On May 8, 2013, at 3:53 PM, Geoff Jacobs wrote: > On 05/08/2013 05:08 AM, Vincent Diepeveen wrote: >> I'd prefer 1 module of 4Ghz. At the CPU there runs a lot of stuff for >> a game. Important is the script/scenario. >> That's all scripts usually or interpreters that figure out what to do >> next and it's usually completely sequential code. > > The fact that this is often written in a scripting language, such as > Lua, leads me to believe it's not a performance bottleneck.
Actually it does matter for a few percent and now i assume that they solved sorting the triangles already - as some games used to not sort those at all, assuming a fast CPU core :) Realize clearly that if you produce title X, that you have to compete with graphics against other games. How fun is your game? There is no objective performance metric like: "oh my game runs faster than yours, so the game engine you guys are using sucks ass or something else is the bottleneck". Such testing is simply not there. > > -- > Geoffrey D. Jacobs > _______________________________________________ > Beowulf mailing list, [email protected] sponsored by Penguin > Computing > To change your subscription (digest mode or unsubscribe) visit > http://www.beowulf.org/mailman/listinfo/beowulf _______________________________________________ Beowulf mailing list, [email protected] sponsored by Penguin Computing To change your subscription (digest mode or unsubscribe) visit http://www.beowulf.org/mailman/listinfo/beowulf
