Revision: 23786
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23786
Author:   campbellbarton
Date:     2009-10-12 16:38:35 +0200 (Mon, 12 Oct 2009)

Log Message:
-----------
minor changes to texture ui, not user visible

Modified Paths:
--------------
    trunk/blender/release/scripts/ui/buttons_texture.py
    trunk/blender/release/scripts/ui/space_image.py

Modified: trunk/blender/release/scripts/ui/buttons_texture.py
===================================================================
--- trunk/blender/release/scripts/ui/buttons_texture.py 2009-10-12 13:37:07 UTC 
(rev 23785)
+++ trunk/blender/release/scripts/ui/buttons_texture.py 2009-10-12 14:38:35 UTC 
(rev 23786)
@@ -10,6 +10,20 @@
                        return mat
 
        return None
+       
+def context_tex_datablock(context):
+               
+               idblock = active_node_mat(context.material)
+               if idblock: return idblock
+               
+               idblock =       context.lamp
+               if idblock: return idblock
+               
+               idblock =       context.world
+               if idblock: return idblock
+               
+               idblock =       context.brush
+               return idblock
 
 class TextureButtonsPanel(bpy.types.Panel):
        __space_type__ = 'PROPERTIES'
@@ -28,19 +42,11 @@
                
                tex = context.texture
                slot = context.texture_slot
-               ma = active_node_mat(context.material)
-               la = context.lamp
-               wo = context.world
-               br = context.brush
                
-               if ma:
-                       layout.template_preview(tex, parent=ma, slot=slot)
-               elif la:
-                       layout.template_preview(tex, parent=la, slot=slot)
-               elif wo:
-                       layout.template_preview(tex, parent=wo, slot=slot)
-               elif br:
-                       layout.template_preview(tex, parent=br, slot=slot)
+               idblock = context_tex_datablock(context)
+               
+               if idblock:
+                       layout.template_preview(tex, parent=idblock, slot=slot)
                else:
                        layout.template_preview(tex, slot=slot)
                        
@@ -54,22 +60,19 @@
                layout = self.layout
 
                tex = context.texture
+
+               idblock = context_tex_datablock(context)
                
-               id = active_node_mat(context.material)
-               if not id: id = context.lamp
-               if not id: id = context.world
-               if not id: id = context.brush
-               
                space = context.space_data
 
-               if id:
+               if idblock:
                        row = layout.row()
-                       row.template_list(id, "textures", id, 
"active_texture_index", rows=2)
+                       row.template_list(idblock, "textures", idblock, 
"active_texture_index", rows=2)
                        
                split = layout.split(percentage=0.65)
 
-               if id:
-                       split.template_ID(id, "active_texture", 
new="texture.new")
+               if idblock:
+                       split.template_ID(idblock, "active_texture", 
new="texture.new")
                elif tex:
                        split.template_ID(space, "pin_id")
 
@@ -139,14 +142,12 @@
        def draw(self, context):
                layout = self.layout
                
-               ma = active_node_mat(context.material)
-               la = context.lamp
-               wo = context.world
-               br = context.brush
+               idblock = context_tex_datablock(context)
+               
                tex = context.texture_slot
                textype = context.texture
 
-               if not br:
+               if type(idblock) != bpy.types.Brush:
                        split = layout.split(percentage=0.3)
                        col = split.column()
                        col.itemL(text="Coordinates:")
@@ -170,7 +171,7 @@
                                split.itemL(text="Object:")
                                split.itemR(tex, "object", text="")
                        
-               if ma:
+               if type(idblock) == bpy.types.Material:
                        split = layout.split(percentage=0.3)
                        split.itemL(text="Projection:")
                        split.itemR(tex, "mapping", text="")
@@ -191,7 +192,7 @@
                        row.itemR(tex, "y_mapping", text="")
                        row.itemR(tex, "z_mapping", text="")
 
-               if br:
+               elif type(idblock) == bpy.types.Brush:
                        layout.itemR(tex, "map_mode", expand=True)
                        
                        row = layout.row()
@@ -212,10 +213,8 @@
        def draw(self, context):
                layout = self.layout
                
-               ma = active_node_mat(context.material)
-               la = context.lamp
-               wo = context.world
-               br = context.brush
+               idblock = context_tex_datablock(context)
+               
                textype = context.texture
                tex = context.texture_slot
 
@@ -226,8 +225,8 @@
                        sub.active = active
                        sub.itemR(tex, factor, text=name, slider=True)
                
-               if ma:
-                       if ma.type in ['SURFACE', 'HALO', 'WIRE']:
+               if type(idblock) == bpy.types.Material:
+                       if idblock.type in ('SURFACE', 'HALO', 'WIRE'):
                                split = layout.split()
                                
                                col = split.column()
@@ -272,11 +271,12 @@
                                factor_but(col, tex.map_colortransmission, 
"map_colortransmission", "colortransmission_factor", "Transmission Color")
                                factor_but(col, tex.map_colorreflection, 
"map_colorreflection", "colorreflection_factor", "Reflection Color")
 
-               elif la:
+               elif type(idblock) == bpy.types.Lamp:
                        row = layout.row()
                        factor_but(row, tex.map_color, "map_color", 
"color_factor", "Color")
                        factor_but(row, tex.map_shadow, "map_shadow", 
"shadow_factor", "Shadow")
-               elif wo:
+                       
+               elif type(idblock) == bpy.types.World:
                        split = layout.split()
                        
                        col = split.column()
@@ -301,7 +301,8 @@
                col = split.column()
                col.itemR(tex, "negate", text="Negative")
                col.itemR(tex, "stencil")
-               if ma or wo:
+               
+               if type(idblock) in (bpy.types.Material, bpy.types.World):
                        col.itemR(tex, "default_value", text="DVar", 
slider=True)
 
 # Texture Type Panels #
@@ -775,3 +776,4 @@
 bpy.types.register(TEXTURE_PT_colors)
 bpy.types.register(TEXTURE_PT_mapping)
 bpy.types.register(TEXTURE_PT_influence)
+

Modified: trunk/blender/release/scripts/ui/space_image.py
===================================================================
--- trunk/blender/release/scripts/ui/space_image.py     2009-10-12 13:37:07 UTC 
(rev 23785)
+++ trunk/blender/release/scripts/ui/space_image.py     2009-10-12 14:38:35 UTC 
(rev 23786)
@@ -32,7 +32,7 @@
 
                for a, b in ratios:
                        text = "Zoom %d:%d" % (a, b)
-                       layout.item_floatO("image.view_zoom_ratio", "ratio", 
a/float(b), text=text)
+                       layout.item_floatO("image.view_zoom_ratio", "ratio", 
a/b, text=text)
 
                layout.itemS()
 


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