Revision: 16640 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16640 Author: ben2610 Date: 2008-09-21 00:19:59 +0200 (Sun, 21 Sep 2008)
Log Message: ----------- BGE bug fix: dupligroup scale not correctly applied to bullet shape. Modified Paths: -------------- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp =================================================================== --- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2008-09-20 21:33:54 UTC (rev 16639) +++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2008-09-20 22:19:59 UTC (rev 16640) @@ -823,7 +823,17 @@ void KX_GameObject::NodeSetRelativeScale(const MT_Vector3& scale) { if (GetSGNode()) + { GetSGNode()->RelativeScale(scale); + if (m_pPhysicsController1 && (!GetSGNode()->GetSGParent())) + { + // see note above + // we can use the local scale: it's the same thing for a root object + // and the world scale is not yet updated + MT_Vector3 newscale = GetSGNode()->GetLocalScale(); + m_pPhysicsController1->setScaling(newscale); + } + } } void KX_GameObject::NodeSetWorldPosition(const MT_Point3& trans) Modified: trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp =================================================================== --- trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2008-09-20 21:33:54 UTC (rev 16639) +++ trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2008-09-20 22:19:59 UTC (rev 16640) @@ -694,17 +694,6 @@ newscale*(groupobj->NodeGetWorldOrientation() * gameobj->NodeGetWorldPosition()); replica->NodeSetLocalPosition(newpos); - if (replica->GetPhysicsController()) - { - // not required, already done in NodeSetLocalOrientation.. - //replica->GetPhysicsController()->setPosition(newpos); - //replica->GetPhysicsController()->setOrientation(newori.getRotation()); - // Scaling has been set relatively hereabove, this does not - // set the scaling of the controller. I don't know why it's just the - // relative scale and not the full scale that has to be put here... - replica->GetPhysicsController()->setScaling(newscale); - } - replica->GetSGNode()->UpdateWorldData(0); replica->GetSGNode()->SetBBox(gameobj->GetSGNode()->BBox()); replica->GetSGNode()->SetRadius(gameobj->GetSGNode()->Radius()); @@ -829,18 +818,6 @@ // set the replica's relative scale with the rootnode's scale replica->NodeSetRelativeScale(newscale); - if (replica->GetPhysicsController()) - { - // not needed, already done in NodeSetLocalPosition() - //replica->GetPhysicsController()->setPosition(newpos); - //replica->GetPhysicsController()->setOrientation(newori.getRotation()); - replica->GetPhysicsController()->setScaling(newscale); - } - - // here we want to set the relative scale: the rootnode's scale will override all other - // scalings, so lets better prepare for it - - replica->GetSGNode()->UpdateWorldData(0); replica->GetSGNode()->SetBBox(originalobj->GetSGNode()->BBox()); replica->GetSGNode()->SetRadius(originalobj->GetSGNode()->Radius()); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs