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Today's Topics:
1. texture mapping with SDL (Florian Gillard)
2. texture mapping with SDL (Florian Gillard)
3. Re: texture mapping with SDL
(Sumit Sahrawat, Maths & Computing, IIT (BHU))
4. Re: texture mapping with SDL (Florian Gillard)
----------------------------------------------------------------------
Message: 1
Date: Fri, 17 Apr 2015 15:09:49 +0200
From: Florian Gillard <[email protected]>
To: The Haskell-Beginners Mailing List - Discussion of primarily
beginner-level topics related to Haskell <[email protected]>
Subject: [Haskell-beginners] texture mapping with SDL
Message-ID:
<CAGLpzLWW4Mm5g+NdsXkMyoqC1DoGwypuwaSiVoL6pGS9=fk...@mail.gmail.com>
Content-Type: text/plain; charset="utf-8"
Hi everyone,
I am trying to make a basic raycaster (something like the first wolfenstein
3D) using haskell and SDL 1.2
So far I have it working using coloured lines and I would like to know if
there is any way to apply transforms to textures loaded in memory using
SDL, in order to achieve basic texture mapping on the walls.
I looked at the SDL doc but I didn't find anything looking like what I need.
The code is there:
https://github.com/eniac314/maze-generator/blob/master/raycaster.hs
(the last part is not done yet but has nothing to do with the raycaster)
I would appreciate any suggestion :)
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Message: 2
Date: Fri, 17 Apr 2015 15:58:14 +0200
From: Florian Gillard <[email protected]>
To: The Haskell-Beginners Mailing List - Discussion of primarily
beginner-level topics related to Haskell <[email protected]>
Subject: [Haskell-beginners] texture mapping with SDL
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Content-Type: text/plain; charset="utf-8"
Hi everyone,
I am not sure my previous message went trough, if so, sorry for the double
post.
I am trying to make a basic raycaster (something like the first wolfenstein
3D) using haskell and SDL 1.2
So far I have it working using coloured lines and I would like to know if
there is any way to apply transforms to textures loaded in memory using
SDL, in order to achieve basic texture mapping on the walls.
I looked at the SDL doc but I didn't find anything looking like what I need.
The code is there:
https://github.com/eniac314/maze-generator/blob/master/raycaster.hs
sreenshot here:
https://github.com/eniac314/maze-generator/blob/master/raycaster.png
(the last part is not done yet but has nothing to do with the raycaster)
I would appreciate any suggestion :)
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Message: 3
Date: Fri, 17 Apr 2015 21:54:01 +0530
From: "Sumit Sahrawat, Maths & Computing, IIT (BHU)"
<[email protected]>
To: The Haskell-Beginners Mailing List - Discussion of primarily
beginner-level topics related to Haskell <[email protected]>,
Haskell-cafe Cafe <[email protected]>
Subject: Re: [Haskell-beginners] texture mapping with SDL
Message-ID:
<CAJbEW8MYMNdT1QQOZL67X0Jv3hWa2s2nJa8dZ9V1a5mqH=c...@mail.gmail.com>
Content-Type: text/plain; charset="utf-8"
On 17 April 2015 at 19:28, Florian Gillard <[email protected]>
wrote:
> Hi everyone,
>
> I am not sure my previous message went trough, if so, sorry for the double
> post.
>
> I am trying to make a basic raycaster (something like the first
> wolfenstein 3D) using haskell and SDL 1.2
>
> So far I have it working using coloured lines and I would like to know if
> there is any way to apply transforms to textures loaded in memory using
> SDL, in order to achieve basic texture mapping on the walls.
>
> I looked at the SDL doc but I didn't find anything looking like what I
> need.
>
> The code is there:
>
> https://github.com/eniac314/maze-generator/blob/master/raycaster.hs
>
> sreenshot here:
> https://github.com/eniac314/maze-generator/blob/master/raycaster.png
>
> (the last part is not done yet but has nothing to do with the raycaster)
>
> I would appreciate any suggestion :)
>
> _______________________________________________
> Beginners mailing list
> [email protected]
> http://mail.haskell.org/cgi-bin/mailman/listinfo/beginners
>
>
The message got through. It might be better answered on the haskell-cafe so
I'm relaying it there.
--
Regards
Sumit Sahrawat
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Message: 4
Date: Fri, 17 Apr 2015 19:02:00 +0200
From: Florian Gillard <[email protected]>
To: [email protected], The Haskell-Beginners Mailing
List - Discussion of primarily beginner-level topics related to
Haskell <[email protected]>
Subject: Re: [Haskell-beginners] texture mapping with SDL
Message-ID:
<caglpzlwo4zdesvtw-z23w+f-+ta0dnqm1a1aloecgayhz8t...@mail.gmail.com>
Content-Type: text/plain; charset="utf-8"
great thank you!
On Fri, Apr 17, 2015 at 6:24 PM, Sumit Sahrawat, Maths & Computing, IIT
(BHU) <[email protected]> wrote:
> On 17 April 2015 at 19:28, Florian Gillard <[email protected]>
> wrote:
>
>> Hi everyone,
>>
>> I am not sure my previous message went trough, if so, sorry for the
>> double post.
>>
>> I am trying to make a basic raycaster (something like the first
>> wolfenstein 3D) using haskell and SDL 1.2
>>
>> So far I have it working using coloured lines and I would like to know if
>> there is any way to apply transforms to textures loaded in memory using
>> SDL, in order to achieve basic texture mapping on the walls.
>>
>> I looked at the SDL doc but I didn't find anything looking like what I
>> need.
>>
>> The code is there:
>>
>> https://github.com/eniac314/maze-generator/blob/master/raycaster.hs
>>
>> sreenshot here:
>> https://github.com/eniac314/maze-generator/blob/master/raycaster.png
>>
>> (the last part is not done yet but has nothing to do with the raycaster)
>>
>> I would appreciate any suggestion :)
>>
>> _______________________________________________
>> Beginners mailing list
>> [email protected]
>> http://mail.haskell.org/cgi-bin/mailman/listinfo/beginners
>>
>>
> The message got through. It might be better answered on the haskell-cafe
> so I'm relaying it there.
>
> --
> Regards
>
> Sumit Sahrawat
>
> _______________________________________________
> Beginners mailing list
> [email protected]
> http://mail.haskell.org/cgi-bin/mailman/listinfo/beginners
>
>
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