Revision: 15668
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15668
Author:   ben2610
Date:     2008-07-21 14:37:27 +0200 (Mon, 21 Jul 2008)

Log Message:
-----------
BGE patch: Optimization of bullet adaptation layer - part 1.

First batch of optimizaton of the bullet adaptation layer in the BGE.
- remove circular motion state update.
- optimization of physic adaptation layer for bullet: bypass
  unecessary conversion of rotation matrix to quaternion and back.
- remove double updates during object replication.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
    trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
    trunk/blender/source/gameengine/Ketsji/KX_IPhysicsController.h
    trunk/blender/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
    trunk/blender/source/gameengine/Ketsji/KX_OdePhysicsController.h
    trunk/blender/source/gameengine/Ketsji/KX_RadarSensor.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.h
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.h

Modified: trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp       
2008-07-21 11:21:49 UTC (rev 15667)
+++ trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp       
2008-07-21 12:37:27 UTC (rev 15668)
@@ -133,9 +133,10 @@
        
CcdPhysicsController::getOrientation(myorn[0],myorn[1],myorn[2],myorn[3]);
        orn = MT_Quaternion(myorn[0],myorn[1],myorn[2],myorn[3]);
 }
-void KX_BulletPhysicsController::setOrientation(const MT_Quaternion& orn)
+void KX_BulletPhysicsController::setOrientation(const MT_Matrix3x3& orn)
 {
-       CcdPhysicsController::setOrientation(orn.x(),orn.y(),orn.z(),orn.w());
+       btMatrix3x3 btmat(orn[0][0], orn[0][1], orn[1][2], orn[1][0], 
orn[1][1], orn[1][2], orn[2][0], orn[2][1], orn[2][2]);
+       CcdPhysicsController::setWorldOrientation(btmat);
 }
 void KX_BulletPhysicsController::setPosition(const MT_Point3& pos)
 {

Modified: trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h 
2008-07-21 11:21:49 UTC (rev 15667)
+++ trunk/blender/source/gameengine/Ketsji/KX_BulletPhysicsController.h 
2008-07-21 12:37:27 UTC (rev 15668)
@@ -35,7 +35,7 @@
        virtual void    SetAngularVelocity(const MT_Vector3& ang_vel,bool 
local);
        virtual void    SetLinearVelocity(const MT_Vector3& lin_vel,bool local);
        virtual void    getOrientation(MT_Quaternion& orn);
-       virtual void setOrientation(const MT_Quaternion& orn);
+       virtual void setOrientation(const MT_Matrix3x3& orn);
        virtual void setPosition(const MT_Point3& pos);
        virtual void setScaling(const MT_Vector3& scaling);
        virtual MT_Scalar       GetMass();

Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp    2008-07-21 
11:21:49 UTC (rev 15667)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp    2008-07-21 
12:37:27 UTC (rev 15668)
@@ -744,7 +744,7 @@
        if (m_pPhysicsController1 && (!GetSGNode() || 
!GetSGNode()->GetSGParent()))
        {
                // see note above
-               m_pPhysicsController1->setOrientation(rot.getRotation());
+               m_pPhysicsController1->setOrientation(rot);
        }
        if (GetSGNode())
                GetSGNode()->SetLocalOrientation(rot);

Modified: trunk/blender/source/gameengine/Ketsji/KX_IPhysicsController.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_IPhysicsController.h      
2008-07-21 11:21:49 UTC (rev 15667)
+++ trunk/blender/source/gameengine/Ketsji/KX_IPhysicsController.h      
2008-07-21 12:37:27 UTC (rev 15668)
@@ -71,7 +71,8 @@
        virtual void    resolveCombinedVelocities(float linvelX,float 
linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ) = 0;
 
        virtual void    getOrientation(MT_Quaternion& orn)=0;
-       virtual void setOrientation(const MT_Quaternion& orn)=0;
+       virtual void setOrientation(const MT_Matrix3x3& orn)=0;
+       //virtual       void setOrientation(const MT_Quaternion& orn)=0;
        virtual void setPosition(const MT_Point3& pos)=0;
        virtual void setScaling(const MT_Vector3& scaling)=0;
        virtual MT_Scalar       GetMass()=0;

