Quoting Triode <[EMAIL PROTECTED]>:
Actually didn't see 100% cpu in my case, so think my case is probably a different issue. I think Rss is coincidental, but a good way to check the server is still connected.
coincidence, perhaps...but I've never seen it freeze without. I leave all players off with the clock. If any are left on but in idle, it eventually freezes, maybe days later, maybe minutes.
BTW, Andy's recent timer code includes a bt() which is enabled with d_time so if you do see something running at 100%, but the server is still responsive try enabling d_time and seeing if it is due to a single timer.
that would be great except that d_time is chatty, and whenever I've turned on logging...it doesn't happen. Once it happens without logging, it is too late to turn it on. :)
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