On Sun, Jan 25, 2015 at 10:47:43AM -0500, David T. Lewis wrote: > On Sun, Jan 25, 2015 at 09:02:35PM +0530, Mayuresh Kathe wrote: > > considering the *great* graphics and animation support available under > > squeak, would it be difficult to mould the squeak 'ui' to adhere to > > material design guidelines [1] from google? > > > > 1. http://www.google.com/design/spec/material-design/introduction.html > > > > ~mayuresh > > > > Designing and implementing user interfaces tends to be a lot of work, but > aside from that I so no reason that it could not be done. > > One of the nice aspects of Squeak (often overlooked) is that it provides > a concept of "projects" in which different types of user interface > environments can be implemented. You can open a Morphic project or an > MVC project, and the system will look and feel quite different depending > which kind of project you are currently using. The concept can be extended > to other kinds of UI implementation, such as the one you are suggesting > here. > > I am cross-posting to the squeak-dev list, which is probably a better > place to continue the discussion. > > Dave
okay, since i am still self-training for smalltalk and all stuff squeak, would like to know if the preferred approach be to create my own project and do what i want with it without crippling the rest of my system image? ~mayuresh _______________________________________________ Beginners mailing list Beginners@lists.squeakfoundation.org http://lists.squeakfoundation.org/mailman/listinfo/beginners