Revision: 19426
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19426
Author:   ben2610
Date:     2009-03-27 22:54:16 +0100 (Fri, 27 Mar 2009)

Log Message:
-----------
BGE API cleanup: AddObject, DeleteObject and Scene actuator added.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
    trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.h
    trunk/blender/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py
    trunk/blender/source/gameengine/PyDoc/KX_SceneActuator.py

Modified: trunk/blender/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp 
2009-03-27 16:27:48 UTC (rev 19425)
+++ trunk/blender/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp 
2009-03-27 21:54:16 UTC (rev 19426)
@@ -38,7 +38,7 @@
 #include "SCA_IScene.h"
 #include "KX_GameObject.h"
 #include "KX_IPhysicsController.h"
-
+#include "blendef.h"
 #include "PyObjectPlus.h" 
 
 #ifdef HAVE_CONFIG_H
@@ -53,9 +53,9 @@
                                                                                
                   SCA_IObject *original,
                                                                                
                   int time,
                                                                                
                   SCA_IScene* scene,
-                                                                               
                   const MT_Vector3& linvel,
+                                                                               
                   const float *linvel,
                                                                                
                   bool linv_local,
-                                                                               
                   const MT_Vector3& angvel,
+                                                                               
                   const float *angvel,
                                                                                
                   bool angv_local,
                                                                                
                   PyTypeObject* T)
        : 
@@ -63,12 +63,16 @@
        m_OriginalObject(original),
        m_scene(scene),
        
-       m_linear_velocity(linvel),
        m_localLinvFlag(linv_local),
-       
-       m_angular_velocity(angvel),
        m_localAngvFlag(angv_local)
 {
+       m_linear_velocity[0] = linvel[0];
+       m_linear_velocity[1] = linvel[1];
+       m_linear_velocity[2] = linvel[2];
+       m_angular_velocity[0] = angvel[0];
+       m_angular_velocity[1] = angvel[1];
+       m_angular_velocity[2] = angvel[2];
+
        if (m_OriginalObject)
                m_OriginalObject->RegisterActuator(this);
 
@@ -188,6 +192,7 @@
        NULL
 };
 PyMethodDef KX_SCA_AddObjectActuator::Methods[] = {
+  // ---> deprecated
   {"setTime", (PyCFunction) KX_SCA_AddObjectActuator::sPySetTime, METH_O, 
(PY_METHODCHAR)SetTime_doc},
   {"getTime", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetTime, METH_NOARGS, 
(PY_METHODCHAR)GetTime_doc},
   {"getLinearVelocity", (PyCFunction) 
KX_SCA_AddObjectActuator::sPyGetLinearVelocity, METH_NOARGS, 
(PY_METHODCHAR)GetLinearVelocity_doc},
@@ -196,8 +201,6 @@
   {"setAngularVelocity", (PyCFunction) 
KX_SCA_AddObjectActuator::sPySetAngularVelocity, METH_VARARGS, 
(PY_METHODCHAR)SetAngularVelocity_doc},
   {"getLastCreatedObject", (PyCFunction) 
KX_SCA_AddObjectActuator::sPyGetLastCreatedObject, 
METH_NOARGS,"getLastCreatedObject() : get the object handle to the last created 
object\n"},
   {"instantAddObject", (PyCFunction) 
KX_SCA_AddObjectActuator::sPyInstantAddObject, METH_NOARGS,"instantAddObject() 
: immediately add object without delay\n"},
-  
-  // ---> deprecated
   {"setObject", (PyCFunction) KX_SCA_AddObjectActuator::sPySetObject, METH_O, 
(PY_METHODCHAR)SetObject_doc},
   {"getObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetObject, 
METH_VARARGS, (PY_METHODCHAR)GetObject_doc},
   
@@ -205,41 +208,65 @@
 };
 
 PyAttributeDef KX_SCA_AddObjectActuator::Attributes[] = {
+       
KX_PYATTRIBUTE_RW_FUNCTION("object",KX_SCA_AddObjectActuator,pyattr_get_object,pyattr_set_object),
+       
KX_PYATTRIBUTE_RO_FUNCTION("objectLastCreated",KX_SCA_AddObjectActuator,pyattr_get_objectLastCreated),
+       
KX_PYATTRIBUTE_INT_RW("time",0,2000,true,KX_SCA_AddObjectActuator,m_timeProp),
+       
KX_PYATTRIBUTE_FLOAT_ARRAY_RW("linearVelocity",-MAXFLOAT,MAXFLOAT,KX_SCA_AddObjectActuator,m_linear_velocity,3),
+       
KX_PYATTRIBUTE_FLOAT_ARRAY_RW("angularVelocity",-MAXFLOAT,MAXFLOAT,KX_SCA_AddObjectActuator,m_angular_velocity,3),
        { NULL }        //Sentinel
 };
 
-PyObject* KX_SCA_AddObjectActuator::_getattr(const char *attr)
+PyObject* KX_SCA_AddObjectActuator::pyattr_get_object(void *self, const struct 
KX_PYATTRIBUTE_DEF *attrdef)
 {
-       if (!strcmp(attr, "object")) {
-               if (!m_OriginalObject)  Py_RETURN_NONE;
-               else                                    return 
m_OriginalObject->AddRef();
-       } else if (!strcmp(attr, "objectLastCreated")) {
-               if (!m_OriginalObject)  Py_RETURN_NONE;
-               else                                    return 
m_lastCreatedObject->AddRef();
-       }
-       
-  _getattr_up(SCA_IActuator);
+       KX_SCA_AddObjectActuator* actuator = 
static_cast<KX_SCA_AddObjectActuator*>(self);
+       if (!actuator->m_OriginalObject)        
+               Py_RETURN_NONE;
+       else
+               return actuator->m_OriginalObject->AddRef();
 }
 
-int KX_SCA_AddObjectActuator::_setattr(const char *attr, PyObject* value) {
-       
-       if (!strcmp(attr, "object")) {
-               KX_GameObject *gameobj;
+int KX_SCA_AddObjectActuator::pyattr_set_object(void *self, const struct 
KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+       KX_SCA_AddObjectActuator* actuator = 
static_cast<KX_SCA_AddObjectActuator*>(self);
+       KX_GameObject *gameobj;
                
-               if (!ConvertPythonToGameObject(value, &gameobj, true))
-                       return 1; // ConvertPythonToGameObject sets the error
+       if (!ConvertPythonToGameObject(value, &gameobj, true))
+               return 1; // ConvertPythonToGameObject sets the error
                
-               if (m_OriginalObject != NULL)
-                       m_OriginalObject->UnregisterActuator(this);     
+       if (actuator->m_OriginalObject != NULL)
+               actuator->m_OriginalObject->UnregisterActuator(actuator);       
 
-               m_OriginalObject = (SCA_IObject*)gameobj;
+       actuator->m_OriginalObject = (SCA_IObject*)gameobj;
                
-               if (m_OriginalObject)
-                       m_OriginalObject->RegisterActuator(this);
+       if (actuator->m_OriginalObject)
+               actuator->m_OriginalObject->RegisterActuator(actuator);
                
-               return 0;
-       }
-       
+       return 0;
+}
+
+PyObject* KX_SCA_AddObjectActuator::pyattr_get_objectLastCreated(void *self, 
const struct KX_PYATTRIBUTE_DEF *attrdef)
+{
+       KX_SCA_AddObjectActuator* actuator = 
static_cast<KX_SCA_AddObjectActuator*>(self);
+       if (!actuator->m_lastCreatedObject)
+               Py_RETURN_NONE;
+       else
+               return actuator->m_lastCreatedObject->AddRef();
+}
+
+
+PyObject* KX_SCA_AddObjectActuator::_getattr(const char *attr)
+{
+       PyObject* object = _getattr_self(Attributes, this, attr);
+       if (object != NULL)
+               return object;
+       _getattr_up(SCA_IActuator);
+}
+
+int KX_SCA_AddObjectActuator::_setattr(const char *attr, PyObject* value) 
+{
+       int ret = _setattr_self(Attributes, this, attr, value);
+       if (ret >= 0)
+               return ret;
        return SCA_IActuator::_setattr(attr, value);
 }
 
@@ -280,6 +307,7 @@
 
 PyObject* KX_SCA_AddObjectActuator::PySetTime(PyObject* self, PyObject* value)
 {
+       ShowDeprecationWarning("setTime()", "the time property");
        int deltatime = PyInt_AsLong(value);
        if (deltatime==-1 && PyErr_Occurred()) {
                PyErr_SetString(PyExc_TypeError, "expected an int");
@@ -296,12 +324,13 @@
 
 /* 3. getTime */
 const char KX_SCA_AddObjectActuator::GetTime_doc[] = 
-"GetTime()\n"
+"getTime()\n"
 "\tReturns the lifetime of the object that will be added.\n";
 
 
 PyObject* KX_SCA_AddObjectActuator::PyGetTime(PyObject* self)
 {
+       ShowDeprecationWarning("getTime()", "the time property");
        return PyInt_FromLong(m_timeProp);
 }
 
@@ -339,6 +368,7 @@
 
 PyObject* KX_SCA_AddObjectActuator::PyGetLinearVelocity(PyObject* self)
 {
+       ShowDeprecationWarning("getLinearVelocity()", "the linearVelocity 
property");
        PyObject *retVal = PyList_New(3);
 
        PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(m_linear_velocity[0]));
@@ -361,12 +391,15 @@
 
 PyObject* KX_SCA_AddObjectActuator::PySetLinearVelocity(PyObject* self, 
PyObject* args)
 {
+       ShowDeprecationWarning("setLinearVelocity()", "the linearVelocity 
property");
        
        float vecArg[3];
        if (!PyArg_ParseTuple(args, "fff", &vecArg[0], &vecArg[1], &vecArg[2]))
                return NULL;
 
-       m_linear_velocity.setValue(vecArg);
+       m_linear_velocity[0] = vecArg[0];
+       m_linear_velocity[1] = vecArg[1];
+       m_linear_velocity[2] = vecArg[2];
        Py_RETURN_NONE;
 }
 
@@ -378,6 +411,7 @@
 
 PyObject* KX_SCA_AddObjectActuator::PyGetAngularVelocity(PyObject* self)
 {
+       ShowDeprecationWarning("getAngularVelocity()", "the angularVelocity 
property");
        PyObject *retVal = PyList_New(3);
 
        PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(m_angular_velocity[0]));
@@ -400,12 +434,15 @@
 
 PyObject* KX_SCA_AddObjectActuator::PySetAngularVelocity(PyObject* self, 
PyObject* args)
 {
+       ShowDeprecationWarning("setAngularVelocity()", "the angularVelocity 
property");
        
        float vecArg[3];
        if (!PyArg_ParseTuple(args, "fff", &vecArg[0], &vecArg[1], &vecArg[2]))
                return NULL;
 
-       m_angular_velocity.setValue(vecArg);
+       m_angular_velocity[0] = vecArg[0];
+       m_angular_velocity[1] = vecArg[1];
+       m_angular_velocity[2] = vecArg[2];
        Py_RETURN_NONE;
 }
 
@@ -417,7 +454,7 @@
                // Now it needs to be added to the current scene.
                SCA_IObject* replica = 
m_scene->AddReplicaObject(m_OriginalObject,GetParent(),m_timeProp );
                KX_GameObject * game_obj = static_cast<KX_GameObject 
*>(replica);
-               game_obj->setLinearVelocity(m_linear_velocity,m_localLinvFlag);
+               game_obj->setLinearVelocity(m_linear_velocity ,m_localLinvFlag);
                
game_obj->setAngularVelocity(m_angular_velocity,m_localAngvFlag);
                game_obj->ResolveCombinedVelocities(m_linear_velocity, 
m_angular_velocity, m_localLinvFlag, m_localAngvFlag);
 
@@ -453,6 +490,7 @@
 
 PyObject* KX_SCA_AddObjectActuator::PyGetLastCreatedObject(PyObject* self)
 {
+       ShowDeprecationWarning("getLastCreatedObject()", "the objectLastCreated 
property");
        SCA_IObject* result = this->GetLastCreatedObject();
        
        // if result->GetSGNode() is NULL

Modified: trunk/blender/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h   
2009-03-27 16:27:48 UTC (rev 19425)
+++ trunk/blender/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h   
2009-03-27 21:54:16 UTC (rev 19426)
@@ -59,12 +59,12 @@
        SCA_IScene*     m_scene;
 
        /// Linear velocity upon creation of the object. 
-       MT_Vector3  m_linear_velocity;
+       float  m_linear_velocity[3];
        /// Apply the velocity locally 
        bool m_localLinvFlag;
        
        /// Angular velocity upon creation of the object. 
-       MT_Vector3  m_angular_velocity;
+       float  m_angular_velocity[3];
        /// Apply the velocity locally 
        bool m_localAngvFlag; 
        
@@ -85,9 +85,9 @@
                SCA_IObject *original,
                int time,
                SCA_IScene* scene,
-               const MT_Vector3& linvel,
+               const float *linvel,
                bool linv_local,
-               const MT_Vector3& angvel,
+               const float *angvel,
                bool angv_local,
                PyTypeObject* T=&Type
        );
@@ -140,6 +140,9 @@
        /* 10. instantAddObject*/
        KX_PYMETHOD_DOC_NOARGS(KX_SCA_AddObjectActuator,InstantAddObject);
 
+       static PyObject* pyattr_get_object(void *self, const struct 
KX_PYATTRIBUTE_DEF *attrdef);
+       static int pyattr_set_object(void *self, const struct 
KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
+       static PyObject* pyattr_get_objectLastCreated(void *self, const struct 
KX_PYATTRIBUTE_DEF *attrdef);
        
 }; /* end of class KX_SCA_AddObjectActuator : public KX_EditObjectActuator */
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_SceneActuator.cpp
===================================================================

@@ Diff output truncated at 10240 characters. @@

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