Commit: b5d2265b60be2db83211a5b6027970d8de090eed
Author: Jacques Lucke
Date: Mon Sep 16 11:57:59 2019 +0200
Branches: functions
https://developer.blender.org/rBb5d2265b60be2db83211a5b6027970d8de090eed
remove unused functions
===================================================================
M source/blender/simulations/bparticles/node_frontend.cpp
M source/blender/simulations/bparticles/particle_function.hpp
===================================================================
diff --git a/source/blender/simulations/bparticles/node_frontend.cpp
b/source/blender/simulations/bparticles/node_frontend.cpp
index 508a15351bc..5b8e66d4ed7 100644
--- a/source/blender/simulations/bparticles/node_frontend.cpp
+++ b/source/blender/simulations/bparticles/node_frontend.cpp
@@ -619,10 +619,6 @@ static void PARSE_mesh_collision(InfluencesCollector
&collector,
return;
}
- if (inputs_fn->parameter_depends_on_particle("Object", 0)) {
- return;
- }
-
Optional<NamedTupleRef> inputs = vtree_data.compute_inputs(vnode, {0});
if (!inputs.has_value()) {
return;
diff --git a/source/blender/simulations/bparticles/particle_function.hpp
b/source/blender/simulations/bparticles/particle_function.hpp
index 6a1869fbddc..6b314e1bc48 100644
--- a/source/blender/simulations/bparticles/particle_function.hpp
+++ b/source/blender/simulations/bparticles/particle_function.hpp
@@ -231,29 +231,6 @@ class ParticleFunction {
~ParticleFunction();
- SharedFunction &function_no_deps()
- {
- return m_fn_no_deps;
- }
-
- bool parameter_depends_on_particle(StringRef expected_name, uint
parameter_index)
- {
- bool depends_on_particle =
m_parameter_depends_on_particle[parameter_index];
-#ifdef DEBUG
- uint output_index = m_output_indices[parameter_index];
- if (depends_on_particle) {
- StringRefNull real_name = m_fn_with_deps->output_name(output_index);
- BLI_assert(expected_name == real_name);
- }
- else {
- StringRefNull real_name = m_fn_no_deps->output_name(output_index);
- BLI_assert(expected_name == real_name);
- }
-#endif
- UNUSED_VARS_NDEBUG(expected_name);
- return depends_on_particle;
- }
-
std::unique_ptr<ParticleFunctionResult> compute(ActionInterface &interface);
std::unique_ptr<ParticleFunctionResult> compute(OffsetHandlerInterface
&interface);
std::unique_ptr<ParticleFunctionResult> compute(ForceInterface &interface);
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