Modified: trunk/blender/source/gameengine/Ketsji/KX_OdePhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_OdePhysicsController.cpp  
2008-07-21 11:21:49 UTC (rev 15667)
+++ trunk/blender/source/gameengine/Ketsji/KX_OdePhysicsController.cpp  
2008-07-21 12:37:27 UTC (rev 15668)
@@ -133,8 +133,9 @@
        
ODEPhysicsController::SetLinearVelocity(lin_vel[0],lin_vel[1],lin_vel[2],local);
 }
 
-void KX_OdePhysicsController::setOrientation(const MT_Quaternion& orn)
+void KX_OdePhysicsController::setOrientation(const MT_Matrix3x3& rot)
 {
+       MT_Quaternion orn = rot.getRotation();
        ODEPhysicsController::setOrientation(orn[0],orn[1],orn[2],orn[3]);
 }
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_OdePhysicsController.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_OdePhysicsController.h    
2008-07-21 11:21:49 UTC (rev 15667)
+++ trunk/blender/source/gameengine/Ketsji/KX_OdePhysicsController.h    
2008-07-21 12:37:27 UTC (rev 15668)
@@ -67,7 +67,7 @@
        virtual void    SetLinearVelocity(const MT_Vector3& lin_vel,bool local);
        virtual void            resolveCombinedVelocities(float linvelX,float 
linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ);
        virtual void            getOrientation(MT_Quaternion& orn);
-       virtual void setOrientation(const MT_Quaternion& orn);
+       virtual void setOrientation(const MT_Matrix3x3& orn);
        virtual void setPosition(const MT_Point3& pos);
        virtual void setScaling(const MT_Vector3& scaling);
        virtual MT_Scalar       GetMass();

Modified: trunk/blender/source/gameengine/Ketsji/KX_RadarSensor.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_RadarSensor.cpp   2008-07-21 
11:21:49 UTC (rev 15667)
+++ trunk/blender/source/gameengine/Ketsji/KX_RadarSensor.cpp   2008-07-21 
12:37:27 UTC (rev 15668)
@@ -176,8 +176,10 @@
 
        if (m_physCtrl)
        {
-               
m_physCtrl->setPosition(trans.getOrigin().x(),trans.getOrigin().y(),trans.getOrigin().z());
-               
m_physCtrl->setOrientation(trans.getRotation().x(),trans.getRotation().y(),trans.getRotation().z(),trans.getRotation().w());
+               MT_Quaternion orn = trans.getRotation();
+               MT_Point3 pos = trans.getOrigin();
+               m_physCtrl->setPosition(pos[0],pos[1],pos[2]);
+               m_physCtrl->setOrientation(orn[0],orn[1],orn[2],orn[3]);
                m_physCtrl->calcXform();
        }
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2008-07-21 11:21:49 UTC 
(rev 15667)
+++ trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2008-07-21 12:37:27 UTC 
(rev 15668)
@@ -712,8 +712,12 @@
 
                if (replica->GetPhysicsController())
                {
-                       replica->GetPhysicsController()->setPosition(newpos);
-                       
replica->GetPhysicsController()->setOrientation(newori.getRotation());
+                       // not required, already done in 
NodeSetLocalOrientation..
+                       //replica->GetPhysicsController()->setPosition(newpos);
+                       
//replica->GetPhysicsController()->setOrientation(newori.getRotation());
+                       // Scaling has been set relatively hereabove, this does 
not 
+                       // set the scaling of the controller. I don't know why 
it's just the
+                       // relative scale and not the full scale that has to be 
put here...
                        replica->GetPhysicsController()->setScaling(newscale);
                }
 
