Revision: 23778 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23778 Author: aligorith Date: 2009-10-12 11:39:57 +0200 (Mon, 12 Oct 2009)
Log Message: ----------- Bugfix #19616: vertex group select as IK target cause crash in Blender2.5 Thanks to Masahito Takahashi (mato) for the report and patch to fix this! Modified Paths: -------------- trunk/blender/source/blender/blenkernel/BKE_constraint.h trunk/blender/source/blender/blenkernel/intern/constraint.c trunk/blender/source/blender/editors/object/object_relations.c trunk/blender/source/blender/ikplugin/intern/iksolver_plugin.c trunk/blender/source/blender/ikplugin/intern/itasc_plugin.cpp Modified: trunk/blender/source/blender/blenkernel/BKE_constraint.h =================================================================== --- trunk/blender/source/blender/blenkernel/BKE_constraint.h 2009-10-12 06:45:55 UTC (rev 23777) +++ trunk/blender/source/blender/blenkernel/BKE_constraint.h 2009-10-12 09:39:57 UTC (rev 23778) @@ -131,7 +131,7 @@ void constraint_mat_convertspace(struct Object *ob, struct bPoseChannel *pchan, float mat[][4], short from, short to); -void get_constraint_target_matrix(struct bConstraint *con, int n, short ownertype, void *ownerdata, float mat[][4], float ctime); +void get_constraint_target_matrix(struct Scene *scene, struct bConstraint *con, int n, short ownertype, void *ownerdata, float mat[][4], float ctime); void solve_constraints(struct ListBase *conlist, struct bConstraintOb *cob, float ctime); #ifdef __cplusplus Modified: trunk/blender/source/blender/blenkernel/intern/constraint.c =================================================================== --- trunk/blender/source/blender/blenkernel/intern/constraint.c 2009-10-12 06:45:55 UTC (rev 23777) +++ trunk/blender/source/blender/blenkernel/intern/constraint.c 2009-10-12 09:39:57 UTC (rev 23778) @@ -3553,7 +3553,7 @@ * None of the actual calculations of the matricies should be done here! Also, this function is * not to be used by any new constraints, particularly any that have multiple targets. */ -void get_constraint_target_matrix (bConstraint *con, int n, short ownertype, void *ownerdata, float mat[][4], float ctime) +void get_constraint_target_matrix (struct Scene *scene, bConstraint *con, int n, short ownertype, void *ownerdata, float mat[][4], float ctime) { bConstraintTypeInfo *cti= constraint_get_typeinfo(con); ListBase targets = {NULL, NULL}; @@ -3564,6 +3564,7 @@ /* make 'constraint-ob' */ cob= MEM_callocN(sizeof(bConstraintOb), "tempConstraintOb"); cob->type= ownertype; + cob->scene = scene; switch (ownertype) { case CONSTRAINT_OBTYPE_OBJECT: /* it is usually this case */ { Modified: trunk/blender/source/blender/editors/object/object_relations.c =================================================================== --- trunk/blender/source/blender/editors/object/object_relations.c 2009-10-12 06:45:55 UTC (rev 23777) +++ trunk/blender/source/blender/editors/object/object_relations.c 2009-10-12 09:39:57 UTC (rev 23778) @@ -618,7 +618,7 @@ add_constraint_to_object(con, ob); - get_constraint_target_matrix(con, 0, CONSTRAINT_OBTYPE_OBJECT, NULL, cmat, scene->r.cfra - give_timeoffset(ob)); + get_constraint_target_matrix(scene, con, 0, CONSTRAINT_OBTYPE_OBJECT, NULL, cmat, scene->r.cfra - give_timeoffset(ob)); VecSubf(vec, ob->obmat[3], cmat[3]); ob->loc[0] = vec[0]; Modified: trunk/blender/source/blender/ikplugin/intern/iksolver_plugin.c =================================================================== --- trunk/blender/source/blender/ikplugin/intern/iksolver_plugin.c 2009-10-12 06:45:55 UTC (rev 23777) +++ trunk/blender/source/blender/ikplugin/intern/iksolver_plugin.c 2009-10-12 09:39:57 UTC (rev 23778) @@ -210,7 +210,7 @@ /* called from within the core where_is_pose loop, all animsystems and constraints were executed & assigned. Now as last we do an IK pass */ -static void execute_posetree(Object *ob, PoseTree *tree) +static void execute_posetree(struct Scene *scene, Object *ob, PoseTree *tree) { float R_parmat[3][3], identity[3][3]; float iR_parmat[3][3]; @@ -347,7 +347,7 @@ /* 1.0=ctime, we pass on object for auto-ik (owner-type here is object, even though * strictly speaking, it is a posechannel) */ - get_constraint_target_matrix(target->con, 0, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0); + get_constraint_target_matrix(scene, target->con, 0, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0); /* and set and transform goal */ Mat4MulMat4(goal, rootmat, goalinv); @@ -357,7 +357,7 @@ /* same for pole vector target */ if(data->poletar) { - get_constraint_target_matrix(target->con, 1, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0); + get_constraint_target_matrix(scene, target->con, 1, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0); if(data->flag & CONSTRAINT_IK_SETANGLE) { /* don't solve IK when we are setting the pole angle */ @@ -511,7 +511,7 @@ tree->pchan[a]->flag |= POSE_CHAIN; } /* 5. execute the IK solver */ - execute_posetree(ob, tree); + execute_posetree(scene, ob, tree); /* 6. apply the differences to the channels, we need to calculate the original differences first */ Modified: trunk/blender/source/blender/ikplugin/intern/itasc_plugin.cpp =================================================================== --- trunk/blender/source/blender/ikplugin/intern/itasc_plugin.cpp 2009-10-12 06:45:55 UTC (rev 23777) +++ trunk/blender/source/blender/ikplugin/intern/itasc_plugin.cpp 2009-10-12 09:39:57 UTC (rev 23778) @@ -89,6 +89,7 @@ // one structure for each target in the scene struct IK_Target { + struct Scene *blscene; iTaSC::MovingFrame* target; iTaSC::ConstraintSet* constraint; struct bConstraint* blenderConstraint; @@ -105,6 +106,7 @@ float eeRest[4][4]; //end effector initial pose relative to armature IK_Target() { + blscene = NULL; target = NULL; constraint = NULL; blenderConstraint = NULL; @@ -155,6 +157,7 @@ struct IK_Scene { + struct Scene *blscene; IK_Scene* next; int numchan; // number of channel in pchan int numjoint; // number of joint in jointArray @@ -172,6 +175,7 @@ std::vector<IK_Target*> targets; IK_Scene() { + blscene = NULL; next = NULL; channels = NULL; armature = NULL; @@ -533,7 +537,7 @@ bConstraint* constraint = (bConstraint*)target->blenderConstraint; float tarmat[4][4]; - get_constraint_target_matrix(constraint, 0, CONSTRAINT_OBTYPE_OBJECT, target->owner, tarmat, 1.0); + get_constraint_target_matrix(target->blscene, constraint, 0, CONSTRAINT_OBTYPE_OBJECT, target->owner, tarmat, 1.0); // rootmat contains the target pose in world coordinate // if enforce is != 1.0, blend the target position with the end effector position @@ -601,7 +605,7 @@ IK_Channel &rootchan = ikscene->channels[0]; // get polar target matrix in world space - get_constraint_target_matrix(ikscene->polarConstraint, 1, CONSTRAINT_OBTYPE_OBJECT, ikscene->blArmature, mat, 1.0); + get_constraint_target_matrix(ikscene->blscene, ikscene->polarConstraint, 1, CONSTRAINT_OBTYPE_OBJECT, ikscene->blArmature, mat, 1.0); // convert to armature space Mat4MulMat4(polemat, mat, imat); // get the target in world space (was computed before as target object are defined before base object) @@ -1050,6 +1054,7 @@ return NULL; ikscene = new IK_Scene; + ikscene->blscene = blscene; arm = new iTaSC::Armature(); scene = new iTaSC::Scene(); ikscene->channels = new IK_Channel[tree->totchannel]; @@ -1382,6 +1387,7 @@ // finally add the constraint for (t=0; t<ikscene->targets.size(); t++) { IK_Target* iktarget = ikscene->targets[t]; + iktarget->blscene = blscene; condata= (bKinematicConstraint*)iktarget->blenderConstraint->data; pchan = tree->pchan[iktarget->channel]; unsigned int controltype, bonecnt; _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs