Revision: 15228
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15228
Author:   campbellbarton
Date:     2008-06-15 00:37:33 +0200 (Sun, 15 Jun 2008)

Log Message:
-----------
svn  merge  -r15223:HEAD 
https://svn.blender.org/svnroot/bf-blender/trunk/blender/

Modified Paths:
--------------
    branches/apricot/intern/ghost/intern/GHOST_SystemX11.cpp
    branches/apricot/source/blender/blenkernel/BKE_scene.h
    branches/apricot/source/blender/src/view.c
    branches/apricot/source/gameengine/Converter/BL_BlenderDataConversion.cpp

Modified: branches/apricot/intern/ghost/intern/GHOST_SystemX11.cpp
===================================================================
--- branches/apricot/intern/ghost/intern/GHOST_SystemX11.cpp    2008-06-14 
20:42:15 UTC (rev 15227)
+++ branches/apricot/intern/ghost/intern/GHOST_SystemX11.cpp    2008-06-14 
22:37:33 UTC (rev 15228)
@@ -488,12 +488,12 @@
                                        data.changed = 1;
                                        data.delta = xcme.data.s[8] - data.time;
                                        data.time = xcme.data.s[8];
-                                       data.tx = xcme.data.s[2];
-                                       data.ty = xcme.data.s[3];
-                                       data.tz = xcme.data.s[4];
+                                       data.tx = xcme.data.s[2] >> 2;
+                                       data.ty = xcme.data.s[3] >> 2;
+                                       data.tz = xcme.data.s[4] >> 2;
                                        data.rx = xcme.data.s[5];
                                        data.ry = xcme.data.s[6];
-                                       data.rz = xcme.data.s[7];
+                                       data.rz =-xcme.data.s[7];
                                        g_event = new 
GHOST_EventNDOF(getMilliSeconds(),
                                                                      
GHOST_kEventNDOFMotion,
                                                                      window, 
data);

Modified: branches/apricot/source/blender/blenkernel/BKE_scene.h
===================================================================
--- branches/apricot/source/blender/blenkernel/BKE_scene.h      2008-06-14 
20:42:15 UTC (rev 15227)
+++ branches/apricot/source/blender/blenkernel/BKE_scene.h      2008-06-14 
22:37:33 UTC (rev 15228)
@@ -53,7 +53,7 @@
 }
 
 /* note; doesn't work when scene is empty */
-#define SETLOOPER(s, b) sce= s, b= sce->base.first; b; b= 
(b->next?b->next:sce->set?(sce=sce->set)->base.first:NULL)
+#define SETLOOPER(s, b) sce= s, b= (Base*)sce->base.first; b; b= 
(Base*)(b->next?b->next:sce->set?(sce=sce->set)->base.first:NULL)
 
 
 void free_avicodecdata(struct AviCodecData *acd);

Modified: branches/apricot/source/blender/src/view.c
===================================================================
--- branches/apricot/source/blender/src/view.c  2008-06-14 20:42:15 UTC (rev 
15227)
+++ branches/apricot/source/blender/src/view.c  2008-06-14 22:37:33 UTC (rev 
15228)
@@ -753,11 +753,12 @@
 
 
        // Apply rotation
+       // Rotations feel relatively faster than translations only in fly mode, 
so
+       // we have no choice but to fix that here (not in the plugins)
+       rvec[0] = -0.5 * dval[3];
+       rvec[1] = -0.5 * dval[4];
+       rvec[2] = -0.5 * dval[5];
 
-       rvec[0] = -dval[3];
-       rvec[1] = -dval[4];
-       rvec[2] = dval[5];
-
        // rotate device x and y by view z
 
        Mat3CpyMat4(mat, G.vd->viewinv);
@@ -900,8 +901,7 @@
                return;
        }
        
-               // dist correction from other movement devices
-               
+       // dist correction from other movement devices  
        if((dz_flag)||G.vd->dist==0) {
                dz_flag = 0;
                G.vd->dist = m_dist;
@@ -1284,6 +1284,8 @@
     float reverse;
     float diff[4];
     float d, curareaX, curareaY;
+    float mat[3][3];
+    float upvec[3];
 
     /* Sensitivity will control how fast the view rotates.  The value was
      * obtained experimentally by tweaking until the author didn't get dizzy 
watching.
@@ -1304,6 +1306,16 @@
                use_sel = 1;
        }
 
+    if((dz_flag)||G.vd->dist==0) {
+               dz_flag = 0;
+               G.vd->dist = m_dist;
+               upvec[0] = upvec[1] = 0;
+               upvec[2] = G.vd->dist;
+               Mat3CpyMat4(mat, G.vd->viewinv);
+               Mat3MulVecfl(mat, upvec);
+               VecAddf(G.vd->ofs, G.vd->ofs, upvec);
+       }
+
     /*----------------------------------------------------
         * sometimes this routine is called from headerbuttons
      * viewmove needs to refresh the screen
@@ -1330,25 +1342,25 @@
                                filterNDOFvalues(fval);
        
        
-       // put scaling back here, was previously in ghostwinlay
-            fval[0] = fval[0]  * (1.0f/800.0f);
-            fval[1] = fval[1]  * (1.0f/800.0f);
-            fval[2] = fval[2] * (1.0f/800.0f);
-            fval[3] = fval[3]  * 0.00005f;
-            fval[4] = fval[4]  * 0.00005f;
-            fval[5] = fval[5] * 0.00005f;
-            fval[6] = fval[6]  / 1000000.0f;
+    // put scaling back here, was previously in ghostwinlay
+    fval[0] = fval[0] * (1.0f/1200.0f);
+    fval[1] = fval[1] * (1.0f/1200.0f);
+    fval[2] = fval[2] * (1.0f/1200.0f);
+    fval[3] = fval[3] * 0.00005f;
+    fval[4] =-fval[4] * 0.00005f;
+    fval[5] = fval[5] * 0.00005f;
+    fval[6] = fval[6] / 1000000.0f;
                        
-       // scale more if not in perspective mode
-                       if (G.vd->persp == V3D_ORTHO) {
-                               fval[0] = fval[0] * 0.05f;
-                               fval[1] = fval[1] * 0.05f;
-                               fval[2] = fval[2] * 0.05f;
-                               fval[3] = fval[3] * 0.9f;
-                               fval[4] = fval[4] * 0.9f;
-                               fval[5] = fval[5] * 0.9f;
-                               zsens *= 8;
-                       }
+    // scale more if not in perspective mode
+    if (G.vd->persp == V3D_ORTHO) {
+        fval[0] = fval[0] * 0.05f;
+        fval[1] = fval[1] * 0.05f;
+        fval[2] = fval[2] * 0.05f;
+        fval[3] = fval[3] * 0.9f;
+        fval[4] = fval[4] * 0.9f;
+        fval[5] = fval[5] * 0.9f;
+        zsens *= 8;
+    }
                        
        
     /* set object offset */

Modified: 
branches/apricot/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- branches/apricot/source/gameengine/Converter/BL_BlenderDataConversion.cpp   
2008-06-14 20:42:15 UTC (rev 15227)
+++ branches/apricot/source/gameengine/Converter/BL_BlenderDataConversion.cpp   
2008-06-14 22:37:33 UTC (rev 15228)
@@ -88,6 +88,7 @@
 #include "BKE_main.h"
 #include "BKE_global.h"
 #include "BKE_object.h"
+#include "BKE_scene.h"
 #include "BL_SkinMeshObject.h"
 #include "BL_SkinDeformer.h"
 #include "BL_MeshDeformer.h"
@@ -1809,6 +1810,9 @@
 {      
 
        Scene *blenderscene = GetSceneForName(maggie, scenename);
+       // for SETLOOPER
+       Scene *sce;
+       Base *base;
 
        // Get the frame settings of the canvas.
        // Get the aspect ratio of the canvas as designed by the user.
@@ -1882,9 +1886,11 @@
        }
 
        SetDefaultFaceType(blenderscene);
-       
-       Base *base = static_cast<Base*>(blenderscene->base.first);
-       while(base)
+       // Let's support scene set.
+       // Beware of name conflict in linked data, it will not crash but will 
create confusion
+       // in Python scripting and in certain actuators (replace mesh). Linked 
scene *should* have
+       // no conflicting name for Object, Object data and Action.
+       for (SETLOOPER(blenderscene, base))
        {
                Object* blenderobject = base->object;
                KX_GameObject* gameobj = gameobject_from_blenderobject(
@@ -2039,7 +2045,6 @@
                if (gameobj)
                        gameobj->Release();
 
-               base = base->next;
        }
 
        if (blenderscene->camera) {
@@ -2049,7 +2054,7 @@
        }
 
        //      Set up armatures
-       for (base = static_cast<Base*>(blenderscene->base.first); base; 
base=base->next){
+       for(SETLOOPER(blenderscene, base)){
                if (base->object->type==OB_MESH){
                        Mesh *me = (Mesh*)base->object->data;
        


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