Hi Jeremy,
thanks for reaching out and a happy new year! :)
Yes, Etoys is currently not actively supported. In Squeak 6, "Extras >
Themes & Colors > Set Etoys Mode" can be used to play around with Etoys
to some extent. Older tutorials and demos should best be tried out in
the last officially released Etoys 5 such as via
https://etoys.squeak.org/ (using SqueakJS).
If you suspect a more generic bug in Squeak, you can also post it on
bugs.squeak.org.
So, Etoys got never actually fully ported to Squeak 6. In Squeak 5.2, we
"ported" all the changes from Etoys 5 back to main Squeak because some
improvements also affected the base system. There was also the attempt
to use project loading to test ImageSegments and related features.
Yet, there is always the chance to get these bugs fixed by reaching out
to this list. It makes sense to also post to squeak-dev these days to
reach more people.
Kind regards,
Marcel
Am 02.01.2026 um 05:29 schrieb Jeremy Landry:
Here's Etoys 5 demo showing smooth scrolling, collisions, gravity,
etc. Part of an ongoing lo-spec arcade style project in Squeak/Etoys.
https://youtu.be/Gnni4AhCFeg
I had a long thoughtful email to report things and muse on others but
I'm never sure how much this stuff is read and I hate consistently
looking 'too damn enthusiastic' in front of meloncholic folks who only
keep things running out of spite sometimes...thus...TL:DR version of
the 4 times rewritten message:
Etoys in Squeak 6 has weird bugs I tried to figure out but couldn't so
I'll continue to make projects in Etoys5 vanilla while reporting my
findings when/if I get inclination to poke around in Squeak 6's
(apparently incomplete) port of Etoys.
Bug 1: Hands object apparently doesn't get constructed properly to
catch whatever info it needs when opening an Etoys Viewer Flap for any
Playfield (read: PasteUpMorph..?). It is similar to the generic Etoys
errors thrown when trying to get flaps on non etoys morphs, seems also
probably related to color, since colors are very different too.
Bug 2: Heading and Heading Direction angles clip to 45 degree angles
for no reason in the Etoys scriptor. However, actual rotation of the
object reflects correct heading. In other words, Heading of 64 makes
object rotate visually to 64 degrees but travel at 45 degrees because
the angle is clipped somehow.
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