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Today's Topics:
1. Re: ODP: howto Pipe (PICCA Frederic-Emmanuel)
2. Re: ODP: howto Pipe (Marcin Mrotek)
----------------------------------------------------------------------
Message: 1
Date: Thu, 18 Feb 2016 18:09:51 +0000
From: PICCA Frederic-Emmanuel
<[email protected]>
To: "The Haskell-Beginners Mailing List - Discussion of primarily
beginner-level topics related to Haskell" <[email protected]>
Subject: Re: [Haskell-beginners] ODP: howto Pipe
Message-ID:
<a2a20ec3b8560d408356cac2fc148e53b303a...@sun-dag3.synchrotron-soleil.fr>
Content-Type: text/plain; charset="us-ascii"
Yes my withSomething method are of this kind
withGeometry :: Factory -> Geometry -> (Ptr HklGeometry -> IO b) -> IO b
withGeometry f g fun = do
fptr <- newGeometry f g
withForeignPtr fptr fun
newGeometry :: Factory -> Geometry -> IO (ForeignPtr HklGeometry)
If I come back to my method, at the beginin I had this signature.
solveTraj :: Factory -> Geometry -> Detector -> Sample -> [Engine] -> IO
[GEometry]
the last line was
mapM (solve' engine n e >>= getSolution0) [engines]
but When I run the code for 100000 points I got a huge consomation of the
memory...
So I tryed to solve this problem using the Pipe.
solveTraj :: Factory -> Geometry -> Detector -> Sample -> Pipe Engine Geometry
IO ()
solveTraj f g d s = do
e <- await
let name = engineName e
withSample s $ \sample ->
withDetector d $ \detector ->
withGeometry f g $ \geometry ->
withEngineList f $ \engines ->
withCString name $ \cname -> do
c_hkl_engine_list_init engines geometry detector sample
engine <- c_hkl_engine_list_engine_get_by_name engines cname
nullPtr
n <- c_hkl_engine_pseudo_axis_names_get engine >>=
darrayStringLen
yield $ solve' engine n e >>= getSolution0
Now I think that this is maybe the wrong way to solve my issue.
the computation done by my C library in the solve' depends of the previous step.
when I solve my system the geometry "C object" move. (this is a side effect
really important for my computation)
solve' :: Ptr HklEngine -> CSize -> Engine -> IO (ForeignPtr HklGeometryList)
solve' engine n (Engine _ ps _) = do
let positions = [v | (Parameter _ v _) <- ps]
withArray positions $ \values ->
c_hkl_engine_pseudo_axis_values_set engine values n unit nullPtr
>>= newForeignPtr c_hkl_geometry_list_free
so I can not convert this into a single pipe step...
or maybe it is possible to create a pipe which store this internal state in
order to treat each steps.
It start to be a little bit difficult for me to manage all this :))
Cheers
Frederic.
Ps: the starting point of this is the huge memory use by my software...
------------------------------
Message: 2
Date: Fri, 19 Feb 2016 09:05:31 +0100
From: Marcin Mrotek <[email protected]>
To: The Haskell-Beginners Mailing List - Discussion of primarily
beginner-level topics related to Haskell <[email protected]>
Subject: Re: [Haskell-beginners] ODP: howto Pipe
Message-ID:
<CAJcfPz=TjpsMn2gREaK=Yz0f33mA6s=rtpq-zybylqbzfoq...@mail.gmail.com>
Content-Type: text/plain; charset=UTF-8
Well, if pipelining only the outermost layer is enough to improve
performance of your code, perhaps you could just move `yield` outside
all the `with...` functions, so everything stays in IO until it's
ready to yield the result:
solveTraj :: Factory -> Geometry -> Detector -> Sample -> Pipe Engine
Geometry IO ()
solveTraj f g d s = do
e <- await
let name = engineName e
solution <- withSample s $ \sample ->
withDetector d $ \detector ->
withGeometry f g $ \geometry ->
withEngineList f $ \engines ->
withCString name $ \cname -> do
c_hkl_engine_list_init engines geometry detector sample
engine <- c_hkl_engine_list_engine_get_by_name
engines cname nullPtr
n <- c_hkl_engine_pseudo_axis_names_get engine >>=
darrayStringLen
return $ solve' engine n e >>= getSolution0
yield solution
This can be further simplified to use the version of `mapM` from
Pipes.Prelude
(https://hackage.haskell.org/package/pipes-4.1.8/docs/Pipes-Prelude.html)
mapM :: Monad m => (a -> m b) -> Pipe a b m r
This way your code would look more or less like it looked without
pipes, something like:
import qualified Pipes.Prelude as Pipes
runEffect $ for (each engines) >-> Pipes.mapM (solve' engine n e >>=
getSolution0) >-> P.print
Best regards,
Marcin Mrotek
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