Commit: f15a5440a1e10d0a3cc8f6bcb0693f9d3c98807c
Author: Sergey Sharybin
Date: Thu Jan 24 14:23:14 2019 +0100
Branches: master
https://developer.blender.org/rBf15a5440a1e10d0a3cc8f6bcb0693f9d3c98807c
Multires reshape: correct grids level allocation
Similar to masking grids, need to also check existing grid level.
This is because edit mode might leave allocated grid with 0 levels.
===================================================================
M source/blender/blenkernel/intern/multires_reshape.c
===================================================================
diff --git a/source/blender/blenkernel/intern/multires_reshape.c
b/source/blender/blenkernel/intern/multires_reshape.c
index 0c4edf4de9d..0c1b85d8044 100644
--- a/source/blender/blenkernel/intern/multires_reshape.c
+++ b/source/blender/blenkernel/intern/multires_reshape.c
@@ -89,6 +89,9 @@ static void multires_reshape_allocate_displacement_grid(
const int grid_area = grid_size * grid_size;
float (*disps)[3] = MEM_calloc_arrayN(
grid_area, 3 * sizeof(float), "multires disps");
+ if (displacement_grid->disps != NULL) {
+ MEM_freeN(displacement_grid->disps);
+ }
displacement_grid->disps = disps;
displacement_grid->totdisp = grid_area;
displacement_grid->level = level;
@@ -97,7 +100,7 @@ static void multires_reshape_allocate_displacement_grid(
static void multires_reshape_ensure_displacement_grid(
MDisps *displacement_grid, const int level)
{
- if (displacement_grid->disps != NULL) {
+ if (displacement_grid->disps != NULL && displacement_grid->level ==
level) {
return;
}
multires_reshape_allocate_displacement_grid(
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs