On Thu, May 04, 2006 at 01:09:07PM -0700, Jim Lux wrote: > Ran across an interesting device: > http://physx.ageia.com/ > > It's some sort of coprocessor (marketed to the gaming community) that looks > like its designed to efficiently numerically integrate equations of > motion. Clever idea. Not much substantive info in the whitepaper. > http://physx.ageia.com/whitepaper_avanced_gaming_physics.pdf
Anyone know if it can handle double precision floating point? -- Bill Broadley Computational Science and Engineering UC Davis _______________________________________________ Beowulf mailing list, Beowulf@beowulf.org To change your subscription (digest mode or unsubscribe) visit http://www.beowulf.org/mailman/listinfo/beowulf