Yes, it would be better, not sure why the current code generates "F" for the 
mov instruction, I'll take a look.

-----Original Message-----
From: Song, Ruiling 
Sent: Tuesday, August 04, 2015 10:45 AM
To: Guo, Yejun; beignet@lists.freedesktop.org
Subject: RE: [Beignet] [PATCH] output float immediate value with %f instead of 
%g



> -----Original Message-----
> From: Guo, Yejun
> Sent: Sunday, August 2, 2015 10:42 AM
> To: Song, Ruiling; beignet@lists.freedesktop.org
> Subject: RE: [Beignet] [PATCH] output float immediate value with %f 
> instead of %g
> 
> For the kernel
> 
> uint aaa = 0xfffefffe;
> ...
> 
> It is finally compiled into:
> 
> (      12)  mov(1)          g127.7<1>:F     6.90887e-310F                   { 
> align1 WE_all};

I would rather change this instruction to UD data type in our backend:
(      12)  mov(1)          g127.7<1>:UD     0xfffeffe                   { 
align1 WE_all};
This would make things a little clearer. I am not sure anybody has different 
opinion?

Thanks!
Ruiling
> 
> 
> I debugged into the function and found that, %g outputs 8 bytes (4 
> bytes for aaa and 4 bytes following aaa with random value). And, to 
> get the exact value of aaa (with real format uint), the hex format is a 
> necessary.

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