Okay I partially figured this out and was able to add a scripting tile to my own category.
In the class additionsToViewerCategoryFraction I added a "slot" using: (slot st1 'The quantity of Steve parts' Number readWrite Player getMajorTicks Player setMajorTicks:) The part I was missing was I had to to Etoys-Scripting Player the getMajorTicks and setMajorTicks Methods. I also found I can use command instead of slot. Thanks, Stephen On Mon, Feb 14, 2011 at 12:04 AM, Steve Thomas <sthom...@gosargon.com>wrote: > Subbu, > > Thanks perhaps I should have been clearer in my question, I want to know > how to create my own "property/command tile". For example I want to create > a new morph to create a number line object. I would like to add a new > "category" (ie: like collections for a playfield) for my number line and > add property tiles that can be dragged from the viewer into the script. > > Stephen > > > On Sun, Feb 13, 2011 at 8:39 PM, K. K. Subramaniam > <kksubbu...@gmail.com>wrote: > >> On Monday 14 Feb 2011 2:07:53 am Steve Thomas wrote: >> > I am working on learning squeak and want to know how to create a >> scripting >> > tile for use in Etoys. >> Bring up Etoys (scripting tool) for a morph by clicking on the 'eye' halo >> icon. You will get a flap containing property and command tiles for that >> morph. >> You can drag the "empty script" tile into the world to get an empty >> scriptor. >> Or drag any desired property/command tile from this flap and drop it into >> the >> world and a scriptor will automatically be created around this tile. You >> may >> drop further tiles from Etoys flap into this script to build a sequence of >> tiles. >> >> While scripting, you may find it useful to keep "All Scripts" (controls >> running >> of scripts) and "Players" morph (list of morphs with scripts) around. >> >> Also see http://www.squeakland.org/tutorials/ >> >> Subbu >> > >
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