Revision: 17452 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17452 Author: theeth Date: 2008-11-14 04:52:04 +0100 (Fri, 14 Nov 2008)
Log Message: ----------- Stroke conversion wasn't quite ok with unaligned armatures. Last bugfix before sleep I swear. Modified Paths: -------------- branches/etch-a-ton/source/blender/src/editarmature_sketch.c Modified: branches/etch-a-ton/source/blender/src/editarmature_sketch.c =================================================================== --- branches/etch-a-ton/source/blender/src/editarmature_sketch.c 2008-11-14 03:21:06 UTC (rev 17451) +++ branches/etch-a-ton/source/blender/src/editarmature_sketch.c 2008-11-14 03:52:04 UTC (rev 17452) @@ -1688,13 +1688,16 @@ while (index != -1) { setBoneRollFromPoint(parent, &stk->points[index], invmat, tmat); - Mat4MulVecfl(invmat, parent->head); /* going to next bone, fix previous head */ child = addEditBone("Bone", &G.edbo, arm); VECCOPY(child->head, parent->tail); child->parent = parent; child->flag |= BONE_CONNECTED; + /* going to next bone, fix parent */ + Mat4MulVecfl(invmat, parent->tail); + Mat4MulVecfl(invmat, parent->head); + parent = child; // new child is next parent bone_start = index; // start next bone from current index @@ -1705,8 +1708,9 @@ setBoneRollFromPoint(parent, &stk->points[end], invmat, tmat); + /* fix last bone */ + Mat4MulVecfl(invmat, parent->tail); Mat4MulVecfl(invmat, parent->head); - Mat4MulVecfl(invmat, parent->tail); lastBone = parent; return lastBone; _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs