Commit: d068c6017c6ee840a395b37b68b7d42cb5095dda
Author: Campbell Barton
Date:   Fri Jan 4 08:21:07 2019 +1100
Branches: master
https://developer.blender.org/rBd068c6017c6ee840a395b37b68b7d42cb5095dda

3D View: use full opacity by default

Vertex paint overlays the color w/ solid mode,
Having a partial overlay makes the sample tool not give useful results.

===================================================================

M       source/blender/blenloader/intern/versioning_280.c
M       source/blender/editors/space_view3d/space_view3d.c
M       source/blender/makesrna/intern/rna_space.c

===================================================================

diff --git a/source/blender/blenloader/intern/versioning_280.c 
b/source/blender/blenloader/intern/versioning_280.c
index 85dfbdd1fec..d8ed41c4d55 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -1769,11 +1769,10 @@ void blo_do_versions_280(FileData *fd, Library 
*UNUSED(lib), Main *bmain)
                                                if (sl->spacetype == 
SPACE_VIEW3D) {
                                                        enum { 
V3D_SHOW_MODE_SHADE_OVERRIDE = (1 << 15), };
                                                        View3D *v3d = (View3D 
*)sl;
-                                                       float alpha = 
v3d->flag2 & V3D_SHOW_MODE_SHADE_OVERRIDE ? 0.0f : 0.8f;
-                                                       float alpha_full = 
v3d->flag2 & V3D_SHOW_MODE_SHADE_OVERRIDE ? 0.0f : 1.0f;
+                                                       float alpha = 
v3d->flag2 & V3D_SHOW_MODE_SHADE_OVERRIDE ? 0.0f : 1.0f;
                                                        
v3d->overlay.texture_paint_mode_opacity = alpha;
                                                        
v3d->overlay.vertex_paint_mode_opacity = alpha;
-                                                       
v3d->overlay.weight_paint_mode_opacity = alpha_full;
+                                                       
v3d->overlay.weight_paint_mode_opacity = alpha;
                                                }
                                        }
                                }
diff --git a/source/blender/editors/space_view3d/space_view3d.c 
b/source/blender/editors/space_view3d/space_view3d.c
index c7f82539e68..2685fb4810d 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -326,9 +326,9 @@ static SpaceLink *view3d_new(const ScrArea *UNUSED(sa), 
const Scene *scene)
 
        v3d->overlay.wireframe_threshold = 1.0f;
        v3d->overlay.xray_alpha_bone = 0.5f;
-       v3d->overlay.texture_paint_mode_opacity = 0.8;
+       v3d->overlay.texture_paint_mode_opacity = 1.0f;
        v3d->overlay.weight_paint_mode_opacity = 1.0f;
-       v3d->overlay.vertex_paint_mode_opacity = 0.8;
+       v3d->overlay.vertex_paint_mode_opacity = 1.0f;
        v3d->overlay.edit_flag = V3D_OVERLAY_EDIT_FACES |
                                 V3D_OVERLAY_EDIT_SEAMS |
                                 V3D_OVERLAY_EDIT_SHARP |
diff --git a/source/blender/makesrna/intern/rna_space.c 
b/source/blender/makesrna/intern/rna_space.c
index 3bddb46d644..8bdf947449e 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -2953,14 +2953,14 @@ static void rna_def_space_view3d_overlay(BlenderRNA 
*brna)
 
        prop = RNA_def_property(srna, "texture_paint_mode_opacity", PROP_FLOAT, 
PROP_FACTOR);
        RNA_def_property_float_sdna(prop, NULL, 
"overlay.texture_paint_mode_opacity");
-       RNA_def_property_float_default(prop, 0.8f);
+       RNA_def_property_float_default(prop, 1.0f);
        RNA_def_property_ui_text(prop, "Texture Opacity", "Opacity of the 
texture paint mode overlay");
        RNA_def_property_range(prop, 0.0f, 1.0f);
        RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
 
        prop = RNA_def_property(srna, "vertex_paint_mode_opacity", PROP_FLOAT, 
PROP_FACTOR);
        RNA_def_property_float_sdna(prop, NULL, 
"overlay.vertex_paint_mode_opacity");
-       RNA_def_property_float_default(prop, 0.8f);
+       RNA_def_property_float_default(prop, 1.0f);
        RNA_def_property_ui_text(prop, "Vertex Paint Opacity", "Opacity of the 
vertex paint mode overlay");
        RNA_def_property_range(prop, 0.0f, 1.0f);
        RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);

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