Commit: 80499bcc52947cde946cd6c64e8ddb694e598286
Author: mano-wii
Date:   Mon Nov 19 08:55:59 2018 -0200
Branches: blender2.8
https://developer.blender.org/rB80499bcc52947cde946cd6c64e8ddb694e598286

EEVEE: Cleanup remove unused shader.

===================================================================

M       source/blender/draw/engines/eevee/eevee_materials.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_materials.c 
b/source/blender/draw/engines/eevee/eevee_materials.c
index d7d9649ad63..a87b4626628 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -58,7 +58,6 @@ static struct {
        struct GPUShader *default_hair_prepass_clip_sh;
        struct GPUShader *default_lit[VAR_MAT_MAX];
        struct GPUShader *default_background;
-       struct GPUShader *default_studiolight_background;
        struct GPUShader *update_noise_sh;
 
        /* 64*64 array texture containing all LUTs and other utilitarian arrays.
@@ -597,10 +596,6 @@ void EEVEE_materials_init(EEVEE_ViewLayerData *sldata, 
EEVEE_StorageList *stl, E
                        datatoc_background_vert_glsl, NULL, 
datatoc_default_world_frag_glsl,
                        NULL);
 
-               e_data.default_studiolight_background = DRW_shader_create(
-                       datatoc_background_vert_glsl, NULL, 
datatoc_default_world_frag_glsl,
-                       "#define LOOKDEV\n");
-
                e_data.default_prepass_sh = DRW_shader_create(
                        datatoc_prepass_vert_glsl, NULL, 
datatoc_prepass_frag_glsl,
                        NULL);
@@ -1799,7 +1794,6 @@ void EEVEE_materials_free(void)
        DRW_SHADER_FREE_SAFE(e_data.default_prepass_sh);
        DRW_SHADER_FREE_SAFE(e_data.default_prepass_clip_sh);
        DRW_SHADER_FREE_SAFE(e_data.default_background);
-       DRW_SHADER_FREE_SAFE(e_data.default_studiolight_background);
        DRW_SHADER_FREE_SAFE(e_data.update_noise_sh);
        DRW_TEXTURE_FREE_SAFE(e_data.util_tex);
        DRW_TEXTURE_FREE_SAFE(e_data.noise_tex);

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to