On Sep 17, 2006, at 7:28 PM, wcattey wrote:

1. Can you save me a bit of digging and tell me how best to get the
"SlimServer 6.5b3 crashes Safari" info to the right place? Ideally I'd
like a pointer to the relevant bug list, and a suggestion for what log
data to grab when next it happens.

The best thing is to file a bug (bugs.slimdevices.com) with steps to reproduce. Make sure you're using the Default skin.


2. Do you remember if the 5.4.0 server does ANY sync? I'm wondering if
the old code base was close enough to what Roku did that no sync was
good sync.

The basic sync mechanism hasn't changed: Start players in paused mode, wait for buffers to be full enough, send unpause to all players. Repeat on each new song. This does not handle network latency well, so any more than 10-20 ms difference in latency between hardware devices will cause them to be out of sync. We need to implement millisecond-resolution time sync with SNTP or similar to deal with the latency issue and allow all players to start at exactly the same instant. See bug 259.


3. As you can see, I have a lot of interest, and a fair bit of skill
here.  Have you a suggestion where my efforts can most usefully be put
in moving forward my goal of an open and hardware independent
synchronized audio solution?

As I'm sure you can guess, we aren't that concerned with supporting 3rd party hardware. :) But as the server is open source, you'll be able to see how sync is implemented.
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