Revision: 15477
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15477
Author:   campbellbarton
Date:     2008-07-07 23:04:30 +0200 (Mon, 07 Jul 2008)

Log Message:
-----------
own mistake with drawing used state bits.
Other minor changes and removed some warnings.

Modified Paths:
--------------
    trunk/blender/source/blender/src/buttons_logic.c

Modified: trunk/blender/source/blender/src/buttons_logic.c
===================================================================
--- trunk/blender/source/blender/src/buttons_logic.c    2008-07-07 21:04:20 UTC 
(rev 15476)
+++ trunk/blender/source/blender/src/buttons_logic.c    2008-07-07 21:04:30 UTC 
(rev 15477)
@@ -1560,7 +1560,6 @@
 static void change_object_actuator(void *act, void *arg)
 {
        bObjectActuator *oa = act;
-       int i;
 
        if (oa->type != oa->otype) {
                switch (oa->type) {
@@ -1679,7 +1678,7 @@
                                uiDefButF(block, NUM, 0, "",            
xco+45+2*wval, yco-148, wval, 19, oa->angularvelocity+2, -10000.0, 10000.0, 10, 
0, "");
                                
                                uiDefBut(block, LABEL, 0, "damp",       xco, 
yco-171, 45, 19, NULL, 0, 0, 0, 0, "Number of frames to reach the target 
velocity");
-                               uiDefButI(block, NUM, 0, "",            xco+45, 
yco-171, wval, 19, &oa->damping, 0.0, 1000.0, 100, 0, "");
+                               uiDefButS(block, NUM, 0, "",            xco+45, 
yco-171, wval, 19, &oa->damping, 0.0, 1000.0, 100, 0, "");
 
                                uiDefButBitS(block, TOG, ACT_FORCE_LOCAL, 0, 
"L",               xco+45+3*wval, yco-45, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, 
"Local transformation");
                                uiDefButBitS(block, TOG, ACT_TORQUE_LOCAL, 0, 
"L",              xco+45+3*wval, yco-64, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, 
"Local transformation");
@@ -1816,11 +1815,11 @@
                                uiDefButI(block, NUM, 0, 
                                        "Sta",          xco+20, yco-44, 
(width-100)/2, 19, 
                                        &ia->sta, 0.0, MAXFRAMEF, 0, 0, 
-                                       "Start frame");
+                                       "Start frame, (subtract 1 to match 
blenders frame numbers)");
                                uiDefButI(block, NUM, 0, 
                                        "End",          xco+18+(width-90)/2, 
yco-44, (width-100)/2, 19, 
                                        &ia->end, 0.0, MAXFRAMEF, 0, 0, 
-                                       "End frame");
+                                       "End frame, (subtract 1 to match 
blenders frame numbers)");
                                
                                uiDefButBitS(block, TOG, ACT_IPOFORCE, B_REDR, 
                                        "Force", xco+width-78, yco-44, 43, 19, 
@@ -1967,7 +1966,7 @@
                        glRects(xco, yco-ysize, xco+width, yco);
                        uiEmboss((float)xco, (float)yco-ysize, 
(float)xco+width, (float)yco, 1);
         
-                       uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", 
        xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Add this Object (cant be 
on an visible layer)");
+                       uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", 
        xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Add this Object and all 
its children (cant be on an visible layer)");
                        uiDefButI(block, NUM, 0, "Time:",       
xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &eoa->time, 0.0, 2000.0, 0, 0, 
"Duration the new Object lives");
 
                        wval= (width-60)/3;
@@ -2248,7 +2247,7 @@
                        uiDefBut(block, TEX, 0, "Prop: ",               xco+20, 
yco-44, width-40, 19, ga->name, 0.0, 31.0, 0, 0, "Use this property to define 
the Group position");
                }
                else {
-                       uiDefButI(block, NUM, 0, "Sta",         xco+20, yco-44, 
(width-40)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Start frame");
+                       uiDefButI(block, NUM, 0, "State",               xco+20, 
yco-44, (width-40)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Start frame");
                        uiDefButI(block, NUM, 0, "End",         
xco+20+(width-40)/2, yco-44, (width-40)/2, 19, &ga->end, 0.0, 2500.0, 0, 0, 
"End frame");
                }
                yco-= ysize;
@@ -3171,7 +3170,7 @@
                                        uiButSetFunc(but, check_object_state, 
but, &(ob->state));
                                }
                                for (stbit=0; stbit<5; stbit++) {
-                                       but = uiDefButBitI(block, 
controller_state_mask&(1<<(stbit+offset)) ? BUT_TOGDUAL:TOG, 
1<<(stbit+offset+15), stbit+offset+15, "",       
(short)(xco+35+12*stbit+13*offset), yco-12, 12, 12, (int *)&(ob->state), 0, 0, 
0, 0, get_state_name(ob, (short)(stbit+offset+15)));
+                                       but = uiDefButBitI(block, 
controller_state_mask&(1<<(stbit+offset+15)) ? BUT_TOGDUAL:TOG, 
1<<(stbit+offset+15), stbit+offset+15, "",    
(short)(xco+35+12*stbit+13*offset), yco-12, 12, 12, (int *)&(ob->state), 0, 0, 
0, 0, get_state_name(ob, (short)(stbit+offset+15)));
                                        uiButSetFunc(but, check_object_state, 
but, &(ob->state));
                                }
                        }
@@ -3255,7 +3254,7 @@
        uiDefButBitS(block, TOG, BUTS_SENS_SEL, B_REDR, "Sel", xco+80, yco+35, 
(width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects");
        uiDefButBitS(block, TOG, BUTS_SENS_ACT, B_REDR, "Act", 
xco+80+(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, 
"Show active Object");
        uiDefButBitS(block, TOG, BUTS_SENS_LINK, B_REDR, "Link", 
xco+80+2*(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, 
"Show linked Objects to Controller");
-       uiDefButBitS(block, TOG, BUTS_SENS_STATE, B_REDR, "Sta", 
xco+80+3*(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, 
"Show only sensors connected to active states");
+       uiDefButBitS(block, TOG, BUTS_SENS_STATE, B_REDR, "State", 
xco+80+3*(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, 
"Show only sensors connected to active states");
        uiBlockEndAlign(block);
        
        for(a=0; a<count; a++) {
@@ -3328,7 +3327,7 @@
        uiDefButBitS(block, TOG, BUTS_ACT_SEL, B_REDR, "Sel", xco+110, yco+35, 
(width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects");
        uiDefButBitS(block, TOG, BUTS_ACT_ACT, B_REDR, "Act", 
xco+110+(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, 
"Show active Object");
        uiDefButBitS(block, TOG, BUTS_ACT_LINK, B_REDR, "Link", 
xco+110+2*(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 
0, "Show linked Objects to Controller");
-       uiDefButBitS(block, TOG, BUTS_ACT_STATE, B_REDR, "Sta", 
xco+110+3*(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 
0, "Show only actuators connected to active states");
+       uiDefButBitS(block, TOG, BUTS_ACT_STATE, B_REDR, "State", 
xco+110+3*(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 
0, "Show only actuators connected to active states");
        uiBlockEndAlign(block);
        for(a=0; a<count; a++) {
                ob= (Object *)idar[a];


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