A SketchMorph lets you set the extent directly Karl
On Wed, Jan 4, 2012 at 4:44 PM, Jan Teske < jan.te...@student.hpi.uni-potsdam.de> wrote: > Hey, > > I'm currently developing a small game with Squeak. Part of it is a bunch > of menus which should have background images. Therefore I have realized > them as ImageMorphs with the respective images. > Now, there are menus which sizes are determined dynamically during the > runtime of the game. That means I have to change the size of the menus. > Since I cannot do this by manipulating 'menu extent: ...' directly, the > only way I found until now is to manipulate the image form 'menu image: > menu image scaledToSize: ...'. That works pretty well except for one thing: > I cannot change the aspect ration of the original image with scaledToSize:. > Since I do not know the extends of my menus before the game starts, I > cannot say anything about the needed image ratio. Since my menus should be > as applicable as possible I need to be able to resize also in a way which > destroys the original scales. > > Is there any easy workaround for my problem or a recommended way for > creating resizable Morphs with background images? > > Thanks in advance! > ______________________________**_________________ > Beginners mailing list > Beginners@lists.**squeakfoundation.org<Beginners@lists.squeakfoundation.org> > http://lists.squeakfoundation.**org/mailman/listinfo/beginners<http://lists.squeakfoundation.org/mailman/listinfo/beginners> >
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