mherger Wrote: > One more issue after updating from 6.1.2 to the 09/17 nightly: some of > my > players (SB1/SB2) lose connection to the server when it is under heavy > > load (scanning) and don't connect any more. The two players are in a > subnet which is blocked in slimserver, with only the exceptions of > those > players. > > My server has two network interfaces: 192.168.0.x is my LAN, while > 192.168.1.x is kind of a dmz for my wireless SBs. The server does NAT > > between LAN and DMZ, the players connect to the server using its > 192.168.1.1 address. In SlimServer I block access from the network > except > for "127.0.0.1,192.168.0.*,192.168.1.128-131", the players currently > use > ..128/.129. > > This setup has been working fine for months, using 6.1.x, and still > does, > once the players are connected to the server. But they tend to lose > connection when the server is busy, and won't reconnect, once its > responsive again. I have to disable the blocking in the security > settings, > let the players connect, then block again. > > I did not find any change which would explain me that new behaviour. > But > this is not the part of the code I'm most familiar with :-). Has there > > been a change to the networking stuff which could explain my problems? This may be a dumb question, but... Who are you blocking with those rules?
-- JJZolx Jim _______________________________________________ beta mailing list beta@lists.slimdevices.com http://lists.slimdevices.com/lists/listinfo/beta