Revision: 16260 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16260 Author: unclezeiv Date: 2008-08-26 17:35:54 +0200 (Tue, 26 Aug 2008)
Log Message: ----------- Just realized, thanks to renderdemon, that World > Range affects all lights, not only the environment lighting (sorry!). As a consequence of this, added a slider to control a multiplicative factor for environment lighting. Modified Paths: -------------- branches/soc-2008-unclezeiv/source/blender/blenloader/intern/readfile.c branches/soc-2008-unclezeiv/source/blender/makesdna/DNA_scene_types.h branches/soc-2008-unclezeiv/source/blender/render/intern/source/lightcuts.c branches/soc-2008-unclezeiv/source/blender/src/buttons_scene.c Modified: branches/soc-2008-unclezeiv/source/blender/blenloader/intern/readfile.c =================================================================== --- branches/soc-2008-unclezeiv/source/blender/blenloader/intern/readfile.c 2008-08-26 14:58:33 UTC (rev 16259) +++ branches/soc-2008-unclezeiv/source/blender/blenloader/intern/readfile.c 2008-08-26 15:35:54 UTC (rev 16260) @@ -7784,6 +7784,8 @@ r->lightcuts_indir_dist= 5.0f; if(r->lightcuts_color_weight==0) r->lightcuts_color_weight= 1; + if(r->lightcuts_env_map_fac==0.0f) + r->lightcuts_env_map_fac= 1.0f; } sce= sce->id.next; Modified: branches/soc-2008-unclezeiv/source/blender/makesdna/DNA_scene_types.h =================================================================== --- branches/soc-2008-unclezeiv/source/blender/makesdna/DNA_scene_types.h 2008-08-26 14:58:33 UTC (rev 16259) +++ branches/soc-2008-unclezeiv/source/blender/makesdna/DNA_scene_types.h 2008-08-26 15:35:54 UTC (rev 16260) @@ -322,6 +322,8 @@ short lightcuts_options; short lightcuts_color_weight; float lightcuts_indir_dist; + float lightcuts_env_map_fac; + int lightcuts_pad; int lightcuts_debug_options; } RenderData; Modified: branches/soc-2008-unclezeiv/source/blender/render/intern/source/lightcuts.c =================================================================== --- branches/soc-2008-unclezeiv/source/blender/render/intern/source/lightcuts.c 2008-08-26 14:58:33 UTC (rev 16259) +++ branches/soc-2008-unclezeiv/source/blender/render/intern/source/lightcuts.c 2008-08-26 15:35:54 UTC (rev 16260) @@ -891,7 +891,7 @@ } -static void convert_environment_map(Render *re, LightcutsData *lcd, int n) +static void convert_environment_map(Render *re, LightcutsData *lcd, int n, float fac) { GroupObject *gonew; LampRen *lar; @@ -969,7 +969,7 @@ */ /* please note: you can control this factor via Shading > World > Range */ - lar->energy= M_PI / (float)n; + lar->energy= fac * M_PI / (float)n; lar->r= col[0] * lar->energy; lar->g= col[1] * lar->energy; lar->b= col[2] * lar->energy; @@ -1653,7 +1653,7 @@ /* light conversion */ if (lcd->options & LC_OPT_ENV_LIGHT && re->r.lightcuts_env_map > 0) - convert_environment_map(re, lcd, re->r.lightcuts_env_map); + convert_environment_map(re, lcd, re->r.lightcuts_env_map, re->r.lightcuts_env_map_fac); for(go=lights->first; go; go= go->next) { lar= go->lampren; Modified: branches/soc-2008-unclezeiv/source/blender/src/buttons_scene.c =================================================================== --- branches/soc-2008-unclezeiv/source/blender/src/buttons_scene.c 2008-08-26 14:58:33 UTC (rev 16259) +++ branches/soc-2008-unclezeiv/source/blender/src/buttons_scene.c 2008-08-26 15:35:54 UTC (rev 16260) @@ -3457,7 +3457,8 @@ uiBlockBeginAlign(block); uiDefButI(block, NUM, B_DIFF, "Area lights:", 0, -54, 192, 20, &G.scene->r.lightcuts_area_lights, 0, 100000, 0, 0, "The number of point lights generated for all the area lights"); uiDefButBitS(block, TOG, 0x8, B_DIFF, "Enable", 0, -76, 31, 20, &G.scene->r.lightcuts_options, 0, 0, 0, 0, "Enable environment map lighting"); - uiDefButS(block, NUM, B_DIFF, "Environment map:", 33, -76, 192-33, 20, &G.scene->r.lightcuts_env_map, 0, 20000, 0, 0, "How many point lights are used to convert the environment map"); + uiDefButS(block, NUM, B_DIFF, "Envmap:", 33, -76, 192-33-64, 20, &G.scene->r.lightcuts_env_map, 0, 20000, 0, 0, "How many point lights are used to convert the environment map"); + uiDefButF(block, NUM, B_DIFF, "Fac:", 128, -76, 64, 20, &G.scene->r.lightcuts_env_map_fac, 0.0f, 100.0f, 0, 0, "Intensity of environment map"); uiBlockEndAlign(block); uiBlockBeginAlign(block); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs