Commit: fa59346c1340da4189e5c7d38164a74dc096db10 Author: Jacques Lucke Date: Fri May 3 13:00:18 2019 +0200 Branches: master https://developer.blender.org/rBfa59346c1340da4189e5c7d38164a74dc096db10
Refactor: Support arbitrary y offset for channel list At first you could think that this refactor would not be necessary, because `ACHANNEL_FIRST` exists already. It contained the small y offset that all channels had. Unfortunately, a lot of code assumed that `ACHANNEL_FIRST = -ACHANNEL_HEIGHT`, making the define pretty much useless. This refactor fixes that for the action and nla editor. As a nice side effect, this patch fixes channel box select. Before there was always have a half-channel offset. Reviewers: brecht Differential Revision: https://developer.blender.org/D4783 =================================================================== M source/blender/editors/animation/anim_channels_edit.c M source/blender/editors/include/ED_anim_api.h M source/blender/editors/include/UI_view2d.h M source/blender/editors/interface/view2d.c M source/blender/editors/space_action/action_draw.c M source/blender/editors/space_action/action_edit.c M source/blender/editors/space_action/action_select.c M source/blender/editors/space_graph/graph_draw.c M source/blender/editors/space_nla/nla_channels.c M source/blender/editors/space_nla/nla_draw.c M source/blender/editors/space_nla/nla_edit.c M source/blender/editors/space_nla/nla_select.c =================================================================== diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c index 6e0277d5fff..adc6ec3f6be 100644 --- a/source/blender/editors/animation/anim_channels_edit.c +++ b/source/blender/editors/animation/anim_channels_edit.c @@ -2531,17 +2531,6 @@ static void box_select_anim_channels(bAnimContext *ac, rcti *rect, short selectm SpaceNla *snla = (SpaceNla *)ac->sl; View2D *v2d = &ac->ar->v2d; rctf rectf; - float ymin, ymax; - - /* set initial y extents */ - if (ac->datatype == ANIMCONT_NLA) { - ymin = (float)(-NLACHANNEL_HEIGHT(snla)); - ymax = 0.0f; - } - else { - ymin = 0.0f; - ymax = (float)(-ACHANNEL_HEIGHT(ac)); - } /* convert border-region to view coordinates */ UI_view2d_region_to_view(v2d, rect->xmin, rect->ymin + 2, &rectf.xmin, &rectf.ymin); @@ -2551,8 +2540,17 @@ static void box_select_anim_channels(bAnimContext *ac, rcti *rect, short selectm filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS); ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); + float ymax; + if (ac->datatype == ANIMCONT_NLA) { + ymax = NLACHANNEL_FIRST_TOP(snla); + } + else { + ymax = ACHANNEL_FIRST_TOP(ac); + } + /* loop over data, doing box select */ for (ale = anim_data.first; ale; ale = ale->next) { + float ymin; if (ac->datatype == ANIMCONT_NLA) { ymin = ymax - NLACHANNEL_STEP(snla); } @@ -2729,32 +2727,25 @@ static int animchannels_channel_get(bAnimContext *ac, const int mval[2]) ar = ac->ar; v2d = &ar->v2d; - /* Figure out which channel user clicked in. - * - * Note: although channels technically start at (y = ACHANNEL_FIRST), - * we need to adjust by half a channel's height so that the tops of channels get caught ok. - * Since ACHANNEL_FIRST is really ACHANNEL_HEIGHT, we simply use ACHANNEL_HEIGHT_HALF. - */ + /* Figure out which channel user clicked in. */ UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y); if (ac->datatype == ANIMCONT_NLA) { SpaceNla *snla = (SpaceNla *)ac->sl; - UI_view2d_listview_view_to_cell(v2d, - NLACHANNEL_NAMEWIDTH, + UI_view2d_listview_view_to_cell(NLACHANNEL_NAMEWIDTH, NLACHANNEL_STEP(snla), 0, - (float)NLACHANNEL_HEIGHT_HALF(snla), + NLACHANNEL_FIRST_TOP(snla), x, y, NULL, &channel_index); } else { - UI_view2d_listview_view_to_cell(v2d, - ACHANNEL_NAMEWIDTH, + UI_view2d_listview_view_to_cell(ACHANNEL_NAMEWIDTH, ACHANNEL_STEP(ac), 0, - (float)ACHANNEL_HEIGHT_HALF(ac), + ACHANNEL_FIRST_TOP(ac), x, y, NULL, @@ -3206,19 +3197,12 @@ static int animchannels_mouseclick_invoke(bContext *C, wmOperator *op, const wmE selectmode = SELECT_REPLACE; } - /* figure out which channel user clicked in - * - * Note: - * although channels technically start at (y = ACHANNEL_FIRST), - * we need to adjust by half a channel's height so that the tops of channels get caught ok. - * Since ACHANNEL_FIRST is really ACHANNEL_HEIGHT, we simply use ACHANNEL_HEIGHT_HALF. - */ + /* figure out which channel user clicked in */ UI_view2d_region_to_view(v2d, event->mval[0], event->mval[1], &x, &y); - UI_view2d_listview_view_to_cell(v2d, - ACHANNEL_NAMEWIDTH, + UI_view2d_listview_view_to_cell(ACHANNEL_NAMEWIDTH, ACHANNEL_STEP(&ac), 0, - (float)ACHANNEL_HEIGHT_HALF(&ac), + ACHANNEL_FIRST_TOP(&ac), x, y, NULL, diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h