Cool! That works. I added
redraw doRedraw ifTrue: [self currentWorld doOneCycleNow] doRedraw doRedraw := true. dontRedraw doRedraw := false. so I can turn redrawing on and off. - on On Jan 20, 2008, at 13:07, Herbert König wrote:
Hello Oscar, not sure if I understand you correctly but if I need something displayed *now* I either use bitBlt (as long as its only simple rectangles) or World>>doOneCycleNow. Reading the comment there it sholdn't be done this way but whenever I have a busy algorithm and I want the display refreshed it works for me. Cheers Herbert mailto:[EMAIL PROTECTED] _______________________________________________ Beginners mailing list Beginners@lists.squeakfoundation.org http://lists.squeakfoundation.org/mailman/listinfo/beginners
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