On Thu, May 04, 2006 at 01:09:07PM -0700, Jim Lux wrote:
> Ran across an interesting device:
> http://physx.ageia.com/
> 
> It's some sort of coprocessor (marketed to the gaming community) that looks 
> like its designed to efficiently numerically integrate equations of 
> motion.  Clever idea.  Not much substantive info in the whitepaper.
> http://physx.ageia.com/whitepaper_avanced_gaming_physics.pdf

Anyone know if it can handle double precision floating point?

-- 
Bill Broadley
Computational Science and Engineering
UC Davis
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