atz6975 wrote: 
> manual synching seems to beat the purpose of synchronized play... are
> you serious?

Those settings serves a purpose , if the delay is always and constantly
the same, you only have to adjust it once .

Also ther is cases when sync can't work without the help of this. For
example many HT receivers with some digital DRC and eq etc , the
processing will introduce a delay that can not be known to the server
unless you set it yourself .

There is some delay trough my processor and digital speakers that I
adjusted for .

But that can be more finicky than you migth like , from where should it
sync ,you need to listen equidistant to all sources than also go to each
room and judge how fluttery it sounds and make a compromise judged from
where you listen mostly .

Even if the sound comes out at the exact same moment in two players does
guarantee subjectively good sync in all locations sound is not very
fast, if you are extremely close to one player and crank up the volume
on the one farthest away how does that sound to you ?

But a reasonable compromise can often be found, it's often ok on not to
crazy volumes so that the closest player dominates the sound and the
other are synced enough to not interfere in an irritating way .


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