Revision: 16271
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16271
Author:   blendix
Date:     2008-08-27 15:10:16 +0200 (Wed, 27 Aug 2008)

Log Message:
-----------
Apricot Branch: bugfix, broke bone parenting with yesterday's commit.

Modified Paths:
--------------
    branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp

Modified: branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp
===================================================================
--- branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp  
2008-08-27 13:02:44 UTC (rev 16270)
+++ branches/apricot/source/gameengine/Converter/BL_ArmatureObject.cpp  
2008-08-27 13:10:16 UTC (rev 16271)
@@ -201,8 +201,8 @@
 {
        bPoseChannel *pchan;
 
-       VerifyPose();
-       pchan = get_pose_channel(m_pose, bone->name);
+       ApplyPose();
+       pchan = get_pose_channel(m_objArma->pose, bone->name);
 
        if(pchan) {
                matrix.setValue(&pchan->pose_mat[0][0]);


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