Revision: 19929 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19929 Author: ben2610 Date: 2009-04-26 14:23:30 +0200 (Sun, 26 Apr 2009)
Log Message: ----------- BGE: Fix Orthographic mode and viewport scaling - the BGE now uses correct glOrtho projection whe camera is in orthographic mode - Modified Paths: -------------- trunk/blender/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp trunk/blender/source/gameengine/Ketsji/KX_Camera.cpp trunk/blender/source/gameengine/Ketsji/KX_Camera.h trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.cpp trunk/blender/source/gameengine/Ketsji/KX_Light.cpp trunk/blender/source/gameengine/Rasterizer/RAS_CameraData.h trunk/blender/source/gameengine/Rasterizer/RAS_FramingManager.cpp trunk/blender/source/gameengine/Rasterizer/RAS_FramingManager.h trunk/blender/source/gameengine/Rasterizer/RAS_IRasterizer.h trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h trunk/blender/source/gameengine/VideoTexture/ImageRender.cpp Modified: trunk/blender/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj =================================================================== --- trunk/blender/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj 2009-04-26 09:41:39 UTC (rev 19928) +++ trunk/blender/projectfiles_vc9/gameengine/gameplayer/ghost/GP_ghost.vcproj 2009-04-26 12:23:30 UTC (rev 19929) @@ -166,12 +166,13 @@ <Tool Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" - AdditionalDependencies="odelib.lib fmodvc.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python25.lib pthreadVSE2.lib pthreadVC2.lib Half.lib Iex.lib IlmImf.lib IlmThread.lib Imath.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib" + AdditionalDependencies="odelib.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib qtmlClient.lib SDL.lib freetype2ST.lib python25.lib pthreadVSE2.lib pthreadVC2.lib Half.lib Iex.lib IlmImf.lib IlmThread.lib Imath.lib avcodec-52.lib avformat-52.lib avutil-50.lib swscale-0.lib avdevice-52.lib" OutputFile="..\..\..\..\bin\blenderplayer.exe" LinkIncremental="1" SuppressStartupBanner="true" AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\ode\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\fmod\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openexr\lib_vs2008;..\..\..\..\..\lib\windows\python\lib\lib25_vs2008;..\..\..\..\..\lib\windows\openssl\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\ffmpeg\lib" IgnoreDefaultLibraryNames="libc.lib, msvcrt.lib, libcd.lib, libcmtd.lib, msvcrtd.lib" + GenerateDebugInformation="true" ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\blenderplayer.pdb" SubSystem="1" RandomizedBaseAddress="1" Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp =================================================================== --- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2009-04-26 09:41:39 UTC (rev 19928) +++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2009-04-26 12:23:30 UTC (rev 19929) @@ -1620,7 +1620,7 @@ static KX_Camera *gamecamera_from_bcamera(Object *ob, KX_Scene *kxscene, KX_BlenderSceneConverter *converter) { Camera* ca = static_cast<Camera*>(ob->data); - RAS_CameraData camdata(ca->lens, ca->clipsta, ca->clipend, ca->type == CAM_PERSP, dof_camera(ob)); + RAS_CameraData camdata(ca->lens, ca->ortho_scale, ca->clipsta, ca->clipend, ca->type == CAM_PERSP, dof_camera(ob)); KX_Camera *gamecamera; gamecamera= new KX_Camera(kxscene, KX_Scene::m_callbacks, camdata); Modified: trunk/blender/source/gameengine/Ketsji/KX_Camera.cpp =================================================================== --- trunk/blender/source/gameengine/Ketsji/KX_Camera.cpp 2009-04-26 09:41:39 UTC (rev 19928) +++ trunk/blender/source/gameengine/Ketsji/KX_Camera.cpp 2009-04-26 12:23:30 UTC (rev 19929) @@ -47,7 +47,7 @@ m_camdata(camdata), m_dirty(true), m_normalized(false), - m_frustum_culling(frustum_culling && camdata.m_perspective), + m_frustum_culling(frustum_culling), m_set_projection_matrix(false), m_set_frustum_center(false) { @@ -184,8 +184,13 @@ return m_camdata.m_lens; } +float KX_Camera::GetScale() const +{ + return m_camdata.m_scale; +} + float KX_Camera::GetCameraNear() const { return m_camdata.m_clipstart; @@ -264,80 +269,83 @@ MT_Matrix4x4 clip_camcs_matrix = m_projection_matrix; clip_camcs_matrix.invert(); - // detect which of the corner of the far clipping plane is the farthest to the origin - MT_Vector4 nfar; // far point in device normalized coordinate - MT_Point3 farpoint; // most extreme far point in camera coordinate - MT_Point3 nearpoint;// most extreme near point in camera coordinate - MT_Point3 farcenter(0.,0.,0.);// center of far cliping plane in camera coordinate - MT_Scalar F=1.0, N; // square distance of far and near point to origin - MT_Scalar f, n; // distance of far and near point to z axis. f is always > 0 but n can be < 0 - MT_Scalar e, s; // far and near clipping distance (<0) - MT_Scalar c; // slope of center line = distance of far clipping center to z axis / far clipping distance - MT_Scalar z; // projection of sphere center on z axis (<0) - // tmp value - MT_Vector4 npoint(1., 1., 1., 1.); - MT_Vector4 hpoint; - MT_Point3 point; - MT_Scalar len; - for (int i=0; i<4; i++) - { - hpoint = clip_camcs_matrix*npoint; - point.setValue(hpoint[0]/hpoint[3], hpoint[1]/hpoint[3], hpoint[2]/hpoint[3]); - len = point.dot(point); - if (len > F) - { - nfar = npoint; - farpoint = point; - F = len; - } - // rotate by 90 degree along the z axis to walk through the 4 extreme points of the far clipping plane - len = npoint[0]; - npoint[0] = -npoint[1]; - npoint[1] = len; - farcenter += point; - } - // the far center is the average of the far clipping points - farcenter *= 0.25; - // the extreme near point is the opposite point on the near clipping plane - nfar.setValue(-nfar[0], -nfar[1], -1., 1.); - nfar = clip_camcs_matrix*nfar; - nearpoint.setValue(nfar[0]/nfar[3], nfar[1]/nfar[3], nfar[2]/nfar[3]); - N = nearpoint.dot(nearpoint); - e = farpoint[2]; - s = nearpoint[2]; - // projection on XY plane for distance to axis computation - MT_Point2 farxy(farpoint[0], farpoint[1]); - // f is forced positive by construction - f = farxy.length(); - // get corresponding point on the near plane - farxy *= s/e; - // this formula preserve the sign of n - n = f*s/e - MT_Point2(nearpoint[0]-farxy[0], nearpoint[1]-farxy[1]).length(); - c = MT_Point2(farcenter[0], farcenter[1]).length()/e; - // the big formula, it simplifies to (F-N)/(2(e-s)) for the symmetric case - z = (F-N)/(2.0*(e-s+c*(f-n))); - m_frustum_center = MT_Point3(farcenter[0]*z/e, farcenter[1]*z/e, z); - m_frustum_radius = m_frustum_center.distance(farpoint); - -#if 0 - // The most extreme points on the near and far plane. (normalized device coords) - MT_Vector4 hnear(1., 1., 0., 1.), hfar(1., 1., 1., 1.); - - // Transform to hom camera local space - hnear = clip_camcs_matrix*hnear; - hfar = clip_camcs_matrix*hfar; - - // Tranform to 3d camera local space. - MT_Point3 nearpoint(hnear[0]/hnear[3], hnear[1]/hnear[3], hnear[2]/hnear[3]); - MT_Point3 farpoint(hfar[0]/hfar[3], hfar[1]/hfar[3], hfar[2]/hfar[3]); - - // Compute center - // don't use camera data in case the user specifies the matrix directly - m_frustum_center = MT_Point3(0., 0., - (nearpoint.dot(nearpoint) - farpoint.dot(farpoint))/(2.0*(nearpoint[2]-farpoint[2] /*m_camdata.m_clipend - m_camdata.m_clipstart*/))); - m_frustum_radius = m_frustum_center.distance(farpoint); -#endif - + if (m_projection_matrix[3][3] == MT_Scalar(0.0)) + { + // frustrum projection + // detect which of the corner of the far clipping plane is the farthest to the origin + MT_Vector4 nfar; // far point in device normalized coordinate + MT_Point3 farpoint; // most extreme far point in camera coordinate + MT_Point3 nearpoint;// most extreme near point in camera coordinate + MT_Point3 farcenter(0.,0.,0.);// center of far cliping plane in camera coordinate + MT_Scalar F=-1.0, N; // square distance of far and near point to origin + MT_Scalar f, n; // distance of far and near point to z axis. f is always > 0 but n can be < 0 + MT_Scalar e, s; // far and near clipping distance (<0) + MT_Scalar c; // slope of center line = distance of far clipping center to z axis / far clipping distance + MT_Scalar z; // projection of sphere center on z axis (<0) + // tmp value + MT_Vector4 npoint(1., 1., 1., 1.); + MT_Vector4 hpoint; + MT_Point3 point; + MT_Scalar len; + for (int i=0; i<4; i++) + { + hpoint = clip_camcs_matrix*npoint; + point.setValue(hpoint[0]/hpoint[3], hpoint[1]/hpoint[3], hpoint[2]/hpoint[3]); + len = point.dot(point); + if (len > F) + { + nfar = npoint; + farpoint = point; + F = len; + } + // rotate by 90 degree along the z axis to walk through the 4 extreme points of the far clipping plane + len = npoint[0]; + npoint[0] = -npoint[1]; + npoint[1] = len; + farcenter += point; + } + // the far center is the average of the far clipping points + farcenter *= 0.25; + // the extreme near point is the opposite point on the near clipping plane + nfar.setValue(-nfar[0], -nfar[1], -1., 1.); + nfar = clip_camcs_matrix*nfar; + nearpoint.setValue(nfar[0]/nfar[3], nfar[1]/nfar[3], nfar[2]/nfar[3]); + // this is a frustrum projection + N = nearpoint.dot(nearpoint); + e = farpoint[2]; + s = nearpoint[2]; + // projection on XY plane for distance to axis computation + MT_Point2 farxy(farpoint[0], farpoint[1]); + // f is forced positive by construction + f = farxy.length(); + // get corresponding point on the near plane + farxy *= s/e; + // this formula preserve the sign of n + n = f*s/e - MT_Point2(nearpoint[0]-farxy[0], nearpoint[1]-farxy[1]).length(); + c = MT_Point2(farcenter[0], farcenter[1]).length()/e; + // the big formula, it simplifies to (F-N)/(2(e-s)) for the symmetric case + z = (F-N)/(2.0*(e-s+c*(f-n))); + m_frustum_center = MT_Point3(farcenter[0]*z/e, farcenter[1]*z/e, z); + m_frustum_radius = m_frustum_center.distance(farpoint); + } + else + { + // orthographic projection + // The most extreme points on the near and far plane. (normalized device coords) + MT_Vector4 hnear(1., 1., 1., 1.), hfar(-1., -1., -1., 1.); + + // Transform to hom camera local space + hnear = clip_camcs_matrix*hnear; + hfar = clip_camcs_matrix*hfar; + + // Tranform to 3d camera local space. + MT_Point3 nearpoint(hnear[0]/hnear[3], hnear[1]/hnear[3], hnear[2]/hnear[3]); @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs