Revision: 23556 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23556 Author: campbellbarton Date: 2009-09-29 17:08:23 +0200 (Tue, 29 Sep 2009)
Log Message: ----------- history for these files was lost, will use "svn cp ....." to get the scripts from 2.4x and apply kazanbas's updates. Removed Paths: ------------- trunk/blender/release/scripts/io/export_3ds.py trunk/blender/release/scripts/io/export_fbx.py trunk/blender/release/scripts/io/export_obj.py trunk/blender/release/scripts/io/export_ply.py trunk/blender/release/scripts/io/export_x3d.py trunk/blender/release/scripts/io/import_3ds.py trunk/blender/release/scripts/io/import_obj.py Deleted: trunk/blender/release/scripts/io/export_3ds.py =================================================================== --- trunk/blender/release/scripts/io/export_3ds.py 2009-09-29 12:34:05 UTC (rev 23555) +++ trunk/blender/release/scripts/io/export_3ds.py 2009-09-29 15:08:23 UTC (rev 23556) @@ -1,1130 +0,0 @@ -#!BPY -# coding: utf-8 -""" -Name: '3D Studio (.3ds)...' -Blender: 243 -Group: 'Export' -Tooltip: 'Export to 3DS file format (.3ds).' -""" - -__author__ = ["Campbell Barton", "Bob Holcomb", "Richard Lärkäng", "Damien McGinnes", "Mark Stijnman"] -__url__ = ("blenderartists.org", "www.blender.org", "www.gametutorials.com", "lib3ds.sourceforge.net/") -__version__ = "0.90a" -__bpydoc__ = """\ - -3ds Exporter - -This script Exports a 3ds file. - -Exporting is based on 3ds loader from www.gametutorials.com(Thanks DigiBen) and using information -from the lib3ds project (http://lib3ds.sourceforge.net/) sourcecode. -""" - -# ***** BEGIN GPL LICENSE BLOCK ***** -# -# Script copyright (C) Bob Holcomb -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -# -# ***** END GPL LICENCE BLOCK ***** -# -------------------------------------------------------------------------- - - -###################################################### -# Importing modules -###################################################### - -import struct -import os -import time - -import bpy - -# import Blender -# from BPyMesh import getMeshFromObject -# from BPyObject import getDerivedObjects -# try: -# import struct -# except: -# struct = None - -# also used by X3D exporter -# return a tuple (free, object list), free is True if memory should be freed later with free_derived_objects() -def create_derived_objects(ob): - if ob.parent and ob.parent.dupli_type != 'NONE': - return False, None - - if ob.dupli_type != 'NONE': - ob.create_dupli_list() - return True, [(dob.object, dob.matrix) for dob in ob.dupli_list] - else: - return False, [(ob, ob.matrix)] - -# also used by X3D exporter -def free_derived_objects(ob): - ob.free_dupli_list() - -# So 3ds max can open files, limit names to 12 in length -# this is verry annoying for filenames! -name_unique = [] -name_mapping = {} -def sane_name(name): - name_fixed = name_mapping.get(name) - if name_fixed != None: - return name_fixed - - if len(name) > 12: - new_name = name[:12] - else: - new_name = name - - i = 0 - - while new_name in name_unique: - new_name = new_name[:-4] + '.%.3d' % i - i+=1 - - name_unique.append(new_name) - name_mapping[name] = new_name - return new_name - -###################################################### -# Data Structures -###################################################### - -#Some of the chunks that we will export -#----- Primary Chunk, at the beginning of each file -PRIMARY= int("0x4D4D",16) - -#------ Main Chunks -OBJECTINFO = int("0x3D3D",16); #This gives the version of the mesh and is found right before the material and object information -VERSION = int("0x0002",16); #This gives the version of the .3ds file -KFDATA = int("0xB000",16); #This is the header for all of the key frame info - -#------ sub defines of OBJECTINFO -MATERIAL=45055 #0xAFFF // This stored the texture info -OBJECT=16384 #0x4000 // This stores the faces, vertices, etc... - -#>------ sub defines of MATERIAL -MATNAME = int("0xA000",16); # This holds the material name -MATAMBIENT = int("0xA010",16); # Ambient color of the object/material -MATDIFFUSE = int("0xA020",16); # This holds the color of the object/material -MATSPECULAR = int("0xA030",16); # SPecular color of the object/material -MATSHINESS = int("0xA040",16); # ?? -MATMAP = int("0xA200",16); # This is a header for a new material -MATMAPFILE = int("0xA300",16); # This holds the file name of the texture - -RGB1= int("0x0011",16) -RGB2= int("0x0012",16) - -#>------ sub defines of OBJECT -OBJECT_MESH = int("0x4100",16); # This lets us know that we are reading a new object -OBJECT_LIGHT = int("0x4600",16); # This lets un know we are reading a light object -OBJECT_CAMERA= int("0x4700",16); # This lets un know we are reading a camera object - -#>------ sub defines of CAMERA -OBJECT_CAM_RANGES= int("0x4720",16); # The camera range values - -#>------ sub defines of OBJECT_MESH -OBJECT_VERTICES = int("0x4110",16); # The objects vertices -OBJECT_FACES = int("0x4120",16); # The objects faces -OBJECT_MATERIAL = int("0x4130",16); # This is found if the object has a material, either texture map or color -OBJECT_UV = int("0x4140",16); # The