Revision: 14707
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=14707
Author:   blendix
Date:     2008-05-06 18:01:31 +0200 (Tue, 06 May 2008)

Log Message:
-----------

Apricot Branch
==============

svn merge -r 14688:14706

Also, use vertex arrays for drawing points, and a temporary hack to
reduce the number of points.

Modified Paths:
--------------
    
branches/apricot/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj
    branches/apricot/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
    
branches/apricot/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj
    
branches/apricot/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
    branches/apricot/source/blender/blenkernel/bad_level_call_stubs/stubs.c
    branches/apricot/source/blender/blenkernel/intern/action.c
    branches/apricot/source/blender/blenkernel/intern/cdderivedmesh.c
    branches/apricot/source/blender/blenkernel/intern/constraint.c
    branches/apricot/source/blender/blenkernel/intern/modifier.c
    branches/apricot/source/blender/blenkernel/intern/particle_system.c
    branches/apricot/source/blender/imbuf/intern/util.c
    branches/apricot/source/blender/include/BSE_drawview.h
    branches/apricot/source/blender/render/intern/source/envmap.c
    branches/apricot/source/blender/src/buttons_object.c
    branches/apricot/source/blender/src/drawnla.c
    branches/apricot/source/blender/src/drawobject.c
    branches/apricot/source/blender/src/drawview.c
    branches/apricot/source/blender/src/editnla.c
    branches/apricot/source/blender/src/transform_conversions.c
    branches/apricot/source/gameengine/BlenderRoutines/Makefile
    branches/apricot/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    branches/apricot/source/gameengine/GamePlayer/common/Makefile
    branches/apricot/source/gameengine/GamePlayer/ghost/Makefile
    branches/apricot/source/gameengine/Rasterizer/Makefile
    branches/apricot/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile

Modified: 
branches/apricot/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj
===================================================================
--- 
branches/apricot/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj  
    2008-05-06 15:31:17 UTC (rev 14706)
+++ 
branches/apricot/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj  
    2008-05-06 16:01:31 UTC (rev 14707)
@@ -75,7 +75,7 @@
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
                                
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics
 
\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
-                               
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
+                               
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
                                StringPooling="TRUE"
                                BasicRuntimeChecks="0"
                                RuntimeLibrary="0"

Modified: branches/apricot/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
===================================================================
--- branches/apricot/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj        
2008-05-06 15:31:17 UTC (rev 14706)
+++ branches/apricot/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj        
2008-05-06 16:01:31 UTC (rev 14707)
@@ -180,7 +180,7 @@
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
                                
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..
 
\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
-                               
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
+                               
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                EnableFunctionLevelLinking="TRUE"
@@ -233,7 +233,7 @@
                                Name="VCCLCompilerTool"
                                Optimization="0"
                                
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..
 
\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
-                               
PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID"
+                               
PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                                DefaultCharIsUnsigned="TRUE"
@@ -285,7 +285,7 @@
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
                                
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..
 
\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
-                               
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
+                               
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                EnableFunctionLevelLinking="TRUE"

Modified: 
branches/apricot/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj
===================================================================
--- 
branches/apricot/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj   
    2008-05-06 15:31:17 UTC (rev 14706)
+++ 
branches/apricot/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj   
    2008-05-06 16:01:31 UTC (rev 14707)
@@ -126,7 +126,7 @@
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
                                
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
-                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+                               
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                EnableFunctionLevelLinking="TRUE"
@@ -230,7 +230,7 @@
                                Name="VCCLCompilerTool"
                                Optimization="0"
                                
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
-                               PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
+                               
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
                                BasicRuntimeChecks="3"
                                RuntimeLibrary="1"
                                DefaultCharIsUnsigned="TRUE"
@@ -282,7 +282,7 @@
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
                                
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
-                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+                               
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                EnableFunctionLevelLinking="TRUE"

Modified: 
branches/apricot/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
===================================================================
--- 
branches/apricot/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
        2008-05-06 15:31:17 UTC (rev 14706)
+++ 
branches/apricot/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
        2008-05-06 16:01:31 UTC (rev 14707)
@@ -178,7 +178,7 @@
                                Name="VCCLCompilerTool"
                                InlineFunctionExpansion="1"
                                
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
-                               PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
+                               
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
                                StringPooling="TRUE"
                                RuntimeLibrary="0"
                                EnableFunctionLevelLinking="TRUE"
@@ -230,7 +230,7 @@
                                Name="VCCLCompilerTool"
                                Optimization="0"
                                
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"

@@ Diff output truncated at 10240 characters. @@

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