Commit: 8162a6c51d28b09791977c9009f79b9a204bb346
Author: Brecht Van Lommel
Date:   Mon Mar 18 14:56:08 2019 +0100
Branches: blender2.7
https://developer.blender.org/rB8162a6c51d28b09791977c9009f79b9a204bb346

Cleanup: fix compiler warnings.

===================================================================

M       intern/cycles/blender/blender_session.cpp
M       intern/cycles/blender/blender_sync.cpp
M       intern/cycles/blender/blender_sync.h
M       intern/cycles/render/light.cpp
M       intern/cycles/render/light.h

===================================================================

diff --git a/intern/cycles/blender/blender_session.cpp 
b/intern/cycles/blender/blender_session.cpp
index 27541800804..923fdf9be4b 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -433,7 +433,7 @@ void BlenderSession::render()
                BL::RenderLayer b_rlay = *b_single_rlay;
 
                /* add passes */
-               vector<Pass> passes = sync->sync_render_passes(b_rlay, 
*b_layer_iter, session_params);
+               vector<Pass> passes = sync->sync_render_passes(b_rlay, 
*b_layer_iter);
                buffer_params.passes = passes;
 
                PointerRNA crl = RNA_pointer_get(&b_layer_iter->ptr, "cycles");
diff --git a/intern/cycles/blender/blender_sync.cpp 
b/intern/cycles/blender/blender_sync.cpp
index c595e0364c6..841af87000f 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -553,8 +553,7 @@ int BlenderSync::get_denoising_pass(BL::RenderPass& b_pass)
 }
 
 vector<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
-                                             BL::SceneRenderLayer& b_srlay,
-                                             const SessionParams 
&session_params)
+                                             BL::SceneRenderLayer& b_srlay)
 {
        vector<Pass> passes;
        Pass::add(PASS_COMBINED, passes);
diff --git a/intern/cycles/blender/blender_sync.h 
b/intern/cycles/blender/blender_sync.h
index 6d78f62c7d0..4541fa17738 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -67,8 +67,7 @@ public:
                       const char *layer = 0);
        void sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer);
        vector<Pass> sync_render_passes(BL::RenderLayer& b_rlay,
-                                       BL::SceneRenderLayer& b_srlay,
-                                       const SessionParams &session_params);
+                                       BL::SceneRenderLayer& b_srlay);
        void sync_integrator();
        void sync_camera(BL::RenderSettings& b_render,
                         BL::Object& b_override,
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index 7101d2ab60c..7439f82790d 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -191,7 +191,7 @@ bool LightManager::has_background_light(Scene *scene)
        return false;
 }
 
-void LightManager::disable_ineffective_light(Device * /*device*/, Scene *scene)
+void LightManager::disable_ineffective_light(Scene *scene)
 {
        /* Make all lights enabled by default, and perform some preliminary 
checks
         * needed for finer-tuning of settings (for example, check whether we've
@@ -873,7 +873,7 @@ void LightManager::device_update(Device *device, 
DeviceScene *dscene, Scene *sce
 
        use_light_visibility = false;
 
-       disable_ineffective_light(device, scene);
+       disable_ineffective_light(scene);
 
        device_update_points(device, dscene, scene);
        if(progress.get_cancel()) return;
diff --git a/intern/cycles/render/light.h b/intern/cycles/render/light.h
index f4dfe0cadbf..e7c06604fc4 100644
--- a/intern/cycles/render/light.h
+++ b/intern/cycles/render/light.h
@@ -109,7 +109,7 @@ protected:
         * which doesn't contribute to the scene or which is only used for MIS
         * and scene doesn't need MIS.
         */
-       void disable_ineffective_light(Device *device, Scene *scene);
+       void disable_ineffective_light(Scene *scene);
 
        void device_update_points(Device *device,
                                  DeviceScene *dscene,

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