol 23, Issue 29
*****************************************