Revision: 15910 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15910 Author: mal_cando Date: 2008-08-01 23:17:54 +0200 (Fri, 01 Aug 2008)
Log Message: ----------- Fix for GE Make Runtime menu option Doh - I forgot to add a comment to the previous commit. This adds a file exists check for Make Dynamic Runtime for the GE. It also removes this menu option for now, as the required file ( blenderdynplayer.exe ) hasn't been included with the Blender app for quite a few releases ( therefore the feature has been broken ). I also renamed the option, to make it a bit more understandable. This might even be better moved to the Game menu, but I didn't want to do that ( yet :) ) Modified Paths: -------------- trunk/blender/source/blender/src/header_info.c Modified: trunk/blender/source/blender/src/header_info.c =================================================================== --- trunk/blender/source/blender/src/header_info.c 2008-08-01 21:12:47 UTC (rev 15909) +++ trunk/blender/source/blender/src/header_info.c 2008-08-01 21:17:54 UTC (rev 15910) @@ -1080,7 +1080,7 @@ #if GAMEBLENDER == 1 uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Save Game As Runtime...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 22, ""); #ifdef _WIN32 -// uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Save Dynamic Runtime...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 23, ""); +// uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Save Dynamic Runtime...", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 23, ""); #endif #endif uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs