Commit: bd803939957555e9c22b096365238704f55f6b3e
Author: Clément Foucault
Date:   Tue Mar 19 16:25:52 2019 +0100
Branches: master
https://developer.blender.org/rBbd803939957555e9c22b096365238704f55f6b3e

Fix T60684 Fourth and subsequent vertex color / UV layers displayed black

===================================================================

M       source/blender/draw/intern/draw_cache_impl_mesh.c

===================================================================

diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c 
b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 08b306b0ebe..3e1b6b6c020 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -889,11 +889,13 @@ static MeshRenderData *mesh_render_data_create_ex(
                 * to a safe glsl var name, but without name clash.
                 * NOTE 2 : Replicate changes to code_generate_vertex_new() in 
gpu_codegen.c */
                if (rdata->cd.layers.vcol_len != 0) {
+                       int act_vcol = rdata->cd.layers.vcol_active;
                        for (int i_src = 0, i_dst = 0; i_src < 
cd_layers_src.vcol_len; i_src++, i_dst++) {
                                if ((cd_lused[CD_MLOOPCOL] & (1 << i_src)) == 
0) {
+                                       /* This is a non-used VCol slot. Skip. 
*/
                                        i_dst--;
                                        if (rdata->cd.layers.vcol_active >= 
i_src) {
-                                               rdata->cd.layers.vcol_active--;
+                                               act_vcol--;
                                        }
                                }
                                else {
@@ -916,6 +918,10 @@ static MeshRenderData *mesh_render_data_create_ex(
                                        }
                                }
                        }
+                       if (rdata->cd.layers.vcol_active != -1) {
+                               /* Actual active Vcol slot inside vcol layers 
used for shading. */
+                               rdata->cd.layers.vcol_active = act_vcol;
+                       }
                }
 
                /* Start Fresh */

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