Revision: 17839
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17839
Author:   aligorith
Date:     2008-12-14 12:50:28 +0100 (Sun, 14 Dec 2008)

Log Message:
-----------
View2D: More scroller related things

* Scrollers now keep corners free for drawing widgets if there are horizontal 
and vertical ones in use. They draw a rect which covers up all of the excess 
over-flowing drawing that was previously masked by the vertical scrollers.

* Tweaked the behaviour of the scroller zoom-handles again as they still 
weren't behaving correctly on vertical scrollers. This was partly caused by a 
typo, but also wrong checks...

Modified Paths:
--------------
    branches/blender2.5/blender/source/blender/editors/interface/view2d.c
    branches/blender2.5/blender/source/blender/editors/interface/view2d_ops.c

Modified: branches/blender2.5/blender/source/blender/editors/interface/view2d.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/interface/view2d.c       
2008-12-14 11:43:38 UTC (rev 17838)
+++ branches/blender2.5/blender/source/blender/editors/interface/view2d.c       
2008-12-14 11:50:28 UTC (rev 17839)
@@ -125,9 +125,8 @@
                        v2d->mask.ymax= v2d->hor.ymin - 1;
                }
                
-#if 0 // FIXME: we currently have overlap bugs there...
                /* adjust vertical scroller if there's a horizontal scroller, 
to leave corner free */
-               if (v2d->scroll & /*V2D_SCROLL_VERTICAL*/) {
+               if (v2d->scroll & V2D_SCROLL_VERTICAL) {
                        /* just set y min/max for vertical scroller to y 
min/max of mask as appropriate */
                        if (v2d->scroll & 
(V2D_SCROLL_BOTTOM|V2D_SCROLL_BOTTOM_O)) {
                                /* on bottom edge of region 
(V2D_SCROLL_BOTTOM_O is outliner, the other is for standard) */
@@ -138,7 +137,6 @@
                                v2d->vert.ymax= v2d->mask.ymax;
                        }
                }
-#endif
        }
        
        /* cope with unitialized veriables for simple cases, like header or 
outliner */
@@ -1081,7 +1079,7 @@
 void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers 
*vs)
 {
        const short darker= -50, dark= -10, light= 20, lighter= 50;
-       rcti vert, hor;
+       rcti vert, hor, corner;
        
        /* make copies of rects for less typing */
        vert= v2d->vert;
@@ -1325,6 +1323,29 @@
                else if (v2d->scroll & V2D_SCROLL_LEFT)
                        sdrawline(vert.xmax, vert.ymin, vert.xmax, vert.ymax);
        }
+       
+       /* draw a 'sunken square' to cover up any overlapping corners resulting 
from intersection of overflowing scroller data */
+       if ((v2d->scroll & V2D_SCROLL_VERTICAL) && (v2d->scroll & 
V2D_SCROLL_HORIZONTAL)) {
+               /* set bounds (these should be right) */
+               corner.xmin= vert.xmin;
+               corner.xmax= vert.xmax;
+               corner.ymin= hor.ymin;
+               corner.ymax= hor.ymax;
+               
+               /* firstly, draw using background color to cover up any 
overlapping junk */
+               UI_ThemeColor(TH_SHADE1);
+               glRecti(corner.xmin, corner.ymin, corner.xmax, corner.ymax);
+               
+               /* now, draw suggestive highlighting... */
+                       /* first, dark lines on top to suggest scrollers 
overlap box */
+               UI_ThemeColorShade(TH_SHADE1, darker);
+               sdrawline(corner.xmin, corner.ymin, corner.xmin, corner.ymax);
+               sdrawline(corner.xmin, corner.ymax, corner.xmax, corner.ymax);
+                       /* now, light lines on bottom to show box is sunken in 
*/
+               UI_ThemeColorShade(TH_SHADE1, lighter);
+               sdrawline(corner.xmax, corner.ymin, corner.xmax, corner.ymax);
+               sdrawline(corner.xmin, corner.ymin, corner.xmax, corner.ymin);
+       }
 }
 
 /* free temporary memory used for drawing scrollers */

Modified: 
branches/blender2.5/blender/source/blender/editors/interface/view2d_ops.c
===================================================================
--- branches/blender2.5/blender/source/blender/editors/interface/view2d_ops.c   
2008-12-14 11:43:38 UTC (rev 17838)
+++ branches/blender2.5/blender/source/blender/editors/interface/view2d_ops.c   
2008-12-14 11:50:28 UTC (rev 17839)
@@ -868,16 +868,24 @@
  */
 static short mouse_in_scroller_handle(int mouse, int sc_min, int sc_max, int 
sh_min, int sh_max)
 {
-       short in_min, in_max;
+       short in_min, in_max, in_view=1;
        
        /* firstly, check if 
         *      - 'bubble' fills entire scroller 
         *      - 'bubble' completely out of view on either side 
         */
-       if ( ((sh_min <= sc_min) && (sh_max >= sc_max)) ||
-                ((sh_min <= sc_min) && (sh_max <= sc_max)) ||
-                ((sh_min >= sc_max) && (sh_max >= sc_max)) ) 
-       {
+       if ((sh_min <= sc_min) && (sh_max >= sc_max)) in_view= 0;
+       if (sh_min == sh_max) {
+               if (sh_min <= sc_min) in_view= 0;
+               if (sh_max >= sc_max) in_view= 0;
+       }
+       else {
+               if (sh_max <= sc_min) in_view= 0;
+               if (sh_min >= sc_max) in_view= 0;
+       }
+       
+       
+       if (in_view == 0) {
                /* handles are only activated if the mouse is within the 
relative quater lengths of the scroller */
                int qLen = (sc_max + sc_min) / 4;
                
@@ -890,15 +898,15 @@
        }
        
        /* check if mouse is in or past either handle */
-       in_max= (mouse >= (sh_max - V2D_SCROLLER_HANDLE_SIZE));
-       in_min= (mouse <= (sh_min + V2D_SCROLLER_HANDLE_SIZE));
+       in_max= ( (mouse >= (sh_max - V2D_SCROLLER_HANDLE_SIZE)) && (mouse <= 
(sh_max + V2D_SCROLLER_HANDLE_SIZE)) );
+       in_min= ( (mouse <= (sh_min + V2D_SCROLLER_HANDLE_SIZE)) && (mouse >= 
(sh_min - V2D_SCROLLER_HANDLE_SIZE)) );
        
        /* check if overlap --> which means user clicked on bar, as bar is 
within handles region */
        if (in_max && in_min)
                return SCROLLHANDLE_BAR;
-       if (in_max)
+       else if (in_max)
                return SCROLLHANDLE_MAX;
-       if (in_min)
+       else if (in_min)
                return SCROLLHANDLE_MIN;
                
        /* unlikely to happen, though we just cover it in case */
@@ -960,7 +968,7 @@
                }
                else {
                        /* check which handle we're in */
-                       vsm->zone= mouse_in_scroller_handle(y, v2d->vert.xmin, 
v2d->vert.xmax, scrollers->vert_min, scrollers->vert_max); 
+                       vsm->zone= mouse_in_scroller_handle(y, v2d->vert.ymin, 
v2d->vert.ymax, scrollers->vert_min, scrollers->vert_max); 
                }
        }
        UI_view2d_scrollers_free(scrollers);


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