I thought I'd address your questions here - no need for you to pick my brains...

Yes, the unix box that you get an account on is one of our in-house Linux servers.

The render nodes run Windows, primarily because we support 3dsMax and WINE is unfortunately not a viable solution yet. The servers are Linux, primarily because Windows fell down as we scaled up ;-)

I doubt you'll be able to find something that will do the conversion from .max to (anything else) outside of the 3dsmax environment. The .max format (not the same as .3ds format) is fairly convoluted and extremely difficult to parse. Pretty much every 3dsmax importer/exporter I've seen runs as a plug-in.

Check out http://www.collada.org/ - It started as a Sony-led initiative to produce a "One True" 3d file format based on XML, and has since been adopted by the Khronos Group. They have a free import/export plug-in for 3dsmax and Blender. I haven't tried it yet, but in theory you should be able to export from 3dsmax to a collada .xml file, then import in Blender, which conveniently enough is OSS and available on Linux.

I hope that helps.

-- Early Ehlinger, President, ResPower, Inc.

P.S. There's at least one render farm I know of that offers all-you-can-submit access for Blender for as low as $20 for a 30 day pass. They're really good guys, but then I'm fairly biased...
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