Commit: d8dbd49a2f23b7637f05fc058f39bdf6ab706624 Author: Campbell Barton Date: Fri May 31 22:51:19 2019 +1000 Branches: master https://developer.blender.org/rBd8dbd49a2f23b7637f05fc058f39bdf6ab706624
Cleanup: style, use braces in source/ Automated using clang-tidy. =================================================================== M source/blender/blenkernel/intern/sound.c M source/blender/blenlib/intern/math_matrix.c M source/blender/bmesh/tools/bmesh_bevel.c M source/blender/collada/AnimationExporter.cpp M source/blender/collada/AnimationImporter.cpp M source/blender/collada/ArmatureExporter.cpp M source/blender/collada/ArmatureImporter.cpp M source/blender/collada/BCAnimationCurve.cpp M source/blender/collada/BCAnimationSampler.cpp M source/blender/collada/BCSampleData.cpp M source/blender/collada/ControllerExporter.cpp M source/blender/collada/DocumentExporter.cpp M source/blender/collada/DocumentImporter.cpp M source/blender/collada/EffectExporter.cpp M source/blender/collada/ErrorHandler.cpp M source/blender/collada/ExtraHandler.cpp M source/blender/collada/ExtraTags.cpp M source/blender/collada/GeometryExporter.cpp M source/blender/collada/MaterialExporter.cpp M source/blender/collada/MaterialExporter.h M source/blender/collada/MeshImporter.cpp M source/blender/collada/SceneExporter.cpp M source/blender/collada/SkinInfo.cpp M source/blender/collada/TransformWriter.cpp M source/blender/collada/collada.cpp M source/blender/collada/collada_internal.cpp M source/blender/collada/collada_utils.cpp M source/blender/collada/collada_utils.h M source/blender/editors/armature/pose_transform.c M source/blender/freestyle/intern/application/AppCanvas.cpp M source/blender/freestyle/intern/application/Controller.cpp M source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp M source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp M source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp M source/blender/freestyle/intern/geometry/BBox.h M source/blender/freestyle/intern/geometry/Bezier.cpp M source/blender/freestyle/intern/geometry/FastGrid.cpp M source/blender/freestyle/intern/geometry/FitCurve.cpp M source/blender/freestyle/intern/geometry/GeomCleaner.cpp M source/blender/freestyle/intern/geometry/GeomUtils.cpp M source/blender/freestyle/intern/geometry/GeomUtils.h M source/blender/freestyle/intern/geometry/Grid.cpp M source/blender/freestyle/intern/geometry/Grid.h M source/blender/freestyle/intern/geometry/HashGrid.h M source/blender/freestyle/intern/geometry/Noise.cpp M source/blender/freestyle/intern/geometry/Polygon.h M source/blender/freestyle/intern/geometry/VecMat.h M source/blender/freestyle/intern/image/GaussianFilter.cpp M source/blender/freestyle/intern/image/GaussianFilter.h M source/blender/freestyle/intern/image/Image.h M source/blender/freestyle/intern/image/ImagePyramid.cpp M source/blender/freestyle/intern/python/BPy_BBox.cpp M source/blender/freestyle/intern/python/BPy_BinaryPredicate0D.cpp M source/blender/freestyle/intern/python/BPy_BinaryPredicate1D.cpp M source/blender/freestyle/intern/python/BPy_ContextFunctions.cpp M source/blender/freestyle/intern/python/BPy_Convert.cpp M source/blender/freestyle/intern/python/BPy_Freestyle.cpp M source/blender/freestyle/intern/python/BPy_FrsMaterial.cpp M source/blender/freestyle/intern/python/BPy_FrsNoise.cpp M source/blender/freestyle/intern/python/BPy_Id.cpp M source/blender/freestyle/intern/python/BPy_IntegrationType.cpp M source/blender/freestyle/intern/python/BPy_Interface0D.cpp M source/blender/freestyle/intern/python/BPy_Interface1D.cpp M source/blender/freestyle/intern/python/BPy_Iterator.cpp M source/blender/freestyle/intern/python/BPy_MediumType.cpp M source/blender/freestyle/intern/python/BPy_Nature.cpp M source/blender/freestyle/intern/python/BPy_Operators.cpp M source/blender/freestyle/intern/python/BPy_SShape.cpp M source/blender/freestyle/intern/python/BPy_StrokeAttribute.cpp M source/blender/freestyle/intern/python/BPy_StrokeShader.cpp M