Revision: 16971
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16971
Author:   campbellbarton
Date:     2008-10-08 13:40:39 +0200 (Wed, 08 Oct 2008)

Log Message:
-----------
my changes broke the "level" option for joystick keys being held between states

Modified Paths:
--------------
    trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp

Modified: trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp    
2008-10-08 09:27:26 UTC (rev 16970)
+++ trunk/blender/source/gameengine/GameLogic/SCA_JoystickSensor.cpp    
2008-10-08 11:40:39 UTC (rev 16971)
@@ -123,8 +123,8 @@
                        numberof== m_axis  -- max 2
                        */
                        
-                       if (!js->IsTrigAxis()) /* No events from SDL? - dont 
bother */
-                               return reset ? true : false;
+                       if (!js->IsTrigAxis() && !reset) /* No events from SDL? 
- dont bother */
+                               return false;
                        
                        js->cSetPrecision(m_precision);
                        if (m_bAllEvents) {
@@ -189,8 +189,8 @@
                /* what is what!
                        m_button = the actual button in question
                        */
-                       if (!js->IsTrigButton()) /* No events from SDL? - dont 
bother */
-                               return reset ? true : false;
+                       if (!js->IsTrigButton() && !reset) /* No events from 
SDL? - dont bother */
+                               return false;
                        
                        if(( m_bAllEvents && js->aAnyButtonPressIsPositive()) 
|| (!m_bAllEvents && js->aButtonPressIsPositive(m_button))) {
                                m_istrig = 1;
@@ -210,8 +210,8 @@
                        direction= m_hatf -- max 12
                        */
                        
-                       if (!js->IsTrigHat()) /* No events from SDL? - dont 
bother */
-                               return reset ? true : false;
+                       if (!js->IsTrigHat() && !reset) /* No events from SDL? 
- dont bother */
+                               return false;
                        
                        if(m_hat == 1){
                                if(js->aHatIsPositive(m_hatf)){


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