Eugen Leitl wrote: > What I didn't like is that most of the game is purportedly > based on a byte-compiled language, with some long-term plans > to switch to .Net (Mono, actually), which should result in > much improved performance. Current performance is > rather ridiculous, even high-priority simulations like > private islands only tolerate few 10 avatars before severe > performance degradation, and even crashes.
you're talking about an environment where whole regions are routinely crashed by self replicating objects. The thing is a huge kludge. _______________________________________________ Beowulf mailing list, [email protected] To change your subscription (digest mode or unsubscribe) visit http://www.beowulf.org/mailman/listinfo/beowulf