UV texture coordinates -OBJECT_TRANS_MATRIX = int("0x4160",16); # The Object Matrix - -#>------ sub defines of KFDATA -KFDATA_KFHDR = int("0xB00A",16); -KFDATA_KFSEG = int("0xB008",16); -KFDATA_KFCURTIME = int("0xB009",16); -KFDATA_OBJECT_NODE_TAG = int("0xB002",16); - -#>------ sub defines of OBJECT_NODE_TAG -OBJECT_NODE_ID = int("0xB030",16); -OBJECT_NODE_HDR = int("0xB010",16); -OBJECT_PIVOT = int("0xB013",16); -OBJECT_INSTANCE_NAME = int("0xB011",16); -POS_TRACK_TAG = int("0xB020",16); -ROT_TRACK_TAG = int("0xB021",16); -SCL_TRACK_TAG = int("0xB022",16); - -def uv_key(uv): - return round(uv[0], 6), round(uv[1], 6) -# return round(uv.x, 6), round(uv.y, 6) - -# size defines: -SZ_SHORT = 2 -SZ_INT = 4 -SZ_FLOAT = 4 - -class _3ds_short(object): - '''Class representing a short (2-byte integer) for a 3ds file. - *** This looks like an unsigned short H is unsigned from the struct docs - Cam***''' - __slots__ = 'value' - def __init__(self, val=0): - self.value=val - - def get_size(self): - return SZ_SHORT - - def write(self,file): - file.write(struct.pack("<H", self.value)) - - def __str__(self): - return str(self.value) - -class _3ds_int(object): - '''Class representing an int (4-byte integer) for a 3ds file.''' - __slots__ = 'value' - def __init__(self, val=0): - self.value=val - - def get_size(self): - return SZ_INT - - def write(self,file): - file.write(struct.pack("<I", self.value)) - - def __str__(self): - return str(self.value) - -class _3ds_float(object): - '''Class representing a 4-byte IEEE floating point number for a 3ds file.''' - __slots__ = 'value' - def __init__(self, val=0.0): - self.value=val - - def get_size(self): - return SZ_FLOAT - - def write(self,file): - file.write(struct.pack("<f", self.value)) - - def __str__(self): - return str(self.value) - - -class _3ds_string(object): - '''Class representing a zero-terminated string for a 3ds file.''' - __slots__ = 'value' - def __init__(self, val=""): - self.value=val - - def get_size(self): - return (len(self.value)+1) - - def write(self,file): - binary_format = "<%ds" % (len(self.value)+1) - file.write(struct.pack(binary_format, self.value)) - - def __str__(self): - return self.value - -class _3ds_point_3d(object): - '''Class representing a three-dimensional point for a 3ds file.''' - __slots__ = 'x','y','z' - def __init__(self, point=(0.0,0.0,0.0)): - self.x, self.y, self.z = point - - def get_size(self): - return 3*SZ_FLOAT - - def write(self,file): - file.write(struct.pack('<3f', self.x, self.y, self.z)) - - def __str__(self): - return '(%f, %f, %f)' % (self.x, self.y, self.z) - -# Used for writing a track -""" -class _3ds_point_4d(object): - '''Class representing a four-dimensional point for a 3ds file, for instance a quaternion.''' - __slots__ = 'x','y','z','w' - def __init__(self, point=(0.0,0.0,0.0,0.0)): - self.x, self.y, self.z, self.w = point - - def get_size(self): - return 4*SZ_FLOAT - - def write(self,file): - data=struct.pack('<4f', self.x, self.y, self.z, self.w) - file.write(data) - - def __str__(self): - return '(%f, %f, %f, %f)' % (self.x, self.y, self.z, self.w) -""" - -class _3ds_point_uv(object): - '''Class representing a UV-coordinate for a 3ds file.''' - __slots__ = 'uv' - def __init__(self, point=(0.0,0.0)): - self.uv = point - - def __cmp__(self, other): - return cmp(self.uv,other.uv) - - def get_size(self): - return 2*SZ_FLOAT - - def write(self,file): - data=struct.pack('<2f', self.uv[0], self.uv[1]) - file.write(data) - - def __str__(self): - return '(%g, %g)' % self.uv - -class _3ds_rgb_color(object): - '''Class representing a (24-bit) rgb color for a 3ds file.''' - __slots__ = 'r','g','b' - def __init__(self, col=(0,0,0)): - self.r, self.g, self.b = col - - def get_size(self): - return 3 - - def write(self,file): - file.write( struct.pack('<3B', int(255*self.r), int(255*self.g), int(255*self.b) ) ) -# file.write( struct.pack('<3c', chr(int(255*self.r)), chr(int(255*self.g)), chr(int(255*self.b)) ) ) - - def __str__(self): - return '{%f, %f, %f}' % (self.r, self.g, self.b) - -class _3ds_face(object): - '''Class representing a face for a 3ds file.''' - __slots__ = 'vindex' - def __init__(self, vindex): - self.vindex = vindex - - def get_size(self): - return 4*SZ_SHORT - - def write(self,file): - # The last zero is only used by 3d studio - file.write(struct.pack("<4H", self.vindex[0],self.vindex[1], self.vindex[2], 0)) - - def __str__(self): - return '[%d %d %d]' % (self.vindex[0],self.vindex[1], self.vindex[2]) - -class _3ds_array(object): - '''Class representing an array of variables for a 3ds file. - - Consists of a _3ds_short to indicate the number of items, followed by the items themselves. - ''' - __slots__ = 'values', 'size' - def __init__(self): - self.values=[] - self.size=SZ_SHORT - - # add an item: - def add(self,item): - self.values.append(item) - self.size+=item.get_size() - - def get_size(self): - return self.size - - def write(self,file): - _3ds_short(len(self.values)).write(file) - #_3ds_int(len(self.values)).write(file) - for value in self.values: @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs