Revision: 18750 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=18750 Author: ton Date: 2009-01-30 15:23:31 +0100 (Fri, 30 Jan 2009)
Log Message: ----------- 2.5 Animsys: added integrated copy of animdata in copy_libblock(). -> by default animdata-copy should relink ID data like Action, and put a facility to really duplicate it in other code. (single_user_animdata or so) Modified Paths: -------------- branches/blender2.5/blender/source/blender/blenkernel/intern/library.c Modified: branches/blender2.5/blender/source/blender/blenkernel/intern/library.c =================================================================== --- branches/blender2.5/blender/source/blender/blenkernel/intern/library.c 2009-01-30 12:58:00 UTC (rev 18749) +++ branches/blender2.5/blender/source/blender/blenkernel/intern/library.c 2009-01-30 14:23:31 UTC (rev 18750) @@ -83,8 +83,9 @@ #include "BLI_blenlib.h" #include "BLI_dynstr.h" +#include "BKE_animsys.h" +#include "BKE_context.h" #include "BKE_library.h" -#include "BKE_context.h" #include "BKE_main.h" #include "BKE_global.h" #include "BKE_sound.h" @@ -401,6 +402,45 @@ /* from blendef: */ #define GS(a) (*((short *)(a))) +/* by spec, animdata is first item after ID */ +/* we still read ->adt itself, to ensure compiler warns when it doesnt exist */ +static void id_copy_animdata(ID *id) +{ + switch(GS(id->name)) { + case ID_OB: + ((Object *)id)->adt= BKE_copy_animdata(((Object *)id)->adt); + break; + case ID_CU: + ((Curve *)id)->adt= BKE_copy_animdata(((Curve *)id)->adt); + break; + case ID_CA: + ((Camera *)id)->adt= BKE_copy_animdata(((Camera *)id)->adt); + break; + case ID_KE: + ((Key *)id)->adt= BKE_copy_animdata(((Key *)id)->adt); + break; + case ID_LA: + ((Lamp *)id)->adt= BKE_copy_animdata(((Lamp *)id)->adt); + break; + case ID_MA: + ((Material *)id)->adt= BKE_copy_animdata(((Material *)id)->adt); + break; + case ID_NT: + ((bNodeTree *)id)->adt= BKE_copy_animdata(((bNodeTree *)id)->adt); + break; + case ID_SCE: + ((Scene *)id)->adt= BKE_copy_animdata(((Scene *)id)->adt); + break; + case ID_TE: + ((Tex *)id)->adt= BKE_copy_animdata(((Tex *)id)->adt); + break; + case ID_WO: + ((World *)id)->adt= BKE_copy_animdata(((World *)id)->adt); + break; + } + +} + /* used everywhere in blenkernel and text.c */ void *copy_libblock(void *rt) { @@ -429,6 +469,8 @@ idn->flag |= LIB_NEW; if (id->properties) idn->properties = IDP_CopyProperty(id->properties); + id_copy_animdata(id); + return idn; } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs