Revision: 17583
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17583
Author:   ben2610
Date:     2008-11-26 18:35:53 +0100 (Wed, 26 Nov 2008)

Log Message:
-----------
BGE bug fix: culling algorithm didn't used the correct camera.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp

Modified: trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2008-11-26 17:34:10 UTC 
(rev 17582)
+++ trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2008-11-26 17:35:53 UTC 
(rev 17583)
@@ -1249,7 +1249,7 @@
        // If the camera is inside this node, then the object is visible.
        if (!vis)
        {
-               vis = gameobj->GetSGNode()->inside( 
GetActiveCamera()->GetCameraLocation() );
+               vis = gameobj->GetSGNode()->inside( cam->GetCameraLocation() );
        }
                
        // Test the object's bound sphere against the view frustum.


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