Commit: a761a93d411da3798ff52f8c48381c5f46690818
Author: Richard Antalik
Date:   Mon Mar 18 12:04:11 2019 -0700
Branches: master
https://developer.blender.org/rBa761a93d411da3798ff52f8c48381c5f46690818

Fix VSE color picker

Fix VSE color picker mouse coords calculation

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4396

===================================================================

M       source/blender/editors/space_sequencer/sequencer_view.c

===================================================================

diff --git a/source/blender/editors/space_sequencer/sequencer_view.c 
b/source/blender/editors/space_sequencer/sequencer_view.c
index d500a9a081d..d0e31dbbe79 100644
--- a/source/blender/editors/space_sequencer/sequencer_view.c
+++ b/source/blender/editors/space_sequencer/sequencer_view.c
@@ -100,8 +100,10 @@ static void sample_apply(bContext *C, wmOperator *op, 
const wmEvent *event)
 
        UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1], &fx, 
&fy);
 
-       fx += (float) ibuf->x / 2.0f;
-       fy += (float) ibuf->y / 2.0f;
+       fx += (float)scene->r.xsch / 2.0f;
+       fy += (float)scene->r.ysch / 2.0f;
+       fx *= (float)ibuf->x / (float)scene->r.xsch;
+       fy *= (float)ibuf->y / (float)scene->r.ysch;
 
        if (fx >= 0.0f && fy >= 0.0f && fx < ibuf->x && fy < ibuf->y) {
                const float *fp;

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