index d947322f708..6342a8b26d9 100644 --- a/source/blender/editors/include/ED_anim_api.h +++ b/source/blender/editors/include/ED_anim_api.h @@ -403,11 +403,13 @@ typedef enum eAnimFilter_Flags { /* -------------- Channel Defines -------------- */ /* channel heights */ -#define ACHANNEL_FIRST(ac) (-0.8f * (ac)->yscale_fac * U.widget_unit) +#define ACHANNEL_FIRST_TOP(ac) (-0.4f * (ac)->yscale_fac * U.widget_unit) #define ACHANNEL_HEIGHT(ac) (0.8f * (ac)->yscale_fac * U.widget_unit) -#define ACHANNEL_HEIGHT_HALF(ac) (0.4f * (ac)->yscale_fac * U.widget_unit) #define ACHANNEL_SKIP (0.1f * U.widget_unit) #define ACHANNEL_STEP(ac) (ACHANNEL_HEIGHT(ac) + ACHANNEL_SKIP) +/* Additional offset to give some room at the end. */ +#define ACHANNEL_TOT_HEIGHT(ac, item_amount) \ + (-ACHANNEL_FIRST_TOP(ac) + ACHANNEL_STEP(ac) * (item_amount + 1)) /* channel widths */ #define ACHANNEL_NAMEWIDTH (10 * U.widget_unit) @@ -418,13 +420,14 @@ typedef enum eAnimFilter_Flags { /* -------------- NLA Channel Defines -------------- */ /* NLA channel heights */ -#define NLACHANNEL_FIRST (-0.8f * U.widget_unit) +#define NLACHANNEL_FIRST_TOP(snla) (-0.4f * U.widget_unit) #define NLACHANNEL_HEIGHT(snla) \ ((snla && (snla->flag & SNLA_NOSTRIPCURVES)) ? (0.8f * U.widget_unit) : (1.2f * U.widget_unit)) -#define NLACHANNEL_HEIGHT_HALF(snla) \ - ((snla && (snla->flag & SNLA_NOSTRIPCURVES)) ? (0.4f * U.widget_unit) : (0.6f * U.widget_unit)) #define NLACHANNEL_SKIP (0.1f * U.widget_unit) #define NLACHANNEL_STEP(snla) (NLACHANNEL_HEIGHT(snla) + NLACHANNEL_SKIP) +/* Additional offset to give some room at the end. */ +#define NLACHANNEL_TOT_HEIGHT(snla, item_amount) \ + (-NLACHANNEL_FIRST_TOP(snla) + NLACHANNEL_STEP(snla) * (item_amount + 1)) /* channel widths */ #define NLACHANNEL_NAMEWIDTH (10 * U.widget_unit) diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h index 07dbb49ac07..b1dfa89ae7d 100644 --- a/source/blender/editors/include/UI_view2d.h +++ b/source/blender/editors/include/UI_view2d.h @@ -183,16 +183,7 @@ void UI_view2d_scrollers_draw(struct View2D *v2d, View2DScrollers *scrollers); void UI_view2d_scrollers_free(View2DScrollers *scrollers); /* list view tools */ -void UI_view2d_listview_cell_to_view(struct View2D *v2d, - float columnwidth, - float rowheight, - float startx, - float starty, - int column, - int row, - struct rctf *rect); -void UI_view2d_listview_view_to_cell(struct View2D *v2d, - float columnwidth, +void UI_view2d_listview_view_to_cell(float columnwidth, float rowheight, float startx, float starty, @@ -200,15 +191,6 @@ void UI_view2d_listview_view_to_cell(struct View2D *v2d, float viewy, int *column, int *row); -void UI_view2d_listview_visible_cells(struct View2D *v2d, - float columnwidth, - float rowheight, - float startx, - float starty, - int *column_min, - int *column_max, - int *row_min, - int *row_max); /* coordinate conversion */ float UI_view2d_region_to_view_x(const struct View2D *v2d, float x); diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c index 58d26c4a840..9de7a33b757 100644 --- a/source/blender/editors/interface/view2d.c +++ b/source/blender/editors/interface/view2d.c @@ -1644,59 +1644,6 @@ void UI_view2d_scrollers_free(View2DScrollers *scrollers) /* *********************************************************************** */ /* List View Utilities */ -/** Get the view-coordinates of the nominated cell - * - * \param columnwidth, rowheight: size of each 'cell' - * \param startx, starty: coordinates (in 'tot' rect space) that the list starts from. - * This should be (0,0) for most views. However, for those where the starting row was offsetted - * (like for Animation Editor channel lists, to make the first entry more visible), these will be - * the min-coordinates of the first item. - * \param column, row: The 2d-coordinates - * (in 2D-view / 'tot' rect space) the cell exists at - * \param rect: coordinates of the cell - * (passed as single var instead of 4 separate, as it's more useful this way) - */ -void UI_view2d_listview_cell_to_view(View2D *v2d, - float columnwidth, - float rowheight, - float startx, - float starty, - int column, - int row, - rctf *rect) -{ - /* sanity checks */ - if (ELEM(NULL, v2d, rect)) { - return; - } - - if ((columnwidth <= 0) && (rowheight <= 0)) { - rect->xmin = rect->xmax = 0.0f; - rect->ymin = rect->ymax = 0.0f; - return; - } - - /* x-coordinates */ - rect->xmin = startx + (float)(columnwidth * column); - rect->xmax = startx + (float)(columnwidth * (column + 1)); - - if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) { - /* simply negate the values for the coord @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs