Commit: dbfbd6b9043d325456225aaf4c8af7bba7cc4aa0
Author: Clément Foucault
Date:   Sat Mar 16 03:57:51 2019 +0100
Branches: master
https://developer.blender.org/rBdbfbd6b9043d325456225aaf4c8af7bba7cc4aa0

Fix T62555 Viewport borders flicker when splitting said viewport

===================================================================

M       source/blender/editors/screen/screen_draw.c

===================================================================

diff --git a/source/blender/editors/screen/screen_draw.c 
b/source/blender/editors/screen/screen_draw.c
index a5d0bbacd91..6a0332731b4 100644
--- a/source/blender/editors/screen/screen_draw.c
+++ b/source/blender/editors/screen/screen_draw.c
@@ -412,6 +412,7 @@ void ED_screen_draw_edges(wmWindow *win)
        edge_thickness = corner_scale * 0.21f;
 
        GPU_blend(true);
+       GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, 
GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
 
        GPUBatch *batch = batch_screen_edges_get(&verts_per_corner);
        GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_AREA_EDGES);
@@ -484,6 +485,8 @@ void ED_screen_draw_split_preview(ScrArea *sa, const int 
dir, const float fac)
 
        /* splitpoint */
        GPU_blend(true);
+       GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, 
GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+
        immUniformColor4ub(255, 255, 255, 100);
 
        immBegin(GPU_PRIM_LINES, 2);

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