Commit: 9b5cf593a6068c9415b28eb24ba2d4ab17a2bed8
Author: Campbell Barton
Date:   Thu Oct 18 12:58:54 2018 +1100
Branches: blender2.8
https://developer.blender.org/rB9b5cf593a6068c9415b28eb24ba2d4ab17a2bed8

Gizmo: tweak sorting to avoid view-aligned shear

===================================================================

M       source/blender/editors/transform/transform_gizmo_3d.c

===================================================================

diff --git a/source/blender/editors/transform/transform_gizmo_3d.c 
b/source/blender/editors/transform/transform_gizmo_3d.c
index 6297cb57c03..4c1be88904d 100644
--- a/source/blender/editors/transform/transform_gizmo_3d.c
+++ b/source/blender/editors/transform/transform_gizmo_3d.c
@@ -2100,7 +2100,17 @@ static void WIDGETGROUP_xform_shear_draw_prepare(const 
bContext *C, wmGizmoGroup
        /* Basic ordering for drawing only. */
        {
                LISTBASE_FOREACH (wmGizmo *, gz, &gzgroup->gizmos) {
-                       gz->temp.f = dot_v3v3(rv3d->viewinv[2], 
gz->matrix_basis[2]);
+                       /* Since we have two pairs of each axis,
+                        * bias the values so gizmos that are orthogonal to the 
view get priority.
+                        * This means we never default to shearing along the 
view axis in the case of an overlap. */
+                       float axis_order[3], axis_bias[3];
+                       copy_v3_v3(axis_order, gz->matrix_basis[2]);
+                       copy_v3_v3(axis_bias, gz->matrix_basis[1]);
+                       if (dot_v3v3(axis_bias, rv3d->viewinv[2]) < 0.0f) {
+                               negate_v3(axis_bias);
+                       }
+                       madd_v3_v3fl(axis_order, axis_bias, 0.01f);
+                       gz->temp.f = dot_v3v3(rv3d->viewinv[2], axis_order);
                }
                BLI_listbase_sort(&gzgroup->gizmos, 
WM_gizmo_cmp_temp_fl_reverse);
        }

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