source/blender/freestyle/intern/python/BPy_UnaryFunction0D.cpp M source/blender/freestyle/intern/python/BPy_UnaryFunction1D.cpp M source/blender/freestyle/intern/python/BPy_UnaryPredicate0D.cpp M source/blender/freestyle/intern/python/BPy_UnaryPredicate1D.cpp M source/blender/freestyle/intern/python/BPy_ViewMap.cpp M source/blender/freestyle/intern/python/BPy_ViewShape.cpp M source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_FalseBP1D.cpp M source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_Length2DBP1D.cpp M source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_SameShapeIdBP1D.cpp M source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_TrueBP1D.cpp M source/blender/freestyle/intern/python/BinaryPredicate1D/BPy_ViewMapGradientNormBP1D.cpp M source/blender/freestyle/intern/python/Director.cpp M source/blender/freestyle/intern/python/Interface0D/BPy_CurvePoint.cpp M source/blender/freestyle/intern/python/Interface0D/BPy_SVertex.cpp M source/blender/freestyle/intern/python/Interface0D/BPy_ViewVertex.cpp M source/blender/freestyle/intern/python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp M source/blender/freestyle/intern/python/Interface0D/ViewVertex/BPy_NonTVertex.cpp M source/blender/freestyle/intern/python/Interface0D/ViewVertex/BPy_TVertex.cpp M source/blender/freestyle/intern/python/Interface1D/BPy_FEdge.cpp M source/blender/freestyle/intern/python/Interface1D/BPy_FrsCurve.cpp M source/blender/freestyle/intern/python/Interface1D/BPy_Stroke.cpp M source/blender/freestyle/intern/python/Interface1D/BPy_ViewEdge.cpp M source/blender/freestyle/intern/python/Interface1D/Curve/BPy_Chain.cpp M source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSharp.cpp M source/blender/freestyle/intern/python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp M source/blender/freestyle/intern/python/Iterator/BPy_AdjacencyIterator.cpp M source/blender/freestyle/intern/python/Iterator/BPy_ChainPredicateIterator.cpp M source/blender/freestyle/intern/python/Iterator/BPy_ChainSilhouetteIterator.cpp M source/blender/freestyle/intern/python/Iterator/BPy_ChainingIterator.cpp M source/blender/freestyle/intern/python/Iterator/BPy_CurvePointIterator.cpp M source/blender/freestyle/intern/python/Iterator/BPy_Interface0DIterator.cpp M source/blender/freestyle/intern/python/Iterator/BPy_SVertexIterator.cpp M source/blender/freestyle/intern/python/Iterator/BPy_StrokeVertexIterator.cpp M source/blender/freestyle/intern/python/Iterator/BPy_ViewEdgeIterator.cpp M source/blender/freestyle/intern/python/Iterator/BPy_orientedViewEdgeIterator.cpp M source/blender/freestyle/intern/python/StrokeShader/BPy_BackboneStretcherShader.cpp M source/blender/freestyle/intern/python/StrokeShader/BPy_BezierCurveShader.cpp M source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp M source/blender/freestyle/intern/python/StrokeShader/BPy_ColorNoiseShader.cpp M source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantColorShader.cpp M source/blender/freestyle/intern/python/StrokeShader/BPy_ConstantThicknessShader.cpp M source/blender/freestyle/intern/python/StrokeShader/BPy_ConstrainedIncreasingThicknessShader.cpp M source/blender/freestyle/intern/python/StrokeShader/BPy_GuidingLinesShader.cpp M source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingColorShader.cpp M source/blender/freestyle/intern/python/StrokeShader/BPy_IncreasingThicknessShader.cpp M source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.cpp M source/blender/freestyle/intern/python/StrokeShader/BPy_SamplingShader.cpp M source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureStepShader.cpp M source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessNoiseShader.cpp M source/blender/freestyle/intern/python/StrokeShader/BPy_TipRemoverShader.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DDouble.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DEdgeNature.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DFloat.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DId.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DMaterial.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DUnsigned.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVec2f.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVec3f.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DVectorViewShape.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/BPy_UnaryFunction0DViewShape.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Id/BPy_ShapeIdF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Material/BPy_MaterialF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Nature_EdgeNature/BPy_CurveNatureF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec2f/BPy_Normal2DF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec2f/BPy_VertexOrientation2DF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_Vec3f/BPy_VertexOrientation3DF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_ViewShape/BPy_GetOccludeeF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_ViewShape/BPy_GetShapeF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_Curvature2DAngleF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_DensityF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_GetProjectedXF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_GetProjectedYF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_GetProjectedZF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_GetXF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_GetYF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_GetZF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_LocalAverageDepthF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_double/BPy_ZDiscontinuityF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetCurvilinearAbscissaF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetParameterF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_GetViewMapGradientNormF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadCompleteViewMapPixelF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadMapPixelF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_float/BPy_ReadSteerableViewMapPixelF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_unsigned_int/BPy_QuantitativeInvisibilityF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction0D/UnaryFunction0D_vector_ViewShape/BPy_GetOccludersF0D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DDouble.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DEdgeNature.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DFloat.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DUnsigned.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVec2f.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVec3f.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVectorViewShape.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/BPy_UnaryFunction1DVoid.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Nature_EdgeNature/BPy_CurveNatureF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec2f/BPy_Normal2DF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec2f/BPy_Orientation2DF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_Vec3f/BPy_Orientation3DF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_Curvature2DAngleF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_DensityF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetCompleteViewMapDensityF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetDirectionalViewMapDensityF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetProjectedXF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetProjectedYF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetProjectedZF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetSteerableViewMapDensityF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetViewMapGradientNormF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetXF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetYF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_GetZF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_LocalAverageDepthF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_double/BPy_ZDiscontinuityF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_unsigned_int/BPy_QuantitativeInvisibilityF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_vector_ViewShape/BPy_GetOccludeeF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_vector_ViewShape/BPy_GetOccludersF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_vector_ViewShape/BPy_GetShapeF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_ChainingTimeStampF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_IncrementChainingTimeStampF1D.cpp M source/blender/freestyle/intern/python/UnaryFunction1D/UnaryFunction1D_void/BPy_TimeStampF1D.cpp M source/blender/freestyle/intern/python/UnaryPredicate0D/BPy_FalseUP0D.cpp M source/blender/freestyle/intern/python/UnaryPredicate0D/BPy_TrueUP0D.cpp M source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ContourUP1D.cpp M source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_DensityLowerThanUP1D.cpp M source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToChainingTimeStampUP1D.cpp M source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_EqualToTimeStampUP1D.cpp M source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ExternalContourUP1D.cpp M source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_FalseUP1D.cpp M source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_QuantitativeInvisibilityUP1D.cpp M source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_ShapeUP1D.cpp M source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_TrueUP1D.cpp M source/blender/freestyle/intern/python/UnaryPredicate1D/BPy_WithinImageBoundaryUP1D.cpp M source/blender/freestyle/intern/scene_graph/FrsMaterial.h M source/blender/freestyle/intern/scene_graph/IndexedFaceSet.cpp M source/blender/freestyle/intern/scene_graph/LineRep.cpp M source/blender/freestyle/intern/scene_graph/Node.h M source/blender/freestyle/intern/scene_graph/NodeCamera.cpp M source/blender/freestyle/intern/scene_graph/NodeDrawingStyle.cpp M source/blender/freestyle/intern/scene_graph/NodeGroup.cpp M source/blender/freestyle/intern/scene_graph/NodeShape.cpp M source/blender/freestyle/intern/scene_graph/NodeShape.h M source/blender/freestyle/intern/scene_graph/NodeTransform.cpp M source/blender/freestyle/intern/scene_graph/OrientedLineRep.cpp M source/blender/freestyle/intern/scene_graph/Rep.h M source/blender/freestyle/intern/scene_graph/ScenePrettyPrinter.h M source/blender/freestyle/intern/scene_graph/TriangleRep.cpp M source/blender/freestyle/intern/stroke/AdvancedFunctions1D.cpp M source/blender/freestyle/intern/stroke/AdvancedPredicates1D.h M source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp M source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp M source/blender/freestyle/intern/stroke/Canvas.cpp M source/blender/freestyle/intern/stroke/Chain.cpp M source/blender/freestyle/intern/stroke/Chain.h M source/blender/freestyle/intern/stroke/ChainingIterators.cpp M source/blender/freestyle/intern/stroke/ChainingIterators.h M source/blender/freestyle/intern/stroke/Curve.cpp M source/blender/freestyle/intern/stroke/Curve.h M source/blender/freestyle/intern/stroke/CurveAdvancedIterators.h M source/blender/freestyle/intern/stroke/CurveIterators.h M source/blender/freestyle/intern/stroke/Operators.cpp M source/blender/freestyle/intern/stroke/PSStrokeRenderer.cpp M source/blender/freestyle/intern/stroke/Predicates1D.h M source/blender/freestyle/intern/stroke/Stroke.cpp M source/blender/freestyle/intern/stroke/StrokeIterators.h M source/blender/freestyle/intern/stroke/StrokeLayer.cpp M source/blender/freestyle/intern/stroke/StrokeRenderer.cpp M source/blender/freestyle/intern/stroke/StrokeRenderer.h M source/blender/freestyle/intern/stroke/StrokeRep.cpp M source/blender/freestyle/intern/stroke/StrokeRep.h M source/blender/freestyle/intern/stroke/StrokeTesselator.cpp M source/blender/freestyle/intern/stroke/StyleModule.h M source/blender/freestyle/intern/stroke/TextStrokeRenderer.cpp M source/blender/freestyle/intern/system/BaseObject.h M source/blender/freestyle/intern/system/PseudoNoise.cpp M source/blender/freestyle/intern/system/StringUtils.cpp M source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp M source/blender/freestyle/intern/view_map/FEdgeXDetector.h M source/blender/freestyle/intern/view_map/Functions0D.cpp M source/blender/freestyle/intern/view_map/Functions1D.cpp M source/blender/freestyle/intern/view_map/Interface0D.h M source/blender/freestyle/intern/view_map/Interface1D.h M source/blender/freestyle/intern/view_map/Silhouette.cpp M source/blender/freestyle/intern/view_map/Silhouette.h M source/blender/freestyle/intern/view_map/SilhouetteGeomEngine.cpp M source/blender/freestyle/intern/view_map/SteerableViewMap.cpp M source/blender/freestyle/intern/view_map/ViewEdgeXBuilder.cpp M source/blender/freestyle/intern/view_map/ViewMap.cpp M source/blender/freestyle/intern/view_map/ViewMap.h M source/blender/freestyle/intern/view_map/ViewMapAdvancedIterators.h M source/blender/freestyle/intern/view_map/ViewMapBuilder.cpp M source/blender/freestyle/intern/view_map/ViewMapIO.cpp M source/blender/freestyle/intern/view_map/ViewMapIterators.h M source/blender/freestyle/intern/view_map/ViewMapTesselator.cpp M source/blender/freestyle/intern/view_map/ViewMapTesselator.h M source/blender/freestyle/intern/winged_edge/Curvature.cpp M source/blender/freestyle/intern/winged_edge/WEdge.cpp M source/blender/freestyle/intern/winged_edge/WEdge.h M source/blender/freestyle/intern/winged_edge/WFillGrid.cpp M source/blender/freestyle/intern/winged_edge/WFillGrid.h M source/blender/freestyle/intern/winged_edge/WSFillGrid.cpp M source/blender/freestyle/intern/winged_edge/WSFillGrid.h M source/blender/freestyle/intern/winged_edge/WXEdge.cpp M source/blender/freestyle/intern/winged_edge/WXEdge.h M source/blender/freestyle/intern/winged_edge/WXEdgeBuilder.cpp M source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.cpp M source/blender/freestyle/intern/winged_edge/WingedEdgeBuilder.h M source/blender/gpu/intern/gpu_draw.c M source/blender/ikplugin/intern/ikplugin_api.c M source/blender/ikplugin/intern/iksolver_plugin.c M source/blender/ikplugin/intern/itasc_plugin.cpp M source/blender/imbuf/intern/allocimbuf.c M source/blender/imbuf/intern/anim_movie.c M source/blender/imbuf/intern/indexer.c M source/blender/imbuf/intern/util.c M source/blender/modifiers/intern/MOD_fluidsim_util.c M source/blender/modifiers/intern/MOD_ocean.c M source/blender/modifiers/intern/MOD_remesh.c M source/blender/nodes/texture/nodes/node_texture_output.c M source/blender/physics/intern/BPH_mass_spring.cpp M source/blender/physics/intern/hair_volume.cpp M source/blender/physics/intern/implicit_blender.c =================================================================== diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c index 913d9be9a62..0cd51766078 100644 --- a/source/blender/blenkernel/intern/sound.c +++ b/source/blender/blenkernel/intern/sound.c @@ -807,8 +807,9 @@ int BKE_sound_scene_playing(Scene *scene) } // in case of a "Null" audio device, we have no playback information - if (AUD_Device_getRate(sound_device) == AUD_RATE_INVALID) + if (AUD_Device_getRate(sound_device) == AUD_RATE_INVALID) { return -1; + } if (scene->audio.flag & AUDIO_SYNC) { return AUD_isSynchronizerPlaying(); diff --git a/source/blender/blenlib/intern/math_matrix.c b/source/blender/blenlib/intern/math_matrix.c index 6ac1ac776b3..71655084b2b 100644 --- a/source/blender/blenlib/intern/math_matrix.c +++ b/source/blender/blenlib/intern/math_matrix.c @@ -1043,16 +1043,21 @@ bool invert_m4_m4_fallback(float inverse[4][4], const float mat[4][4]) BLI_assert(inverse != mat); /* Set inverse to identity */ - for (i = 0; i < 4; i++) - for (j = 0; j < 4; j++) + for (i = 0; i < 4; i++) { + for (j = 0; j < 4; j++) { inverse[i][j] = 0; - for (i = 0; i < 4; i++) + } + } + for (i = 0; i < 4; i++) { inverse[i][i] = 1; + } /* Copy original matrix so we don't mess it up */ - for (i = 0; i < 4; i++) - for (j = 0; j < 4; j++) + for (i = 0; i < 4; i++) { + for (j = 0; j < 4; j++) { tempmat[i][j] = mat[i][j]; + } + } for (i = 0; i < 4; i++) { /* Look for row with max pivot */ @@ -1441,10 +1446,11 @@ bool is_orthonormal_m4(const float m[4][4]) if (is_orthogonal_m4(m)) { int i; - for (i = 0; i < 4; i++) + for (i = 0; i < 4; i++) { if (fabsf(dot_v4v4(m[i], m[i]) - 1) > 1e-5f) { return false; } + } return true; } diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c index 9c869890931..e0ac390fda4 100644 --- a/source/blender/bmesh/tools/bmesh_bevel.c +++ b/source/blender/bmesh/tools/bmesh_bevel.c @@ -1256,8 +1256,9 @@ static void set_profile_params(BevelParams *bp, BevVert *bv, BoundVert *bndv) pro->super_r = bp->pro_super_r; /* projection direction is direction of the edge */ sub_v3_v3v3(pro->proj_dir, e->e->v1->co, e->e->v2->co); - if (e->is_rev) + if (e->is_rev) { negate_v3(pro->proj_dir); + } normalize_v3(pro->proj_dir); project_to_edge(e->e, co1, co2, pro->midco); if (DEBUG_OLD_PROJ_TO_PERP_PLANE) { @@ -1832,8 +1833,9 @@ static void bevel_extend_edge_data(BevVert *bv) { VMesh *vm = bv->vmesh; - if (vm->mesh_kind == M_TRI_FAN) + if (vm->mesh_kind == M_TRI_FAN) { return; + } BoundVert *bcur = bv->vmesh->boundstart, *start = bcur; @@ -2180,10 +2182,11 @@ static int count_bound_vert_seams(BevVert *bv) } ans = 0; - for (i = 0; i < bv->edgecount; i++) + for (i = 0; i < bv->edgecount; i++) { if (bv->edges[i].is_seam) { ans++; } + } return ans; } diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp index 2c6ae8a52f5..9ed79396dee 100644 --- a/source/blender/collada/AnimationExporter.cpp +++ b/source/blender/collada/AnimationExporter.cpp @@ -40,12 +40,14 @@ std::string AnimationExporter::get_axis_name(std::string channel, int id) std::map<std::string, std::vector<std::string>>::const_iterator it; it = BC_COLLADA_AXIS_FROM_TYPE.find(channel); - if (it == BC_COLLADA_AXIS_FROM_TYPE.end()) + if (it == BC_COLLADA_AXIS_FROM_TYPE.end()) { return ""; + } const std::vector<std::string> &subchannel = it->second; - if (id >= subchannel.size()) + if (id >= subchannel.size()) { return ""; + } return subchannel[id]; } @@ -71,8 +73,9 @@ void AnimationExporter::openAnimationWithClip(std::string action_id, std::string void AnimationExporter::close_animation_container(bool has_container) { - if (has_container) + if (has_container) { closeAnimation(); + } } bool AnimationExporter::exportAnimations() @@ -152,8 +155,9 @@ void AnimationExporter::exportAnimation(Object *ob, BCAnimationSampler &sampler) /* Export skeletal animation (if any) */ bArmature *arm = (bArmature *)ob->data; - for (Bone *root_bone = (Bone *)arm->bonebase.first; root_bone; root_bone = root_bone->next) + for (Bone *root_bone = (Bone *)arm->bonebase.first; root_bone; root_bone = root_bone->next) { export_bone_animations_recursive(ob, root_bone, sampler); + } } close_animation_container(container_is_open); @@ -265,8 +269,9 @@ void AnimationExporter::export_bone_animations_recursive(Object *ob, } } - for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) + for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) { export_bone_animations_recursive(ob, child, sampler); + } } /** @@ -382,15 +387,17 @@ bool AnimationExporter::is_bone_deform_group(Bone *bone) { bool is_def; /* Check if current bone is deform */ - if ((bone->flag & BONE_NO_DEFORM) == 0) + if ((bone->flag & BONE_NO_DEFORM) == 0) { return true; - /* Check child bones */ + /* Check child bones */ + } else { for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) { /* loop through all the children until deform bone is found, and then return */ is_def = is_bone_deform_group(child); - if (is_def) + if (is_def) { return true; + } } } /* no deform bone found in children also */ @@ -424,10 +431,12 @@ void AnimationExporter::export_collada_curve_animation( bool has_tangents = false; std::string interpolation_id; - if (this->export_settings.get_keep_smooth_curves()) + if (this->export_settings.get_keep_smooth_curves()) { interpolation_id = collada_interpolation_source(curve, id, axis, &has_tangents); - else + } + else { interpolation_id = collada_linear_interpolation_source(frames.size(), id); + } std::string intangent_id; std::string outtangent_id; @@ -803,8 +812,9 @@ const std::string AnimationExporter::get_collada_name(std::string channel_target std::map<std::string, std::string>::iterator name_it = BC_CHANNEL_BLENDER_TO_COLLADA.find( channel_target); - if (name_it == BC_CHANNEL_BLENDER_TO_COLLADA.end()) + if (name_it == BC_CHANNEL_BLENDER_TO_COLLADA.end()) { return ""; + } std::string tm_name = name_it->second; return tm_name; @@ -823,12 +833,15 @@ std::string AnimationExporter::get_collada_sid(const BCAnimationCurve &curve, bool is_angle = curve.is_rotation_curve(); if (tm_name.size()) { - if (is_angle) + if (is_angle) { return tm_name + std::string(axis_name) + ".ANGLE"; - else if (axis_name != "") + } + else if (axis_name != "") { return tm_name + "." + std::string(axis_name); - else + } + else { return tm_name; + } } return tm_name; diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp index 3ab859bdb00..992b5083fbc 100644 --- a/source/blender/collada/AnimationImporter.cpp +++ b/source/blender/collada/AnimationImporter.cpp @@ -185,10 +185,12 @@ void AnimationImporter::add_fcurves_to_object(Main *bmain, { bAction *act; - if (!ob->adt || !ob->adt->action) + if (!ob->adt || !ob->adt->action) { act = verify_adt_action(bmain, (ID *)&ob->id, 1); - else + } + else { act = ob->adt->action; + } std::vector<FCurve *>::iterator it; int i; @@ -206,10 +208,12 @@ void AnimationImporter::add_fcurves_to_object(Main *bmain, FCurve *fcu = *it; fcu->rna_path = BLI_strdupn(rna_path, strlen(rna_path)); - if (array_index == -1) + if (array_index == -1) { fcu->array_index = i; - else + } + else { fcu->array_index = array_index; + } if (ob->type == OB_ARMATURE) { bActionGroup *grp = NULL; @@ -256,11 +260,14 @@ void AnimationImporter::add_fcurves_to_object(Main *bmain, AnimationImporter::~AnimationImporter() { /* free unused FCurves */ - for (std::vector<FCurve *>::iterator it = unused_curves.begin(); it != unused_curves.end(); it++) + for (std::vector<FCurve *>::iterator it = unused_curves.begin(); it != unused_curves.end(); + it++) { free_fcurve(*it); + } - if (unused_curves.size()) + if (unused_curves.size()) { fprintf(stderr, "removed %d unused curves\n", (int)unused_curves.size()); + } } bool AnimationImporter::write_animation(const COLLADAFW::Animation *anim) @@ -444,10 +451,12 @@ void AnimationImporter::modify_fcurve(std::vector<FCurve *> *curves, FCurve *fcu = *it; fcu->rna_path = BLI_strdup(rna_path); - if (array_index == -1) + if (array_index == -1) { fcu->array_index = i; - else + } + else { fcu->array_index = array_index; + } fcurve_is_used(fcu); } @@ -473,8 +482,9 @@ void AnimationImporter::find_frames(std::vector<float> *frames, std::vector<FCur /* get frame value from bezTriple */ float fra = fcu->bezt[k].vec[1][0]; /* if frame already not added add frame to frames */ - if (std::find(frames->begin(), frames->end(), fra) == frames->end()) + if (std::find(frames->begin(), frames->end(), fra) == frames->end()) { frames->push_back(fra); + } } } } @@ -508,10 +518,12 @@ void AnimationImporter::Assign_transform_animations( case COLLADAFW::Transformation::TRANSLATE: case COLLADAFW::Transformation::SCALE: { bool loc = tm_type == COLLADAFW::Transformation::TRANSLATE; - if (is_joint) + if (is_joint) { BLI_snprintf(rna_path, sizeof(rna_path), "%s.%s", joint_path, loc ? "location" : "scale"); - else + } + else { BLI_strncpy(rna_path, loc ? "location" : "scale", sizeof(rna_path)); + } switch (binding->animationClass) { case COLLADAFW::AnimationList::POSITION_X: @@ -537,17 +549,20 @@ void AnimationImporter::Assign_transform_animations( } case COLLADAFW::Transformation::ROTATE: { - if (is_joint) + if (is_joint) { BLI_snprintf(rna_path, sizeof(rna_path), @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs