Revision: 25436 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25436 Author: campbellbarton Date: 2009-12-17 14:17:24 +0100 (Thu, 17 Dec 2009)
Log Message: ----------- rescale metarig types to roughly match 1.0 == 1m for body parts, also fix py error with bone UI Modified Paths: -------------- trunk/blender/release/scripts/modules/rigify/arm_biped_generic.py trunk/blender/release/scripts/modules/rigify/finger_curl.py trunk/blender/release/scripts/modules/rigify/leg_biped_generic.py trunk/blender/release/scripts/modules/rigify/leg_quadruped_generic.py trunk/blender/release/scripts/modules/rigify/neck_flex.py trunk/blender/release/scripts/modules/rigify/palm_curl.py trunk/blender/release/scripts/modules/rigify/spine_pivot_flex.py trunk/blender/release/scripts/ui/properties_data_bone.py Modified: trunk/blender/release/scripts/modules/rigify/arm_biped_generic.py =================================================================== --- trunk/blender/release/scripts/modules/rigify/arm_biped_generic.py 2009-12-17 13:14:29 UTC (rev 25435) +++ trunk/blender/release/scripts/modules/rigify/arm_biped_generic.py 2009-12-17 13:17:24 UTC (rev 25436) @@ -34,25 +34,25 @@ obj = bpy.context.active_object arm = obj.data bone = arm.edit_bones.new('shoulder') - bone.head[:] = 0.0000, -0.4515, 0.0000 - bone.tail[:] = 1.0000, -0.0794, 0.3540 + bone.head[:] = 0.0000, -0.0425, 0.0000 + bone.tail[:] = 0.0942, -0.0075, 0.0333 bone.roll = -0.2227 bone.connected = False bone = arm.edit_bones.new('upper_arm') - bone.head[:] = 1.1319, -0.0808, -0.0101 - bone.tail[:] = 3.0319, 0.2191, -0.1101 + bone.head[:] = 0.1066, -0.0076, -0.0010 + bone.tail[:] = 0.2855, 0.0206, -0.0104 bone.roll = 1.6152 bone.connected = False bone.parent = arm.edit_bones['shoulder'] bone = arm.edit_bones.new('forearm') - bone.head[:] = 3.0319, 0.2191, -0.1101 - bone.tail[:] = 4.8319, -0.0809, -0.0242 + bone.head[:] = 0.2855, 0.0206, -0.0104 + bone.tail[:] = 0.4550, -0.0076, -0.0023 bone.roll = 1.5153 bone.connected = True bone.parent = arm.edit_bones['upper_arm'] bone = arm.edit_bones.new('hand') - bone.head[:] = 4.8319, -0.0809, -0.0242 - bone.tail[:] = 5.7590, -0.1553, -0.1392 + bone.head[:] = 0.4550, -0.0076, -0.0023 + bone.tail[:] = 0.5423, -0.0146, -0.0131 bone.roll = -3.0083 bone.connected = True bone.parent = arm.edit_bones['forearm'] Modified: trunk/blender/release/scripts/modules/rigify/finger_curl.py =================================================================== --- trunk/blender/release/scripts/modules/rigify/finger_curl.py 2009-12-17 13:14:29 UTC (rev 25435) +++ trunk/blender/release/scripts/modules/rigify/finger_curl.py 2009-12-17 13:17:24 UTC (rev 25436) @@ -28,23 +28,24 @@ def metarig_template(): + # generated by rigify.write_meta_rig bpy.ops.object.mode_set(mode='EDIT') obj = bpy.context.active_object arm = obj.data bone = arm.edit_bones.new('finger.01') bone.head[:] = 0.0000, 0.0000, 0.0000 - bone.tail[:] = 0.8788, -0.4584, -0.1327 + bone.tail[:] = 0.0353, -0.0184, -0.0053 bone.roll = -2.8722 bone.connected = False bone = arm.edit_bones.new('finger.02') - bone.head[:] = 0.8788, -0.4584, -0.1327 - bone.tail[:] = 1.7483, -0.9059, -0.3643 + bone.head[:] = 0.0353, -0.0184, -0.0053 + bone.tail[:] = 0.0702, -0.0364, -0.0146 bone.roll = -2.7099 bone.connected = True bone.parent = arm.edit_bones['finger.01'] bone = arm.edit_bones.new('finger.03') - bone.head[:] = 1.7483, -0.9059, -0.3643 - bone.tail[:] = 2.2478, -1.1483, -0.7408 + bone.head[:] = 0.0702, -0.0364, -0.0146 + bone.tail[:] = 0.0903, -0.0461, -0.0298 bone.roll = -2.1709 bone.connected = True bone.parent = arm.edit_bones['finger.02'] Modified: trunk/blender/release/scripts/modules/rigify/leg_biped_generic.py =================================================================== --- trunk/blender/release/scripts/modules/rigify/leg_biped_generic.py 2009-12-17 13:14:29 UTC (rev 25435) +++ trunk/blender/release/scripts/modules/rigify/leg_biped_generic.py 2009-12-17 13:17:24 UTC (rev 25436) @@ -33,36 +33,36 @@ arm = obj.data bone = arm.edit_bones.new('hips') bone.head[:] = 0.0000, 0.0000, 0.0000 - bone.tail[:] = 0.0000, 0.0000, 1.0000 + bone.tail[:] = 0.0000, 0.0000, 0.2506 bone.roll = 0.0000 bone.connected = False bone = arm.edit_bones.new('thigh') - bone.head[:] = 0.5000, 0.0000, 0.0000 - bone.tail[:] = 0.3000, -0.1000, -1.7000 + bone.head[:] = 0.1253, 0.0000, -0.0000 + bone.tail[:] = 0.0752, -0.0251, -0.4260 bone.roll = 0.1171 bone.connected = False bone.parent = arm.edit_bones['hips'] bone = arm.edit_bones.new('shin') - bone.head[:] = 0.3000, -0.1000, -1.7000 - bone.tail[:] = 0.3000, 0.0000, -3.5000 - bone.roll = -0.0000 + bone.head[:] = 0.0752, -0.0251, -0.4260 + bone.tail[:] = 0.0752, 0.0000, -0.8771 + bone.roll = 0.0000 bone.connected = True bone.parent = arm.edit_bones['thigh'] bone = arm.edit_bones.new('foot') - bone.head[:] = 0.3000, 0.0000, -3.5000 - bone.tail[:] = 0.4042, -0.5909, -3.9000 + bone.head[:] = 0.0752, 0.0000, -0.8771 + bone.tail[:] = 0.1013, -0.1481, -0.9773 bone.roll = -0.4662 bone.connected = True bone.parent = arm.edit_bones['shin'] bone = arm.edit_bones.new('toe') - bone.head[:] = 0.4042, -0.5909, -3.9000 - bone.tail[:] = 0.4391, -0.9894, -3.9000 - bone.roll = -3.1416 + bone.head[:] = 0.1013, -0.1481, -0.9773 + bone.tail[:] = 0.1100, -0.2479, -0.9773 + bone.roll = 3.1416 bone.connected = True bone.parent = arm.edit_bones['foot'] bone = arm.edit_bones.new('heel') - bone.head[:] = 0.2600, 0.2000, -4.0000 - bone.tail[:] = 0.3700, -0.4000, -4.0000 + bone.head[:] = 0.0652, 0.0501, -1.0024 + bone.tail[:] = 0.0927, -0.1002, -1.0024 bone.roll = 0.0000 bone.connected = False bone.parent = arm.edit_bones['foot'] Modified: trunk/blender/release/scripts/modules/rigify/leg_quadruped_generic.py =================================================================== --- trunk/blender/release/scripts/modules/rigify/leg_quadruped_generic.py 2009-12-17 13:14:29 UTC (rev 25435) +++ trunk/blender/release/scripts/modules/rigify/leg_quadruped_generic.py 2009-12-17 13:17:24 UTC (rev 25436) @@ -33,32 +33,32 @@ obj = bpy.context.active_object arm = obj.data bone = arm.edit_bones.new('body') - bone.head[:] = -0.3000, -1.0000, 0.0000 - bone.tail[:] = -0.3000, -1.0000, 1.0000 + bone.head[:] = -0.0728, -0.2427, 0.0000 + bone.tail[:] = -0.0728, -0.2427, 0.2427 bone.roll = 0.0000 bone.connected = False bone = arm.edit_bones.new('thigh') bone.head[:] = 0.0000, 0.0000, -0.0000 - bone.tail[:] = 0.3351, -0.8690, -1.3903 + bone.tail[:] = 0.0813, -0.2109, -0.3374 bone.roll = -0.4656 bone.connected = False bone.parent = arm.edit_bones['body'] bone = arm.edit_bones.new('shin') - bone.head[:] = 0.3351, -0.8690, -1.3903 - bone.tail[:] = 0.2943, -0.0179, -2.4026 + bone.head[:] = 0.0813, -0.2109, -0.3374 + bone.tail[:] = 0.0714, -0.0043, -0.5830 bone.roll = -0.2024 bone.connected = True bone.parent = arm.edit_bones['thigh'] bone = arm.edit_bones.new('foot') - bone.head[:] = 0.2943, -0.0179, -2.4026 - bone.tail[:] = 0.3830, -0.1995, -3.1531 + bone.head[:] = 0.0714, -0.0043, -0.5830 + bone.tail[:] = 0.0929, -0.0484, -0.7652 bone.roll = -0.3766 bone.connected = True bone.parent = arm.edit_bones['shin'] bone = arm.edit_bones.new('toe') - bone.head[:] = 0.3830, -0.1995, -3.1531 - bone.tail[:] = 0.4724, -0.5126, -3.1531 - bone.roll = 0.0000 + bone.head[:] = 0.0929, -0.0484, -0.7652 + bone.tail[:] = 0.1146, -0.1244, -0.7652 + bone.roll = -0.0000 bone.connected = True bone.parent = arm.edit_bones['foot'] Modified: trunk/blender/release/scripts/modules/rigify/neck_flex.py =================================================================== --- trunk/blender/release/scripts/modules/rigify/neck_flex.py 2009-12-17 13:14:29 UTC (rev 25435) +++ trunk/blender/release/scripts/modules/rigify/neck_flex.py 2009-12-17 13:17:24 UTC (rev 25436) @@ -33,43 +33,43 @@ obj = bpy.context.active_object arm = obj.data bone = arm.edit_bones.new('body') - bone.head[:] = -0.0000, -0.2771, -1.3345 - bone.tail[:] = -0.0000, -0.1708, -0.1984 + bone.head[:] = 0.0000, -0.0276, -0.1328 + bone.tail[:] = 0.0000, -0.0170, -0.0197 bone.roll = 0.0000 bone.connected = False bone = arm.edit_bones.new('head') - bone.head[:] = -0.0000, -0.1708, -0.1984 - bone.tail[:] = 0.0000, 0.7292, 1.3604 + bone.head[:] = 0.0000, -0.0170, -0.0197 + bone.tail[:] = 0.0000, 0.0726, 0.1354 bone.roll = 0.0000 bone.connected = True bone.parent = arm.edit_bones['body'] bone = arm.edit_bones.new('neck.01') - bone.head[:] = 0.0000, -0.1708, -0.1984 - bone.tail[:] = -0.0000, -0.0994, 0.1470 - bone.roll = -0.0000 + bone.head[:] = 0.0000, -0.0170, -0.0197 + bone.tail[:] = 0.0000, -0.0099, 0.0146 + bone.roll = 0.0000 bone.connected = False bone.parent = arm.edit_bones['head'] bone = arm.edit_bones.new('neck.02') - bone.head[:] = -0.0000, -0.0994, 0.1470 - bone.tail[:] = 0.0000, -0.2428, 0.5162 - bone.roll = -0.0000 + bone.head[:] = 0.0000, -0.0099, 0.0146 + bone.tail[:] = 0.0000, -0.0242, 0.0514 + bone.roll = 0.0000 bone.connected = True bone.parent = arm.edit_bones['neck.01'] bone = arm.edit_bones.new('neck.03') - bone.head[:] = 0.0000, -0.2428, 0.5162 - bone.tail[:] = 0.0000, -0.4190, 0.8722 - bone.roll = -0.0000 + bone.head[:] = 0.0000, -0.0242, 0.0514 + bone.tail[:] = 0.0000, -0.0417, 0.0868 + bone.roll = 0.0000 bone.connected = True bone.parent = arm.edit_bones['neck.02'] bone = arm.edit_bones.new('neck.04') - bone.head[:] = 0.0000, -0.4190, 0.8722 - bone.tail[:] = 0.0000, -0.5111, 1.1956 + bone.head[:] = 0.0000, -0.0417, 0.0868 + bone.tail[:] = 0.0000, -0.0509, 0.1190 bone.roll = 0.0000 bone.connected = True bone.parent = arm.edit_bones['neck.03'] bone = arm.edit_bones.new('neck.05') - bone.head[:] = 0.0000, -0.5111, 1.1956 - bone.tail[:] = 0.0000, -0.5391, 1.6081 + bone.head[:] = 0.0000, -0.0509, 0.1190 + bone.tail[:] = 0.0000, -0.0537, 0.1600 bone.roll = 0.0000 bone.connected = True bone.parent = arm.edit_bones['neck.04'] Modified: trunk/blender/release/scripts/modules/rigify/palm_curl.py =================================================================== --- trunk/blender/release/scripts/modules/rigify/palm_curl.py 2009-12-17 13:14:29 UTC (rev 25435) +++ trunk/blender/release/scripts/modules/rigify/palm_curl.py 2009-12-17 13:17:24 UTC (rev 25436) @@ -33,43 +33,43 @@ obj = bpy.context.active_object arm = obj.data bone = arm.edit_bones.new('hand') - bone.head[:] = 0.0082, -1.2492, 0.0000 - bone.tail[:] = 0.0423, -0.4150, 0.0000 + bone.head[:] = 0.0004, -0.0629, 0.0000 @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs