Revision: 15276
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15276
Author:   ben2610
Date:     2008-06-18 23:22:17 +0200 (Wed, 18 Jun 2008)

Log Message:
-----------
BGE patch #13625: getLinearVelocity() rewrite to use only vector and matrix 
operations

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp

Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp    2008-06-18 
21:16:29 UTC (rev 15275)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp    2008-06-18 
21:22:17 UTC (rev 15276)
@@ -646,8 +646,8 @@
 
 MT_Vector3 KX_GameObject::GetLinearVelocity(bool local)
 {
-       MT_Vector3 velocity(0.0,0.0,0.0);
-       MT_Matrix3x3 ori, locvel;
+       MT_Vector3 velocity(0.0,0.0,0.0), locvel;
+       MT_Matrix3x3 ori;
        int i, j; 
        if (m_pPhysicsController1)
        {
@@ -657,11 +657,8 @@
                {
                        ori = GetSGNode()->GetWorldOrientation();
                        
-                       for(i=0; i < 3; i++)
-                               for(j=0; j < 3; j++)
-                                       locvel[i][j]= velocity[i]*ori[i][j];
-                       for(i=0; i < 3; i++)
-                               velocity[i] = locvel[0][i] + locvel[1][i] + 
locvel[2][i];
+                       locvel = velocity * ori;
+                       return locvel;
                }
        }
        return velocity;        


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