Revision: 15910
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15910
Author:   mal_cando
Date:     2008-08-01 23:17:54 +0200 (Fri, 01 Aug 2008)

Log Message:
-----------
Fix for GE Make Runtime menu option

Doh - I forgot to add a comment to the previous commit.

This adds a file exists check for Make Dynamic Runtime for the GE.  It also 
removes this menu option for now, as the required file ( blenderdynplayer.exe ) 
hasn't been included with the Blender app for quite a few releases ( therefore 
the feature has been broken ).

I also renamed the option, to make it a bit more understandable.  This might 
even be better moved to the Game menu, but I didn't want to do that ( yet :) )

Modified Paths:
--------------
    trunk/blender/source/blender/src/header_info.c

Modified: trunk/blender/source/blender/src/header_info.c
===================================================================
--- trunk/blender/source/blender/src/header_info.c      2008-08-01 21:12:47 UTC 
(rev 15909)
+++ trunk/blender/source/blender/src/header_info.c      2008-08-01 21:17:54 UTC 
(rev 15910)
@@ -1080,7 +1080,7 @@
 #if GAMEBLENDER == 1
        uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Save Game As 
Runtime...",                        0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 
1, 22, "");
 #ifdef _WIN32
-//     uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Save Dynamic 
Runtime...",                0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 23, 
"");
+//      uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Save Dynamic 
Runtime...",               0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 23, 
"");
 #endif
 #endif
        uiDefBut(block, SEPR, 0, "",                                    0, 
yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");


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