@@ -843,8 +847,9 @@
 
        if (replica->GetPhysicsController())
        {
-               replica->GetPhysicsController()->setPosition(newpos);
-               
replica->GetPhysicsController()->setOrientation(newori.getRotation());
+               // not needed, already done in NodeSetLocalPosition()
+               //replica->GetPhysicsController()->setPosition(newpos);
+               
//replica->GetPhysicsController()->setOrientation(newori.getRotation());
                replica->GetPhysicsController()->setScaling(newscale);
        }
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp 
2008-07-21 11:21:49 UTC (rev 15667)
+++ trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp 
2008-07-21 12:37:27 UTC (rev 15668)
@@ -170,8 +170,9 @@
 }
 
 
-void KX_SumoPhysicsController::setOrientation(const MT_Quaternion& orn)
+void KX_SumoPhysicsController::setOrientation(const MT_Matrix3x3& rot)
 {
+       MT_Quaternion orn = rot.getRotation();
        SumoPhysicsController::setOrientation(
                orn[0],orn[1],orn[2],orn[3]);
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.h   
2008-07-21 11:21:49 UTC (rev 15667)
+++ trunk/blender/source/gameengine/Ketsji/KX_SumoPhysicsController.h   
2008-07-21 12:37:27 UTC (rev 15668)
@@ -79,7 +79,7 @@
        void    SuspendDynamics(bool);
        void    RestoreDynamics();
        virtual void    getOrientation(MT_Quaternion& orn);
-       virtual void setOrientation(const MT_Quaternion& orn);
+       virtual void setOrientation(const MT_Matrix3x3& orn);
        
        virtual void setPosition(const MT_Point3& pos);
        virtual void setScaling(const MT_Vector3& scaling);

Modified: 
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp     
2008-07-21 11:21:49 UTC (rev 15667)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp     
2008-07-21 12:37:27 UTC (rev 15668)
@@ -337,16 +337,37 @@
                {
                        m_body->setCollisionFlags(m_body->getCollisionFlags() | 
btCollisionObject::CF_KINEMATIC_OBJECT);
                }
-
-               
m_MotionState->setWorldOrientation(quatImag0,quatImag1,quatImag2,quatReal);
+               // not required
+               
//m_MotionState->setWorldOrientation(quatImag0,quatImag1,quatImag2,quatReal);
                btTransform xform  = m_body->getCenterOfMassTransform();
                
xform.setRotation(btQuaternion(quatImag0,quatImag1,quatImag2,quatReal));
                m_body->setCenterOfMassTransform(xform);
-               m_bulletMotionState->setWorldTransform(xform);
+               // not required
+               //m_bulletMotionState->setWorldTransform(xform);
        }
 
 }
 
+void CcdPhysicsController::setWorldOrientation(const btMatrix3x3& orn)
+{
+       if (m_body)
+       {
+               m_body->activate(true);
+               if (m_body->isStaticObject())
+               {
+                       m_body->setCollisionFlags(m_body->getCollisionFlags() | 
btCollisionObject::CF_KINEMATIC_OBJECT);
+               }
+               // not required
+               
//m_MotionState->setWorldOrientation(quatImag0,quatImag1,quatImag2,quatReal);
+               btTransform xform  = m_body->getCenterOfMassTransform();
+               xform.setBasis(orn);
+               m_body->setCenterOfMassTransform(xform);
+               // not required
+               //m_bulletMotionState->setWorldTransform(xform);
+       }
+
+}
+
 void           CcdPhysicsController::setPosition(float posX,float posY,float 
posZ)
 {
        if (m_body)
@@ -356,12 +377,13 @@
                {
                        m_body->setCollisionFlags(m_body->getCollisionFlags() | 
btCollisionObject::CF_KINEMATIC_OBJECT);
                }
-               
-               m_MotionState->setWorldPosition(posX,posY,posZ);

@@ Diff output truncated at 10240 characters. @@

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