Revision: 21085
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=21085
Author:   yukishiro
Date:     2009-06-22 23:52:22 +0200 (Mon, 22 Jun 2009)

Log Message:
-----------
change spaces to tabs. add two files that are skipped by merge

Modified Paths:
--------------
    branches/soc-2009-yukishiro/source/blender/SConscript
    branches/soc-2009-yukishiro/source/blender/blenkernel/BKE_global.h
    branches/soc-2009-yukishiro/source/blender/blenkernel/intern/brush.c
    branches/soc-2009-yukishiro/source/blender/blenkernel/intern/cdderivedmesh.c
    branches/soc-2009-yukishiro/source/blender/blenkernel/intern/customdata.c
    branches/soc-2009-yukishiro/source/blender/blenkernel/intern/library.c
    branches/soc-2009-yukishiro/source/blender/blenkernel/intern/lightenv.c
    branches/soc-2009-yukishiro/source/blender/blenkernel/intern/scene.c
    branches/soc-2009-yukishiro/source/blender/blenloader/intern/readfile.c
    branches/soc-2009-yukishiro/source/blender/blenloader/intern/writefile.c
    branches/soc-2009-yukishiro/source/blender/editors/preview/previewrender.c
    
branches/soc-2009-yukishiro/source/blender/editors/sculpt_paint/paint_light.c
    branches/soc-2009-yukishiro/source/blender/editors/sculpt_paint/paint_ops.c
    
branches/soc-2009-yukishiro/source/blender/editors/sculpt_paint/paint_vertex.c
    
branches/soc-2009-yukishiro/source/blender/editors/space_buttons/buttons_context.c
    
branches/soc-2009-yukishiro/source/blender/editors/space_buttons/buttons_header.c
    
branches/soc-2009-yukishiro/source/blender/editors/space_buttons/space_buttons.c
    branches/soc-2009-yukishiro/source/blender/editors/space_view3d/drawobject.c
    
branches/soc-2009-yukishiro/source/blender/editors/space_view3d/space_view3d.c
    
branches/soc-2009-yukishiro/source/blender/editors/space_view3d/view3d_draw.c
    
branches/soc-2009-yukishiro/source/blender/editors/space_view3d/view3d_header.c
    branches/soc-2009-yukishiro/source/blender/editors/space_view3d/view3d_ops.c
    branches/soc-2009-yukishiro/source/blender/editors/util/ed_util.c
    branches/soc-2009-yukishiro/source/blender/editors/util/undo.c
    branches/soc-2009-yukishiro/source/blender/makesdna/DNA_customdata_types.h
    branches/soc-2009-yukishiro/source/blender/makesdna/DNA_lightenv_types.h
    branches/soc-2009-yukishiro/source/blender/makesdna/DNA_meshdata_types.h
    branches/soc-2009-yukishiro/source/blender/makesdna/DNA_scene_types.h
    branches/soc-2009-yukishiro/source/blender/makesdna/DNA_space_types.h
    branches/soc-2009-yukishiro/source/blender/makesdna/DNA_view3d_types.h
    branches/soc-2009-yukishiro/source/blender/makesdna/DNA_world_types.h
    branches/soc-2009-yukishiro/source/blender/makesdna/intern/makesdna.c
    branches/soc-2009-yukishiro/source/blender/makesrna/intern/makesrna.c
    branches/soc-2009-yukishiro/source/blender/makesrna/intern/rna_lightenv.c
    branches/soc-2009-yukishiro/source/blender/render/intern/source/rendercore.c
    branches/soc-2009-yukishiro/source/blender/windowmanager/WM_types.h
    
branches/soc-2009-yukishiro/source/blender/windowmanager/intern/wm_init_exit.c
    branches/soc-2009-yukishiro/tools/btools.py

Added Paths:
-----------
    branches/soc-2009-yukishiro/release/ui/space_buttons.py
    branches/soc-2009-yukishiro/release/ui/space_logic.py

Added: branches/soc-2009-yukishiro/release/ui/space_buttons.py
===================================================================
--- branches/soc-2009-yukishiro/release/ui/space_buttons.py                     
        (rev 0)
+++ branches/soc-2009-yukishiro/release/ui/space_buttons.py     2009-06-22 
21:52:22 UTC (rev 21085)
@@ -0,0 +1,36 @@
+
+import bpy
+
+class Buttons_HT_header(bpy.types.Header):
+       __space_type__ = "BUTTONS_WINDOW"
+       __idname__ = "BUTTONS_HT_header"
+
+       def draw(self, context):
+               layout = self.layout
+               
+               so = context.space_data
+               scene = context.scene
+
+               layout.template_header(context)
+
+               if context.area.show_menus:
+                       row = layout.row(align=True)
+                       row.itemM(context, "Buttons_MT_view", text="View")
+                       
+               row = layout.row()
+               row.itemR(so, "buttons_context", expand=True, text="")
+               row.itemR(scene, "current_frame")
+
+class Buttons_MT_view(bpy.types.Menu):
+       __space_type__ = "BUTTONS_WINDOW"
+       __label__ = "View"
+
+       def draw(self, context):
+               layout = self.layout
+               so = context.space_data
+
+               col = layout.column()
+               col.itemR(so, "panel_alignment", expand=True)
+
+bpy.types.register(Buttons_HT_header)
+bpy.types.register(Buttons_MT_view)
\ No newline at end of file

Added: branches/soc-2009-yukishiro/release/ui/space_logic.py
===================================================================
--- branches/soc-2009-yukishiro/release/ui/space_logic.py                       
        (rev 0)
+++ branches/soc-2009-yukishiro/release/ui/space_logic.py       2009-06-22 
21:52:22 UTC (rev 21085)
@@ -0,0 +1,80 @@
+import bpy
+
+class LOGIC_PT_physics(bpy.types.Panel):
+       __space_type__ = "LOGIC_EDITOR"
+       __region_type__ = "UI"
+       __label__ = "Physics"
+
+       def draw(self, context):
+               layout = self.layout
+               ob = context.active_object
+               
+               game = ob.game
+
+               flow = layout.column_flow()
+               flow.active = True
+               flow.itemR(game, "physics_type")
+               flow.itemR(game, "actor")
+               
+               row = layout.row()
+               row.itemR(game, "ghost")
+               row.itemR(ob, "restrict_render", text="Invisible") # out of 
place but useful
+               
+               flow = layout.column_flow()
+               flow.itemR(game, "mass")
+               flow.itemR(game, "radius")
+               flow.itemR(game, "no_sleeping")
+               flow.itemR(game, "damping")
+               flow.itemR(game, "rotation_damping")
+               flow.itemR(game, "minimum_velocity")
+               flow.itemR(game, "maximum_velocity")
+               
+               row = layout.row()
+               row.itemR(game, "do_fh")
+               row.itemR(game, "rotation_fh")
+               
+               flow = layout.column_flow()
+               flow.itemR(game, "form_factor")
+               flow.itemR(game, "anisotropic_friction")
+               
+               flow = layout.column_flow()
+               flow.active = game.anisotropic_friction
+               flow.itemR(game, "friction_coefficients")
+               
+               split = layout.split()
+               sub = split.column()
+               sub.itemR(game, "lock_x_axis")
+               sub.itemR(game, "lock_y_axis")
+               sub.itemR(game, "lock_z_axis")
+               sub = split.column()
+               sub.itemR(game, "lock_x_rot_axis")
+               sub.itemR(game, "lock_y_rot_axis")
+               sub.itemR(game, "lock_z_rot_axis")
+
+
+class LOGIC_PT_collision_bounds(bpy.types.Panel):
+       __space_type__ = "LOGIC_EDITOR"
+       __region_type__ = "UI"
+       __label__ = "Collision Bounds"
+       
+       def draw_header(self, context):
+               layout = self.layout
+               ob = context.active_object
+               game = ob.game
+
+               layout.itemR(game, "use_collision_bounds", text="")
+       
+       def draw(self, context):
+               layout = self.layout
+               
+               ob = context.scene.objects[0]
+               game = ob.game
+               
+               flow = layout.column_flow()
+               flow.active = game.use_collision_bounds
+               flow.itemR(game, "collision_bounds")
+               flow.itemR(game, "collision_compound")
+               flow.itemR(game, "collision_margin")
+
+bpy.types.register(LOGIC_PT_physics)
+bpy.types.register(LOGIC_PT_collision_bounds)

Modified: branches/soc-2009-yukishiro/source/blender/SConscript
===================================================================
--- branches/soc-2009-yukishiro/source/blender/SConscript       2009-06-22 
19:54:00 UTC (rev 21084)
+++ branches/soc-2009-yukishiro/source/blender/SConscript       2009-06-22 
21:52:22 UTC (rev 21085)
@@ -13,12 +13,12 @@
             'imbuf/intern/cineon/SConscript',
             'makesdna/SConscript',
             'makesrna/SConscript',
-           'nodes/SConscript',
+            'nodes/SConscript',
             'readblenfile/SConscript',
             'render/SConscript',
             'sh/SConscript',
             'windowmanager/SConscript',
-           'blenfont/SConscript'])
+            'blenfont/SConscript'])
 
 
 

Modified: branches/soc-2009-yukishiro/source/blender/blenkernel/BKE_global.h
===================================================================
--- branches/soc-2009-yukishiro/source/blender/blenkernel/BKE_global.h  
2009-06-22 19:54:00 UTC (rev 21084)
+++ branches/soc-2009-yukishiro/source/blender/blenkernel/BKE_global.h  
2009-06-22 21:52:22 UTC (rev 21085)
@@ -64,7 +64,7 @@
        short afbreek, moving;
        short background;
        short winpos, displaymode;      /* used to be in Render */
-       short rendering;                        /* to indicate render is busy, 
prevent renderwindow events etc */
+       short rendering;                /* to indicate render is busy, prevent 
renderwindow events etc */
 
        short rt;
        int f;
@@ -112,20 +112,20 @@
 /* also uses G_FILE_AUTOPLAY */
 #define G_RENDER_SHADOW        (1 <<  3)
 #define G_BACKBUFSEL   (1 <<  4)
-#define G_PICKSEL              (1 <<  5)
+#define G_PICKSEL      (1 <<  5)
 
 #define G_FACESELECT   (1 <<  8)
 
 #define G_VERTEXPAINT  (1 << 10)
 
-#define G_DEBUG                        (1 << 12)
+#define G_DEBUG                (1 << 12)
 #define G_DOSCRIPTLINKS (1 << 13)
 
-#define G_WEIGHTPAINT  (1 << 15)       
+#define G_WEIGHTPAINT  (1 << 15)
 #define G_TEXTUREPAINT (1 << 16)
 /* #define G_NOFROZEN  (1 << 17) also removed */
-#define G_GREASEPENCIL         (1 << 17)
-#define G_LIGHTPAINT    (1 << 19) // 18 is used, no?
+#define G_GREASEPENCIL (1 << 17)
+#define G_LIGHTPAINT   (1 << 19) // 18 is used, no?
 
 #define G_SCULPTMODE    (1 << 29)
 #define G_PARTICLEEDIT (1 << 30)
@@ -140,28 +140,28 @@
 
 /* G.fileflags */
 
-#define G_AUTOPACK               (1 << 0)
-#define G_FILE_COMPRESS          (1 << 1)
-#define G_FILE_AUTOPLAY          (1 << 2)
-#define G_FILE_ENABLE_ALL_FRAMES (1 << 3)
-#define G_FILE_SHOW_DEBUG_PROPS  (1 << 4)
-#define G_FILE_SHOW_FRAMERATE    (1 << 5)
-#define G_FILE_SHOW_PROFILE      (1 << 6)
-#define G_FILE_LOCK              (1 << 7)
-#define G_FILE_SIGN              (1 << 8)
-#define G_FIle_PUBLISH                  (1 << 9)
-#define G_FILE_NO_UI                    (1 << 10)
-#define G_FILE_GAME_TO_IPO              (1 << 11)
-#define G_FILE_GAME_MAT                         (1 << 12)
-#define G_FILE_DISPLAY_LISTS    (1 << 13)
-#define G_FILE_SHOW_PHYSICS             (1 << 14)
-#define G_FILE_GAME_MAT_GLSL    (1 << 15)
-#define G_FILE_GLSL_NO_LIGHTS   (1 << 16)
-#define G_FILE_GLSL_NO_SHADERS  (1 << 17)
-#define G_FILE_GLSL_NO_SHADOWS  (1 << 18)
-#define G_FILE_GLSL_NO_RAMPS    (1 << 19)
-#define G_FILE_GLSL_NO_NODES    (1 << 20)
-#define G_FILE_GLSL_NO_EXTRA_TEX (1 << 21)
+#define G_AUTOPACK                             (1 << 0)
+#define G_FILE_COMPRESS                                (1 << 1)
+#define G_FILE_AUTOPLAY                                (1 << 2)
+#define G_FILE_ENABLE_ALL_FRAMES               (1 << 3)
+#define G_FILE_SHOW_DEBUG_PROPS                        (1 << 4)
+#define G_FILE_SHOW_FRAMERATE                  (1 << 5)
+#define G_FILE_SHOW_PROFILE                    (1 << 6)
+#define G_FILE_LOCK                            (1 << 7)
+#define G_FILE_SIGN                            (1 << 8)
+#define G_FIle_PUBLISH                         (1 << 9)
+#define G_FILE_NO_UI                           (1 << 10)
+#define G_FILE_GAME_TO_IPO                     (1 << 11)
+#define G_FILE_GAME_MAT                                (1 << 12)
+#define G_FILE_DISPLAY_LISTS                   (1 << 13)
+#define G_FILE_SHOW_PHYSICS                    (1 << 14)
+#define G_FILE_GAME_MAT_GLSL                   (1 << 15)
+#define G_FILE_GLSL_NO_LIGHTS                  (1 << 16)
+#define G_FILE_GLSL_NO_SHADERS                 (1 << 17)
+#define G_FILE_GLSL_NO_SHADOWS                 (1 << 18)
+#define G_FILE_GLSL_NO_RAMPS                   (1 << 19)
+#define G_FILE_GLSL_NO_NODES                   (1 << 20)
+#define G_FILE_GLSL_NO_EXTRA_TEX               (1 << 21)
 #define G_FILE_IGNORE_DEPRECATION_WARNINGS     (1 << 22)
 
 /* G.windowstate */
@@ -176,9 +176,9 @@
 extern short ENDIAN_ORDER;
 
 /* G.moving, signals drawing in (3d) window to denote transform */
-#define G_TRANSFORM_OBJ                        1
-#define G_TRANSFORM_EDIT               2
-#define G_TRANSFORM_MANIP              4
+#define G_TRANSFORM_OBJ                1
+#define G_TRANSFORM_EDIT       2
+#define G_TRANSFORM_MANIP      4
 #define G_TRANSFORM_PARTICLE   8
 
 /* G.special1 */
@@ -189,7 +189,7 @@
 #ifdef __cplusplus
 }
 #endif
-       
+
 #endif
 
 

Modified: branches/soc-2009-yukishiro/source/blender/blenkernel/intern/brush.c
===================================================================
--- branches/soc-2009-yukishiro/source/blender/blenkernel/intern/brush.c        
2009-06-22 19:54:00 UTC (rev 21084)
+++ branches/soc-2009-yukishiro/source/blender/blenkernel/intern/brush.c        
2009-06-22 21:52:22 UTC (rev 21085)
@@ -195,8 +195,8 @@
                return &sce->toolsettings->wpaint->brush;
        else if(G.f & G_TEXTUREPAINT)
                return &sce->toolsettings->imapaint.brush;
-        else if(G.f & G_LIGHTPAINT)
-                return &sce->toolsettings->lpaint->brush;
+       else if(G.f & G_LIGHTPAINT)
+               return &sce->toolsettings->lpaint->brush;
        return NULL;
 }
 

Modified: 
branches/soc-2009-yukishiro/source/blender/blenkernel/intern/cdderivedmesh.c
===================================================================
--- 
branches/soc-2009-yukishiro/source/blender/blenkernel/intern/cdderivedmesh.c    
    2009-06-22 19:54:00 UTC (rev 21084)
+++ 
branches/soc-2009-yukishiro/source/blender/blenkernel/intern/cdderivedmesh.c    
    2009-06-22 21:52:22 UTC (rev 21085)
@@ -486,7 +486,7 @@
        float *nors= dm->getFaceDataArray(dm, CD_NORMAL);
        int i, orig, *index=0;
 
-        if (!(G.f & G_LIGHTPAINT)) index = DM_get_face_data_layer(dm, 
CD_ORIGINDEX);
+       if (!(G.f & G_LIGHTPAINT)) index = DM_get_face_data_layer(dm, 
CD_ORIGINDEX);
 
        mc = DM_get_face_data_layer(dm, CD_WEIGHT_MCOL);
        if(!mc)
@@ -721,11 +721,10 @@
        glEnd();
 }
 
-static void cdDM_foreachMappedVert(
-                           DerivedMesh *dm,
-                           void (*func)(void *userData, int index, float *co,
-                                        float *no_f, short *no_s),
-                           void *userData)
+static void cdDM_foreachMappedVert(DerivedMesh *dm, 
+                                       void (*func)(void *userData, int index, 
float *co, 
+                                       float *no_f, short *no_s),
+                                       void *userData)
 {
        MVert *mv = CDDM_get_verts(dm);
        int i, orig, *index = DM_get_vert_data_layer(dm, CD_ORIGINDEX);
@@ -741,11 +740,10 @@
        }
 }
 
-static void cdDM_foreachMappedEdge(
-                           DerivedMesh *dm,
-                           void (*func)(void *userData, int index,
-                                        float *v0co, float *v1co),
-                           void *userData)
+static void cdDM_foreachMappedEdge(DerivedMesh *dm, 
+                                       void (*func)(void *userData, int index, 
+                                       float *v0co, float *v1co), 

@@ Diff output truncated at 10240 characters. @@

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