mherger Wrote: 
> One more issue after updating from 6.1.2 to the 09/17 nightly: some of
> my  
> players (SB1/SB2) lose connection to the server when it is under heavy 
> 
> load (scanning) and don't connect any more. The two players are in a  
> subnet which is blocked in slimserver, with only the exceptions of
> those  
> players.
> 
> My server has two network interfaces: 192.168.0.x is my LAN, while  
> 192.168.1.x is kind of a dmz for my wireless SBs. The server does NAT 
> 
> between LAN and DMZ, the players connect to the server using its  
> 192.168.1.1 address. In SlimServer I block access from the network
> except  
> for "127.0.0.1,192.168.0.*,192.168.1.128-131", the players currently
> use  
> ..128/.129.
> 
> This setup has been working fine for months, using 6.1.x, and still
> does,  
> once the players are connected to the server. But they tend to lose  
> connection when the server is busy, and won't reconnect, once its  
> responsive again. I have to disable the blocking in the security
> settings,  
> let the players connect, then block again.
> 
> I did not find any change which would explain me that new behaviour.
> But  
> this is not the part of the code I'm most familiar with :-). Has there 
> 
> been a change to the networking stuff which could explain my problems?
This may be a dumb question, but... Who are you blocking with those
rules?


-- 
JJZolx

Jim
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